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Messages - sannoki

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Scripting and Reverse Engineering / Re: Chrono Cross
« on: 2016-02-21 12:49:42 »

Scripting and Reverse Engineering / Re: Chrono Cross
« on: 2016-02-19 17:52:05 »
And... done )

Scripting and Reverse Engineering / Re: Chrono Cross
« on: 2016-01-23 09:05:58 »
Remaking this location:

Scripting and Reverse Engineering / Re: Chrono Cross
« on: 2016-01-05 07:06:01 »
It looks like the you have an area layout their.

are you trying to enhance CC or what?

I can't remember is that fort draconis? It's been 10 years (LOL) since I have played the game.
Someone else was looking for that (probably you) heh.

I had something to edit the save files eons ago however it's been at least a decade since then (LOL).

Ahaha ) It's not what I was looking for ) I recreating locations in 3d from the pictures ) It's locations from the beginning of the game, when Serge has a dream about future:

Scripting and Reverse Engineering / Re: Chrono Cross
« on: 2015-12-21 01:32:37 »

I hope that tasior will be back...

Neo-Midgar 1.1 is released, so it's time to update Makou Reactor:

  • Some fixes for a better modified ISO
  • Open FF7 Demo disc (experimental)
  • Text changes for opcodes SPTYE and NFADE
  • Hiding models scale field in field models editor (merged with walkmesh editor -> "Field scale")
  • Adding frcyo2 to the list of maps (PS FR version)
  • Text preview: Fixing key icons alignment
  • Music/tutos editor: Hiding akao infos
Hi! what's new???

Hi guys, thanks for good words! Yes, new release is in progress:) Lately I didn't have much time to work on this viewer and I needed to take a brake from FF9;)
In the meantime I started working on Chrono Cross. I have totally beta version of battlefields viewer here: if somebody is interested.

Any way this viewer is still in progress and  I will add more functionalities.
Hi! what's new???

Scripting and Reverse Engineering / Chrono Cross
« on: 2015-06-13 04:16:13 »
Hi! I am searching for people who can extract 3d models and animations from Chrono Cross. I found some describes of file structure of the game. Can you help?
I found a link where is some models and cpp codes. Also there is some skripts for blender.  So, from there I found all player caracters models and some their animations for blender (I dont know how to export them to 3ds maxor something else). Also I have almost every model of monsters without animations. I have some files at0 format wich are locatet in animations folder, but I don.t know how import them to models. I stil need some boses models: Aquator and Anemotor.
Here is the links with files what I found:

FF9 Tools / Re: [FF9] Battle scenes exporter (2011-10-20)
« on: 2015-06-12 17:59:50 »
Hi Zidane_2. Can you help me with export files from psx game? Please  send me a messege to contact you. I am russian.

Scripting and Reverse Engineering / Chrono cross
« on: 2015-06-11 17:21:22 »
Can someone rip walkmeshes from the game? or export monsters models and battle locations models?

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