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Messages - iDerek759

Pages: [1] 2 3 4 5 6 ... 10
1
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-04 22:41:21 »
I just wanna say Panteleimon that I love your font! I've been using it the last few days and it's the next best thing if you prefer not to have the OG font, thank you so much for providing this.  :)

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-05 07:36:29 »
There is only 1 e-skill materia in NT.

3
7th Heaven / Re: 7th Heaven doesn't recognize ISO
« on: 2019-11-20 01:08:52 »
I looked it up and it turns out it was looking for the G drive, so I changed F to G. I thought that would've been it, but now when I try to launch the game, it still doesn't do anything. There's a black screen for a second like it's about the open the game, but nothing happens.

Re-run the game converter, and select the Overwrite option. Usually works most of the time.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-11-18 02:51:36 »
UPDATE: Rufus in shinra fight should have SHOTGUN and SHINRA BETA to be stole. I stole only the shotgun and after that "nothing to steal"



https://imgur.com/QEDYZrJ

and he drops HOLY TORCH and not Megaelixir as per table in document file. Was it changed?

Because depending on the enemy, they can have multiple steals. You can only steal one item, so once that's achieved, the other item becomes unattainable. Same with the Guard Scorpion in Shinra HQ, he has 3 possible steals, but you'll only get 1.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-10-14 03:10:31 »
Could you release a Reunion R03 compatible version of this mod that removes all dialogue changes during the flashback scene when cloud finds Sephiroth in the basement?  There is a script conflict with Menu Overhaul in Reunion R03 that causes the dialogue to not work.

I don't know if the problem still exists with Reunion R05, as there is no 7th Heaven version and every time I try to install R05 using the .exe installer it breaks my game completely.

I know I can just turn off your mod for that scene, but it would be nice to have a version that is compatible with R03 so I could just play through without issues, and it seems like just removing any changes to that scene would do the trick if possible.

Regards,
Nate

R03 from the 7H catalog is no longer supported. So any kind of an update regarding it isn't going to happen.

6
Is there subscription links pasted in your 7H>Workshop>Settings window?

7
is this for remastered now or in 2013 version?
Read main post.

8
Quick update for anyone dealing with the same problem I'm having. The simple solution is to use ff7.exe not ff7_bc.exe.

In terms of which exe you should supposedly be using, it's all covered in step 3 on the 7th Heaven modding tutorial...
Since you are only running 4 mods without Reunion, yes, ff7.exe is the one you should have used from the get-go.

9
Thanks for updating this Maki, I got it working on the remaster by editing FFVIII_EFIGS.dll following your notes.

I created a web based patcher, for others to use (it uses Bemani patcher to patch the dll in your browser).

FF8 DLL Patcher

I hope it helps.

Excellent, works like a charm!

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-16 23:02:15 »
Oh, bummer Chief :(

Get well soon!

11
Are you on Win10?

12
7th Heaven / Re: Windows 10 1903 update broke the game
« on: 2019-09-03 22:47:38 »
Find the FF7 exe you are using from the main directory, eg.. ff7_bc right click and set compatibility to run in 640x480. Don't worry the opengl plugin will override this anyway.
Next go back into 7thheaven and try launching the game.

13
7th Heaven / Re: HELP! Error Starting FF7 (CODE 5)
« on: 2019-08-17 20:49:33 »
Try running the game converter again and selecting the overwrite option.

14
7th Heaven / Re: Menus Mod
« on: 2019-08-01 13:26:52 »
1. Yes

2. No

15
I have a few custom IRO's I edited and imported myself, as for the menu overhaul 3.0 IRO, anyone can download and test. Alyza just needed feedback from different user's to make sure the new additions check out okay.

16
I don't understand the "Prepare for fight" option either, so I'll need to dig into the mod.xml to see what files it's enabling.

The "prepare for fights..." option makes Cloud's sword visually dynamic by what's currently happening in the story. During the Bombing Mission he'll have it visually equipped of course. However whenever you're revisiting a town or area that's non-hostile, he won't visually have it equipped.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-11 21:38:55 »
In your load order for 7H, if you have NT loaded at the very bottom, any field/battles models will work alongside it.

18
7th Heaven / Re: 7th Heaven 1.56 R6 Extra folder bug
« on: 2019-07-09 06:38:01 »
Nope.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-06 18:11:37 »
It's not really a re-spec, that was a rank reset but the stats spent remain. It was like a debug thing for problems caused by changing the way ranks are tracked.

Oh whoops, I've been relaying false information to a few individuals then.  :roll:

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-06 15:40:12 »
I believe you can respec once you reach disc 3. One of the airmen crew in the Highwind lets you.

21
Releases / Re: [FF7PC] Kela's magics mod
« on: 2019-07-04 17:28:33 »
Found bad files in the iro i made (my bad, used some older uncorrected versions).
here's the new link, you won't have bug with this one : https://drive.google.com/file/d/1BrPbrD7QqMrV9w046EqNCBcawXkez-kH/view?usp=sharing

Thanks Satsuki! Everything looks good now.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-02 04:07:48 »
Wow. All the time and I just had to get his health down a bit then wait it out. -_-  Thanks man. You're awesome. Is there a program you're using to look at the enemy AI script? Or something you're using to decompile the game to get the script? You can just give me a program name or something to google.

This is probably what you're looking for http://forums.qhimm.com/index.php?topic=8481.0

23
Releases / Re: [FF7PC] Kela's magics mod
« on: 2019-06-29 20:56:29 »
Check you don't have other magic mod installed, i just tested in my computer and no bug with this magic

I have no other magic mods running.

FF7 Mouths Mod IRO TEST
   ID: ab7355a7-0534-438a-8ec5-e3db0e9d9333
   Version: 1.00
   Mouths = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 0
   potions = 0
   save_point = 2
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 0
   w_animation = 0
   60fps = 0
   fba = 0
   fbn = 0
   fed = 0
   fs = 0
Battle Models - Bosses v1.6
   ID: 72037c07-0c86-47c0-a6a9-9b3a8838a53d
   Version: 1.0
   models_air_buster = 2
   models_aps = 0
   models_bottomswell = 0
   models_carry_armor = 0
   models_grand_horn = 0
   models_dark_nation = 2
   models_demons_gate = 0
   models_diamond = 0
   models_dyne = 2
   models_elena = 2
   models_emerald = 0
   models_gi = 0
   models_godo = 0
   models_heli_gunner = 0
   models_hell_hojo = 0
   models_hojo = 0
   models_hundred_gunner = 2
   models_jenova = 1
   models_life_form = 1
   models_lost_number = 0
   models_keeper = 0
   models_motorball = 2
   models_palmer = 2
   models_proud_clod = 0
   models_rapps = 0
   models_red_dragon = 0
   models_reno = 3
   models_ruby = 0
   models_rude = 2
   models_rufus = 0
   models_sample_h0512 = 0
   models_schizo = 0
   models_ultimate = 0
Battle Models - Characters - v4.3
   ID: 710fd8db-7560-4560-a2cf-bae6606b469e
   Version: 1.0
   models_aerith = 2
   models_barret = 4
   models_caitsith = 2
   models_cid = 3
   models_cloud = 5
   models_redxiii = 4
   models_sephiroth = 3
   models_tifa = 4
   models_vincent = 3
   models_chaos = 0
   models_gigas = 0
   models_galian = 0
   models_hellmasker = 0
   models_yuffie = 2
Battle Models - Enemies Disc 1 TEST
   ID: a57d17e0-fea1-4479-839a-1f85b7a2eb87
   Version: 1.0
   models_1st_ray = 1
   models_2_faced = 2
   models_8_eye = 2
   models_aero_combatant = 2
   models_ancient_dragon = 2
   models_ark_dragon = 2
   models_bagnadrana = 2
   models_bandit = 2
   models_black_bat = 1
   models_bloatfloat = 2
   models_blood_taste = 2
   models_blugu = 2
   models_bomb = 1
   models_boundfat = 1
   models_brain_pod = 2
   models_bullmotor = 1
   models_cactuar = 1
   models_castanets = 2
   models_ceasar = 2
   models_chuse_tank = 1
   models_grand_horn = 2
   models_cokatolis = 2
   models_lackey = 1
   models_crawler = 1
   models_cripshay = 1
   models_death_claw = 1
   models_deenglow = 2
   models_doorbull = 1
   models_dorky_face = 1
   models_dragon = 2
   models_eligor = 1
   models_flower_prong = 1
   models_frogs = 4
   models_ghirofelgo = 1
   models_ghost = 1
   models_gi_spector = 1
   models_goblin = 2
   models_grashtrike = 1
   models_g_combatant = 1
   models_grunt = 1
   models_guard_hound = 2
   models_scorpion = 1
   models_hammer_blaster = 1
   models_heavy_tank = 1
   models_hedgehog_pie = 1
   models_heg = 1
   models_hell_house = 2
   models_hungry = 1
   models_jemnezmy = 2
   models_jersey = 2
   models_kelzmelzer = 2
   models_kimara_bug = 2
   models_kyuvilduns = 2
   models_land_worm = 1
   models_madouge = 1
   models_malldancer = 1
   models_mighty_grunt = 3
   models_mirage = 2
   models_mono_drive = 3
   models_moth_slasher = 1
   models_mp = 2
   models_needle_kiss = 2
   models_proto_machinegun = 2
   models_pyramid = 1
   models_rocket_launcher = 1
   models_sahagin = 1
   models_scotch = 1
   models_screamer = 1
   models_scrutin_eye = 2
   models_search_crown = 2
   models_smogger = 1
   models_sneaky_step = 2
   models_soldier_3 = 4
   models_sonic_speed = 1
   models_combatant = 1
   models_stinger = 2
   models_sweeper = 2
   models_sword_dance = 1
   models_tonadu = 2
   models_twin_brain = 1
   models_under_lizard = 1
   models_vargid_police = 1
   models_vice = 2
   models_w_board = 2
   models_whole_eater = 2
   models_ying_yang = 1
   models_zenene = 2
   models_zuu = 2
Battle Textures
   ID: f7acf476-4ee6-46c3-81f5-2329081c0062
   Version: 1.0
   battle_bg = 3
Remako HD Graphics Mod v1.0 - Pre-Rendered Backgrounds (field + char + minigames)
   ID: 5ef70bfa-699c-4a92-b2b7-30ecea25aa10
   Version: 1.0
   remako_field = 1
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.2
   ar = 0
   cf = 0
   dm = 0
   isl = 0
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 1
   sc = 1
   sbo = 1
Media - Music and Sound
   ID: 93f6aa44-d8a0-4ac1-98bc-2fca17d84b6b
   Version: 1.0
   music = 1
   sound = 0
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 2
   avatars_barret = 2
   avatars_cait_sith = 2
   avatars_chocobo = 2
   avatars_cid = 2
   avatars_cloud = 2
   avatars_cloud_young = 2
   avatars_red_xiii = 2
   avatars_sephiroth = 2
   avatars_tifa = 2
   avatars_vincent = 2
   avatars_yuffie = 2
   game_over = 1
   prelude = 2
   start_menu = 1
Menu Overhual - 3.0 TEST
   ID: 6b28a957-67ac-4304-a914-e888b5311061
   Version: 1.0
   beacause = 0
   menu = 1
   items_materia = 4
   controls = 1
   nbb = 0
Kela51Magics
   ID: 58e7a4b7-6b9b-45a4-87a3-6a25aa3b6cb9
   Version: 1.01
   satkelamag = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 2

24
Releases / Re: [FF7PC] Kela's magics mod
« on: 2019-06-29 20:40:50 »
If you'll use my iro you won't have this bug, i've checked dans corrected all the magic and effects

This is your IRO, so I'm not really sure how to fix it then otherwise, lol.

25
Releases / Re: [FF7PC] Kela's magics mod
« on: 2019-06-29 19:17:25 »
Kela51's magic are great but needed a lots of tweaks, alignments and corrections.
I've done the corrections for some time, so here's the iro ^^ : https://drive.google.com/file/d/1aiM3Muh8CW3lQZeX614uQ-Q7AB26xeFB/view?usp=sharing

Hey Satsuki, have you looked into these particular textures? These are the only one's that really stand out and drive me insane! lol


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