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Messages - The Berserker

Pages: [1] 2
1
Troubleshooting / Re: Battle Pyramids ?
« on: 2016-04-08 13:07:56 »
i have replaced all the test ones but i dosn't work
also i have searched the magic files but nothing is there
i am guessing it might be another unextractable type model like the snow bord mini game
shame :p

2
Troubleshooting / Battle Pyramids ?
« on: 2016-04-07 16:00:01 »
hello
is it possible to replace the yellow battle pyramids above the characters
i manged to replace reno's pyramid but not the characters ones
are they the test ones or what

please help??:P

3
is someone still working on them to extract or is it impossible ??

4
well that's a bummer
anyways thanks for the reply :)

5
Troubleshooting / World map and mini game models help!!
« on: 2016-03-09 13:20:14 »
hello there
lets get to the point i have a couple of questions about some models i couldn't extract

is there a way to extract the locations on the world map like midgar to replace it ?
is there a way to extract the snowboarding mini game to replace them
and finally Odin's spear (the summon)

am i missing something or is it impossible ??
i use lgp/unlgp program :P

6
Team Avalanche / Re: Gallery Proposal
« on: 2016-02-09 15:18:52 »
yesss so does that mean the background project is back ? that would be epic
super excited here and await epicness from you guys :D

7
soooo is there any chance anyone upload this into a TORRENT please anyone :p

8
Team Avalanche / Re: Monster Remodels!
« on: 2015-12-17 12:21:11 »
awesome work can't wait to see the ultimate weapon my favorite :D

9
Graphical Modding / Re: [WIP] APZ's New Canon Cloud
« on: 2015-12-09 11:36:41 »
amazing work man :D

10
Graphical Modding / Re: npc mods-(sorry)
« on: 2015-12-01 16:20:15 »
OMG OMG i figured it out
the reason for the crash is the texture name not the 3d model
the texture names have 2 spaces and its really long i changed it and now they work

thanks man for the tips you are a life saver
i'm really happy right now :D yayyyy

11
Graphical Modding / Re: npc mods-(sorry)
« on: 2015-12-01 15:59:55 »
what do you mean the texture name or what because i didn't change the model part name they are still the original names
please elaborate

12
Graphical Modding / Re: npc mods-(sorry)
« on: 2015-12-01 11:53:15 »
cool thanks :)

13
Graphical Modding / Re: npc mods-(sorry)
« on: 2015-12-01 11:21:14 »
sent it
there are three ways to select parts of models in blender either to delete or reshape...etc

-vertex
-faces

-and EDGE which is the fastest way

14
Graphical Modding / Re: npc mods-(sorry)
« on: 2015-12-01 10:50:59 »
i have a question>>>

i recently switched to edge in blender to use it to separate parts for the 3d models and now when i test my npcs the game crashes is it because of EDGE or something that i am missing here please help???

15
sorry for that and thanks man you rock :D but yeah i can't share my mods here since i use ripped models though i will share them on my youtube channel once i'm done if you are interested in them

16
Graphical Modding / npc mods-(sorry)
« on: 2015-11-29 09:51:54 »
hello there i am sorry in advance for posting this in the wrong place but please help

**If possible (Kaldarasha) can you please tell me the hrc names of the npcs you didn't replace such as the beach male I know you replace most but some you didn't replace all also like the cat models I would very much appreciate it if you can list all the npcs and field models (hrc names) that you didn't replace
Mainly because
-I am working on my own npc replacements project and I am using your models as a base I have finished replacing the 45 and the dog but I wanna completely replace all of the rest

So if you have time please list them I am in you debt :)
**and sorry again for posting this here but please I need help
Thanks again
Please don't delete this :)

Mod edit: Caps lock is cruise control for getting warnings. Don't do that again. ~Covarr

17
can anyone upload these on a torrent its impossible to download them like this

18
SOOOO
i just finished my custom barret but for he uses 3 different textures the problem is thiss




anyone left here please help me :(

19
Team Avalanche / Re: Spell effects
« on: 2015-07-21 03:31:16 »
so any updates on this project
please??? Y U NO RELEASE :( damn qhimm is dead

20
Team Avalanche / Re: I guess that's it, guys
« on: 2015-06-29 12:42:53 »
well that's a shame i was really looking forward for the midgar overhaul at least :(

21
Troubleshooting / Re: Textures Again help
« on: 2015-06-22 06:44:19 »
it worked thank you sooooo much :D

22
Troubleshooting / Re: Textures Again help
« on: 2015-06-21 13:28:03 »
but that's only for field i wanna know if there is a way to directly extract texture from battle

the reason why i want this is to use Mike's Death penalty for my Vincent mod i know how to get the model out but not the textures :p

23
Troubleshooting / Textures Again help
« on: 2015-06-20 07:19:56 »
hi sorry for doing this again but i really want an answer

is there any way to extract a texture from a battle model

anyone ?

24
i really hope this will be what we want from a remake BUT i know they will ruin it
don't really care i am getting it no matter what thought

so yeah that's my take please don't be negative people have some faith maybe just maybe

also that is the original buster sword but WHYYY what about CC so it never happened or what

any ideas?

25
Troubleshooting / Re: help with textures
« on: 2015-06-09 12:22:35 »
thanks :D need alot of time to figure it out :p

another question if i may

is there anyway to extract textures from a battle model?

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