Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - paralleluniverse

Pages: [1]
This is pretty neat, lots of information in this topic :D

General Discussion / Re: "Final Fantasy VII Kids!"
« on: 2014-11-18 17:47:12 »
...Wow.. This seems interesting, I'll give it a watch.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2014-08-01 02:41:36 »
I'm not sure. Save editors tend to be an unknown quantity because they have the game's default stats set to things like Materia. Did the flevel patch not let Tifa leave the crater without soft-locking or was this done before the patch?

Yeah I used then editor immediately after I found the glitch

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2014-08-01 02:08:03 »
Probably not, that generally happens when the AP requirement for a Materia level is set lower than what it currently is in a save file (so it jumps to the 'correct' level). However, the NT update didn't lower AP requirements so this is a bit worrying. I'll check things on my end and see what's happening.

I did use the Chocobo Save editor to get tifa out of north crater, if that may have affected it.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2014-07-31 23:27:24 »
When I level up I noticed a couple things.

Spells like fire, ice, or lightning jump from level 2 to being mastered, was that intentional?
I think it was exit materia, it didn't require the full 100,000 AP to level

Looking very nice

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2014-07-30 19:07:05 »
Found a glitch with Tifa being the leader  :D sorry for language. Tifa becomes permanently locked when you try to leave the last place

Thank you I also found the destruct materia in the building, I thought id already looked.

Gameplay / Re: Is there any FFVIII Savestate for pc?
« on: 2014-07-30 18:39:34 »
Cool this might be helpful when I get my ffviii game face on.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2014-07-30 15:07:45 »
yay!! whats included in this update?

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2014-07-29 23:12:06 »
Um Im skipped the flash back scene, was it during it?

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2014-07-29 22:27:23 »
Hello, where is destruct materia?

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2014-07-23 07:02:43 »
A small suggestion, Cait Sith is a little mediocre in terms of limit breaks, unless your good with manipulating the slots. How hard would it be to give Cait Sith new limit breaks if even possible XD.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2014-07-22 00:46:21 »
ok thnx for the heads up. I still don't know how to kill Lamba though, he casts aura of 13 a billion times, and I don't see that move that blows out the party. do i have to take a certain ortion of his hp?

Releases / Re: [FF7PC] New Threat Mod (v1.1)
« on: 2014-07-20 21:52:40 »
I think Lambda fight is still broken, despite the text boxes go away,  he keeps respawning. Ive reinstalled the mod and the new hot fix. Also nothing happening when I visit ancient temple for cait sith.
Is there full cure, and w-itemmagic,summon also :-)?
Anyways Sega awesome work.  5 stars  :mrgreen:

Pages: [1]