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Messages - Yuffie1983

Pages: [1] 2 3 ... 6
1
Hey Chief is this some sort of bug, it seems like I am fighting Tifa's martial arts instructor inside the first reactor, and getting my ass handed to me. Is this correct or is it some sort of bug.   

2
7thHeaven / No sound :(
« on: 2019-02-14 12:07:23 »
I am seem to be getting no sound from 7th Heaven, it starts up fine and plays, but there is no sound. I wondering if it is a a GPU driver issue or a problem with Direct X. Anyway's here is my APP Log data. Thank you very much for your help.

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce RTX 2080 Ti/PCIe/SSE2 4.6.0 NVIDIA 418.91
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 3440x1440, output resolution 3440x1440, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] ERROR: failed to stat file f:\Final Fantasy VII\/shaders/Nvidia_ComplexMultiShader/ComplexMultiShader.post
[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: F:\Final Fantasy VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00001665] WM_CLOSE
[00001665] END OF CREDITS!!!
[00001665] Field Quit
[00001665] UNINITIALIZE DD

3
7thHeaven / Re: Crash on Startup
« on: 2019-02-13 23:48:34 »
Hi all

First of all, awesome job! Huge improvement to the old modding options!

Anyway, thought I'll drop in here since I think it's relevant - but there definitely seems some kind of an issue with the reunion Beacause and Menu Overhaul - I get the exact same crash on any dialogue box that appears.

Disabling it works, with all the other mods running without any issues. BUT the text is some low res 320x280 stretched pixellated thing which makes it impossible to read anything inside the ingame dialogue boxes sadly. I'm not even sure what my old modded FF7 had in terms of menu - whether it was the menu overhaul or something else - but this is what the game text looked like running my old modded FF7 (https://drive.google.com/file/d/1eGLuXze81TMBOPnLb1Hl39g2X3G0Z_uZ/view) and this is what it looks with Menu Overhaul / Beacause enabled (https://drive.google.com/open?id=1kZVFdmVUVo6BsunjssT_bMEegOMgBakV). As mentioned previously, getting to the first text box popup in game crashes it when I have Menu Overhaul / Beacause enabled.

Background resolution is the same for both, and textures and models load in the correct resolution too. Hope that all made sense - and hopefully it's related to the same issue the OP is having. Or hopefully it's simply something that I'm doing wrong.

On an unrelated note - do I need to configure every mod separately every time I start up 7th Heaven, or is there a way to save the configurations for each mod?

Cheers

7th Heaven should save your configuration, so you will not need to re configure it every time to start the game up. if you want a different configuration set one up by using the new profile tab, and just use the open profile tab to load each profile.

4
7thHeaven / Re: Game crashes while loading main menu
« on: 2019-01-09 19:34:13 »
Have you made sure you set your sound drivers settings right, that seems too be often the case for it crashing on start up.

5
7thHeaven / Re: The blank ISO download link is dead
« on: 2019-01-09 19:27:30 »
Yep it does appear the download link has been terminated, so here is a back up on my google drive account. https://drive.google.com/drive/folders/1Vx9JLH_sf7DbqTRQj2LBPD-C4ZULwfbp?usp=sharing

6
7thHeaven / Re: Nothing Working At All
« on: 2019-01-09 19:14:51 »
It isn't crashing at all. The game loads just fine, and I can even play through however much I wanted with no errors. I honestly don't know where to find my app log, or what details and screenshot of my settings you want.  I know that sounds ridiculous, but it's the honest truth. I'm a complete newb with this stuff. I apologize if that frustrates you or anyone.

App Log should be in the FF7 installation folder, it is called just APP and should be under the folder shaders. As for screenshots they should be in the pictures folder.

7
7thHeaven / World Field Map Models Not Working
« on: 2017-09-13 18:03:38 »
Like the title say's the world field map models are not working for some reason, everything else is running fine. Load order is correct just seems this particular mod is not working.  Here is the APP LOG.          [00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 1080/PCIe/SSE2 4.5.0 NVIDIA 385.41
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment info
-------------
0(133) : warning C7050: "refractedColor.w" might be used before being initialized

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: H:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000027] set music volume trans: 127->0, step=60
[00000092] END OF CREDITS!!!
[00000092] Entering MAIN
[00000092] set music volume: 127
[00000092] Exiting MAIN
[00000092] START OF MENU SYSTEM!!!
[00000646] END OF MENU SYSTEM!!!
[00000646] Entering MAIN
[00000648] Exiting MAIN
[00000648] -=-=[START OF WORLD MAP!!!]=-=-
[00000648] stop_sound
[00000648] cross play music: 0
[00000648] set music volume trans: 127->0, step=4
[00000651] set music volume: 127
[00000782] stop_sound
[00000783] -=-=[END OF WORLD MAP!!!]=-=-
[00000783] Entering MAIN
[00000785] Exiting MAIN
[00000785] Field Start
[00000805] GLITCH: missed palette write to external texture field/mds5_5/mds5_5_15
[00000877] Entering MAIN
[00000879] Exiting MAIN
[00000879] START OF MENU SYSTEM!!!
[00002338] WM_CLOSE
[00002338] END OF MENU SYSTEM!!!
[00002338] Field Quit
[00002338] UNINITIALIZE DD

8
This.

Also, I've only seen the AdvancedSmartBloom shader work with ATI cards. Check your shader folder and see which options you have (I forget what the GC installs, and I don't have it in front of me atm to check). I think bloom.post is the standard. You can also disable postprocessing and not worry about using any shaders.

Just like to say advanced bloom does work with Nvidia cards.

9
Unrelated, does anyone know what the Wonder Square "game balance tweaks" by DLPB are? There's no readme and the thread link just points to the main 7H tutorial thread.

I think it balances the likely hood of winning, a lot of the games in Wonder Square favored towards you losing this mod address that.

10
7thHeaven / Re: Installation Question
« on: 2017-06-25 15:38:36 »
There is a point in the 7th Heaven Tutorial thread that says to Mount an ISO, however neither the thread nor the video tutorial explains what that means. I attempted to Google it, but the Google result is showing screenshots that do not match what the actual download provides. I'm not sure if this means I must purchase a flash drive before I am able to mod the game or if I am simply doing something wrong.

Any assistance would be appreciated. It was the mods I found on this forum (thanks to Google) that convinced me to purchase the game again when Steam put it on sale, so this is definitely #1 priority!

Mount the blank ISO image, means to mount it on a program like Daemon Tools or Power ISO on a virtual Disk Drive.  Like this picture shows.                               

All you have to do is ( I am going to use Daemon tools as the example) just drag and drop the image on to on of the virtual drives it will more than likely be the letter K.

11
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-04-30 22:15:00 »
Can we have a update please on the game converter mod, the new version does not work and the older version breaks some of the newer mods.

12
Did I enter it incorrectly, cause as you can see in the 2nd picture I put

"C:\Games\steamapps\common\FINAL FANTASY VII"

which is where my game is located of course

Did you put the quotations marks at the start and the end of the file path.

13
7thHeaven / Re: 7th heaven/game converter problem
« on: 2017-02-18 14:05:15 »
I got a issue with the converter it is getting stuck on the patching phase of the process. It simply will not get past that stage, so none of the extra FF VII EXE's needed to run the MODs get installed. I am running Windows 10 Home 64 BIT and my PC specs are i7 3970X 3.5 a GTX 1080 and 64GB DDR3 Ram at 1666MHZ.

14
7thHeaven / Re: Hi! I have a problem
« on: 2017-02-18 11:26:31 »
Hi! I like to think I've been following everything properly but currently stuck in step 2 because this keeps on popping:

I found that it helps to put 7th Heaven in the 7th sub directory and run it with admin rights. Also if you are using 1.55 they have said it can crash so revert to 1.54. It could also help to run the game converter again.

15
7thHeaven / Re: Issues with ff7 bootleg
« on: 2016-04-11 18:33:52 »
Oops, sorry, I meant 7th heaven



If that is the case what is the issue, plus have to checked the F&Q.

16
7thHeaven / Re: Issues with ff7 bootleg
« on: 2016-04-11 16:26:48 »
If you are using bootleg that modding tool is no longer supported sorry. 7th Heaven is the tool to be using now more flexible easier to update and turn mods of and on.

http://forums.qhimm.com/index.php?topic=15520.0

http://forums.qhimm.com/index.php?topic=16587.0

http://forums.qhimm.com/index.php?topic=15902.0

17
I've followed the install guide, and when I go to open game via 7th Heaven it keeps saying "plz insert game disk 1, 2 and 3"
I copy&paste game from steam to my SSD to call it FF7DISC1. I can open the game via FF7_Lanucher.exe (NOT MODDED) but not thru 7th Heaven. (NOT MODDED meaning I launch game thru the modded files but its not modded if you get what i mean LOL)


~Steam version of the game, NEVER used any modding tools before this


You need to down load the ghost ISO, and mount it with something like Daemon tools, the download is in the 7th heaven tutorial guide.

18
During the Gongaga Turks fight, is Reno supposed to counter even Rude's MBarrier with Turk Light?

I'm playing the 04/02 IRO version.

How did you get the IRO to work the one uploaded 4TH of April, because it is not working for me. Plus is it 1.4 version of it.

19
Hello Mr Chief, I reinstalled 7TH heaven yesterday and all the mods. I downloaded the 3RD of April update for NT in it, placed the IRO in the library folder of 7th Heaven set everything else up. Here is the problem start the game with just the new NT IRO and have all other gameplay mods turned off. The game is in vanilla mode not NT, so I tried again but this time with game mods set to NT in the drop down with the new NT mod still in the library and I get the 1.35 version of the mod. Am I doing something wrong  ???

20
Hello Mr Chief, I was wondering the NT IRO packaged with the 4th of April update say it is 1.35 is that just a mistake. Also I take it other gameplay mods in 7th heaven need to be turned off. And one more thing does it need to be put in alphabetical order the mod, in the load order described in the tutorial.

21
7thHeaven / Mods Not Showing in Catalog Tab
« on: 2016-04-04 22:33:55 »
I was trying to reinstall 7th heaven today and I copy and pasted the subscription now link in the tutorial on this forum, pasted it in the subscriptions part of 7th heaven went to catalog and search but nothing is coming up is there a problem somewhere.

22
If you are using the 7TH heaven Iro how do you go about patching the game with hot fixes and the Flevels and to keep it up to date. Thanks for any help in advanced.

23
There is no non-elemental Materia; when they were making the game, they ran into a snag where every Materia needed to have an element so they dumped the non-elemental ones into using an element called 'Hidden'. NT makes use of the Hidden element for enemies and attacks, so if you combine a Materia with no listed Element then your attacks gain the Hidden element. The Weapon monsters and any Holy-element monster will be weak to Hidden, but Jenova bosses and anything associated with it will resist this element.

Your damage stays the same if you have an element set to your weapon but the enemy has no weaknesses/resistances to it. The trick for physical attackers is to pick an element that will help for the random fights that take the longest/cause the most trouble. Fire/Ice is generally good for a lot of the common enemies that appear in larger numbers; when in doubt, use Fire/Ice because there will always be an enemy on the route that has this weakness (unless it's a Shinra facility, in which case Bolt can be handy).

Mr Chief will the IRO packaged with the installer work with other mod, like graphical ones.

Edit: Almost forgot, as part of a small difficulty upgrade I'm making a change to the button press in Reactor No. 5: https://youtu.be/dOoIyU1J-cY

24
It's a steam game, i moved the steam folder away from Program Files and Program Files 86, like it said.

C:/Games/Steam/SteamApps/common/FINAL FANTASY VII

Try turning your user account settings to never notify, and then try the patcher again still running it with admin rights though.

25
That's disappointing about the names; I tried to leave a margin to cover max-character names but I guess it isn't enough. An idea I had though was to change Makou's held name for each character to something with a max name and then just run it's auto re-size for the entire thing; that should hopefully solve the problem in no time. I held off doing it though in case it doesn't work/bugs out.

As for a normal .exe, if you don't have a back-up of your original one then you can use this patch to restore it: https://mega.nz/#!i50xQRaZ!_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w

Unfortunately, it default restores the whole thing so you'll need to run the NT Installer again afterwards.

Hey Chief thanks for this release has this update been connected to 7th Heaven yet or or is that still in the process.

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