Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - iDerek759

Pages: [1] 2 3 ... 10
1
I have a few custom IRO's I edited and imported myself, as for the menu overhaul 3.0 IRO, anyone can download and test. Alyza just needed feedback from different user's to make sure the new additions check out okay.

2
I don't understand the "Prepare for fight" option either, so I'll need to dig into the mod.xml to see what files it's enabling.

The "prepare for fights..." option makes Cloud's sword visually dynamic by what's currently happening in the story. During the Bombing Mission he'll have it visually equipped of course. However whenever you're revisiting a town or area that's non-hostile, he won't visually have it equipped.

3
In your load order for 7H, if you have NT loaded at the very bottom, any field/battles models will work alongside it.

4
7thHeaven / Re: 7th Heaven 1.56 R6 Extra folder bug
« on: 2019-07-09 06:38:01 »
Nope.

5
It's not really a re-spec, that was a rank reset but the stats spent remain. It was like a debug thing for problems caused by changing the way ranks are tracked.

Oh whoops, I've been relaying false information to a few individuals then.  :roll:

6
I believe you can respec once you reach disc 3. One of the airmen crew in the Highwind lets you.

7
FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2019-07-04 17:28:33 »
Found bad files in the iro i made (my bad, used some older uncorrected versions).
here's the new link, you won't have bug with this one : https://drive.google.com/file/d/1BrPbrD7QqMrV9w046EqNCBcawXkez-kH/view?usp=sharing

Thanks Satsuki! Everything looks good now.

8
Wow. All the time and I just had to get his health down a bit then wait it out. -_-  Thanks man. You're awesome. Is there a program you're using to look at the enemy AI script? Or something you're using to decompile the game to get the script? You can just give me a program name or something to google.

This is probably what you're looking for http://forums.qhimm.com/index.php?topic=8481.0

9
FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2019-06-29 20:56:29 »
Check you don't have other magic mod installed, i just tested in my computer and no bug with this magic

I have no other magic mods running.

FF7 Mouths Mod IRO TEST
   ID: ab7355a7-0534-438a-8ec5-e3db0e9d9333
   Version: 1.00
   Mouths = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 0
   potions = 0
   save_point = 2
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 0
   w_animation = 0
   60fps = 0
   fba = 0
   fbn = 0
   fed = 0
   fs = 0
Battle Models - Bosses v1.6
   ID: 72037c07-0c86-47c0-a6a9-9b3a8838a53d
   Version: 1.0
   models_air_buster = 2
   models_aps = 0
   models_bottomswell = 0
   models_carry_armor = 0
   models_grand_horn = 0
   models_dark_nation = 2
   models_demons_gate = 0
   models_diamond = 0
   models_dyne = 2
   models_elena = 2
   models_emerald = 0
   models_gi = 0
   models_godo = 0
   models_heli_gunner = 0
   models_hell_hojo = 0
   models_hojo = 0
   models_hundred_gunner = 2
   models_jenova = 1
   models_life_form = 1
   models_lost_number = 0
   models_keeper = 0
   models_motorball = 2
   models_palmer = 2
   models_proud_clod = 0
   models_rapps = 0
   models_red_dragon = 0
   models_reno = 3
   models_ruby = 0
   models_rude = 2
   models_rufus = 0
   models_sample_h0512 = 0
   models_schizo = 0
   models_ultimate = 0
Battle Models - Characters - v4.3
   ID: 710fd8db-7560-4560-a2cf-bae6606b469e
   Version: 1.0
   models_aerith = 2
   models_barret = 4
   models_caitsith = 2
   models_cid = 3
   models_cloud = 5
   models_redxiii = 4
   models_sephiroth = 3
   models_tifa = 4
   models_vincent = 3
   models_chaos = 0
   models_gigas = 0
   models_galian = 0
   models_hellmasker = 0
   models_yuffie = 2
Battle Models - Enemies Disc 1 TEST
   ID: a57d17e0-fea1-4479-839a-1f85b7a2eb87
   Version: 1.0
   models_1st_ray = 1
   models_2_faced = 2
   models_8_eye = 2
   models_aero_combatant = 2
   models_ancient_dragon = 2
   models_ark_dragon = 2
   models_bagnadrana = 2
   models_bandit = 2
   models_black_bat = 1
   models_bloatfloat = 2
   models_blood_taste = 2
   models_blugu = 2
   models_bomb = 1
   models_boundfat = 1
   models_brain_pod = 2
   models_bullmotor = 1
   models_cactuar = 1
   models_castanets = 2
   models_ceasar = 2
   models_chuse_tank = 1
   models_grand_horn = 2
   models_cokatolis = 2
   models_lackey = 1
   models_crawler = 1
   models_cripshay = 1
   models_death_claw = 1
   models_deenglow = 2
   models_doorbull = 1
   models_dorky_face = 1
   models_dragon = 2
   models_eligor = 1
   models_flower_prong = 1
   models_frogs = 4
   models_ghirofelgo = 1
   models_ghost = 1
   models_gi_spector = 1
   models_goblin = 2
   models_grashtrike = 1
   models_g_combatant = 1
   models_grunt = 1
   models_guard_hound = 2
   models_scorpion = 1
   models_hammer_blaster = 1
   models_heavy_tank = 1
   models_hedgehog_pie = 1
   models_heg = 1
   models_hell_house = 2
   models_hungry = 1
   models_jemnezmy = 2
   models_jersey = 2
   models_kelzmelzer = 2
   models_kimara_bug = 2
   models_kyuvilduns = 2
   models_land_worm = 1
   models_madouge = 1
   models_malldancer = 1
   models_mighty_grunt = 3
   models_mirage = 2
   models_mono_drive = 3
   models_moth_slasher = 1
   models_mp = 2
   models_needle_kiss = 2
   models_proto_machinegun = 2
   models_pyramid = 1
   models_rocket_launcher = 1
   models_sahagin = 1
   models_scotch = 1
   models_screamer = 1
   models_scrutin_eye = 2
   models_search_crown = 2
   models_smogger = 1
   models_sneaky_step = 2
   models_soldier_3 = 4
   models_sonic_speed = 1
   models_combatant = 1
   models_stinger = 2
   models_sweeper = 2
   models_sword_dance = 1
   models_tonadu = 2
   models_twin_brain = 1
   models_under_lizard = 1
   models_vargid_police = 1
   models_vice = 2
   models_w_board = 2
   models_whole_eater = 2
   models_ying_yang = 1
   models_zenene = 2
   models_zuu = 2
Battle Textures
   ID: f7acf476-4ee6-46c3-81f5-2329081c0062
   Version: 1.0
   battle_bg = 3
Remako HD Graphics Mod v1.0 - Pre-Rendered Backgrounds (field + char + minigames)
   ID: 5ef70bfa-699c-4a92-b2b7-30ecea25aa10
   Version: 1.0
   remako_field = 1
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.2
   ar = 0
   cf = 0
   dm = 0
   isl = 0
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 1
   sc = 1
   sbo = 1
Media - Music and Sound
   ID: 93f6aa44-d8a0-4ac1-98bc-2fca17d84b6b
   Version: 1.0
   music = 1
   sound = 0
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 2
   avatars_barret = 2
   avatars_cait_sith = 2
   avatars_chocobo = 2
   avatars_cid = 2
   avatars_cloud = 2
   avatars_cloud_young = 2
   avatars_red_xiii = 2
   avatars_sephiroth = 2
   avatars_tifa = 2
   avatars_vincent = 2
   avatars_yuffie = 2
   game_over = 1
   prelude = 2
   start_menu = 1
Menu Overhual - 3.0 TEST
   ID: 6b28a957-67ac-4304-a914-e888b5311061
   Version: 1.0
   beacause = 0
   menu = 1
   items_materia = 4
   controls = 1
   nbb = 0
Kela51Magics
   ID: 58e7a4b7-6b9b-45a4-87a3-6a25aa3b6cb9
   Version: 1.01
   satkelamag = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 2

10
FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2019-06-29 20:40:50 »
If you'll use my iro you won't have this bug, i've checked dans corrected all the magic and effects

This is your IRO, so I'm not really sure how to fix it then otherwise, lol.

11
FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2019-06-29 19:17:25 »
Kela51's magic are great but needed a lots of tweaks, alignments and corrections.
I've done the corrections for some time, so here's the iro ^^ : https://drive.google.com/file/d/1aiM3Muh8CW3lQZeX614uQ-Q7AB26xeFB/view?usp=sharing

Hey Satsuki, have you looked into these particular textures? These are the only one's that really stand out and drive me insane! lol


12
I ran it on 1.54 so it should be fine.

13
What if you made all the NT quests become active as soon as you obtain the Highwind? It'd make more sense from a story point of view.

14
I can try giving it a test when I get home from work.

Edit: Can confirm it works without a hitch. Just imported and activated, easy.

Profile Details is as follows:

Spoiler: show
FF7 Mouths Mod IRO TEST
   ID: ab7355a7-0534-438a-8ec5-e3db0e9d9333
   Version: 1.00
   Mouths = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 0
   potions = 0
   save_point = 2
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 0
   w_animation = 0
   60fps = 0
   fba = 0
   fbn = 0
   fed = 0
   fs = 0
Battle Models - Bosses v1.6
   ID: 72037c07-0c86-47c0-a6a9-9b3a8838a53d
   Version: 1.0
   models_air_buster = 2
   models_aps = 0
   models_bottomswell = 0
   models_carry_armor = 0
   models_grand_horn = 0
   models_dark_nation = 2
   models_demons_gate = 0
   models_diamond = 0
   models_dyne = 2
   models_elena = 2
   models_emerald = 0
   models_gi = 0
   models_godo = 0
   models_heli_gunner = 0
   models_hell_hojo = 0
   models_hojo = 0
   models_hundred_gunner = 2
   models_jenova = 1
   models_life_form = 1
   models_lost_number = 0
   models_keeper = 0
   models_motorball = 2
   models_palmer = 2
   models_proud_clod = 0
   models_rapps = 0
   models_red_dragon = 0
   models_reno = 3
   models_ruby = 0
   models_rude = 2
   models_rufus = 0
   models_sample_h0512 = 0
   models_schizo = 0
   models_ultimate = 0
Battle Models - Characters - v4.3
   ID: 710fd8db-7560-4560-a2cf-bae6606b469e
   Version: 1.0
   models_aerith = 2
   models_barret = 4
   models_caitsith = 2
   models_cid = 3
   models_cloud = 5
   models_redxiii = 4
   models_sephiroth = 3
   models_tifa = 5
   models_vincent = 3
   models_chaos = 0
   models_gigas = 0
   models_galian = 0
   models_hellmasker = 0
   models_yuffie = 2
Battle Models - Enemies v1.7
   ID: 4aaef296-0b99-431f-94ea-4f0513148540
   Version: 1.0
   models_1st_ray = 1
   models_2_faced = 1
   models_8_eye = 0
   models_acrophies = 0
   models_adamantaimai = 0
   models_aero_combatant = 2
   models_allemagne = 0
   models_ark_dragon = 0
   models_bad_rap = 0
   models_bagnadrana = 0
   models_bagrisk = 0
   models_bahba = 0
   models_bandits = 0
   models_beachplug = 0
   models_behemoth = 0
   models_bizarre_bug = 0
   models_black_bat = 0
   models_blugu = 0
   models_bomb = 0
   models_brain_pod = 0
   models_bullmotor = 1
   models_cactuar = 0
   models_capparwire = 0
   models_ceasar = 0
   models_chocobo = 1
   models_chris = 0
   models_chuse_tank = 0
   models_cokatolis = 0
   models_crawler = 0
   models_cripshay = 0
   models_crown_lance = 0
   models_cuahl = 0
   models_death_claw = 1
   models_deenglow = 0
   models_devil_ride = 0
   models_diver_nest = 0
   models_doorbull = 0
   models_dorky_face = 1
   models_dragon = 0
   models_dragon_rider = 0
   models_dragon_zombie = 0
   models_dual_horn = 0
   models_eagle_gun = 0
   models_elfadunk = 0
   models_eligor = 0
   models_flower_prong = 1
   models_formula = 0
   models_foulander = 0
   models_frogs = 2
   models_gagighandi = 0
   models_gargoyle = 1
   models_garuda = 0
   models_ghirofelgo = 0
   models_ghost = 1
   models_ghost_ship = 0
   models_gi_spector = 0
   models_gigas = 0
   models_gighee = 0
   models_goblin = 0
   models_golem = 0
   models_grand_horn = 0
   models_grangalan = 0
   models_grashtrike = 1
   models_gremlin = 0
   models_griffin = 0
   models_grimguard = 0
   models_grosspanzer = 0
   models_grunt = 1
   models_guard_hound = 2
   models_scorpion = 1
   models_guardian = 0
   models_gun_carrier = 0
   models_hammer_blaster = 1
   models_harpy = 0
   models_heavy_tank = 1
   models_hedgehog_pie = 0
   models_hell_house = 0
   models_hell_rider = 0
   models_ho_chu = 0
   models_hungry = 0
   models_ironite = 0
   models_jayjujayme = 0
   models_jemnezmy = 0
   models_jersey = 0
   models_joker = 0
   models_jumping = 0
   models_kelzmelzer = 0
   models_kimara_bug = 1
   models_kyuvilduns = 0
   models_land_worm = 0
   models_levrikon = 0
   models_madouge = 0
   models_magic_pot = 0
   models_magnade = 0
   models_malboro = 0
   models_mandragora = 1
   models_manhole = 0
   models_midgar_zolom = 0
   models_mighty_grunt = 2
   models_mirage = 0
   models_mono_drive = 2
   models_moth_slasher = 0
   models_mp = 2
   models_mu = 0
   models_needle_kiss = 0
   models_nerosuferoth = 0
   models_parasite = 0
   models_proto_machinegun = 2
   models_pyramid = 1
   models_rilfsak = 0
   models_rocket_launcher = 2
   models_roulette = 0
   models_sahagin = 1
   models_scissors = 1
   models_sculpture = 0
   models_search_crown = 0
   models_serpent = 0
   models_shadow_maker = 0
   models_soldiers = 3
   models_shred = 0
   models_skeeskee = 0
   models_slaps = 0
   models_smogger = 0
   models_spencer = 0
   models_spiral = 0
   models_stilva = 0
   models_stinger = 0
   models_sweeper = 2
   models_sword_dance = 0
   models_tail_vault = 0
   models_tonberry = 0
   models_unknown = 0
   models_valron = 0
   models_vargid_police = 0
   models_velcher_task = 0
   models_vlakorados = 0
   models_whole_eater = 0
   models_wolves = 0
   models_xcannon = 0
   models_wolfmeister = 0
   models_ying_yang = 1
   models_zemzelett = 0
   models_zenene = 0
   models_zuu = 0
Battle Textures
   ID: f7acf476-4ee6-46c3-81f5-2329081c0062
   Version: 1.0
   battle_bg = 3
Remako HD Graphics Mod v1.0 - Pre-Rendered Backgrounds (field + char + minigames)
   ID: 5ef70bfa-699c-4a92-b2b7-30ecea25aa10
   Version: 1.0
   remako_field = 1
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.2
   ar = 0
   cf = 0
   dm = 0
   isl = 0
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 1
   sc = 1
   sbo = 1
Media - Music and Sound
   ID: 93f6aa44-d8a0-4ac1-98bc-2fca17d84b6b
   Version: 1.0
   music = 1
   sound = 0
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 2
   avatars_barret = 2
   avatars_cait_sith = 2
   avatars_chocobo = 2
   avatars_cid = 2
   avatars_cloud = 2
   avatars_cloud_young = 2
   avatars_red_xiii = 2
   avatars_sephiroth = 2
   avatars_tifa = 2
   avatars_vincent = 2
   avatars_yuffie = 2
   game_over = 1
   prelude = 2
   start_menu = 1
Menu Overhual - 3.0 TEST
   ID: 6b28a957-67ac-4304-a914-e888b5311061
   Version: 1.0
   beacause = 0
   menu = 1
   items_materia = 4
   controls = 1
   nbb = 0
Spell Textures - v2.2
   ID: a2273c8c-ef60-46c2-8b42-2b5b334487c4
   Version: 1.0
   magic = 3
   confuse = 0
   death = 1
   life = 1
   death_sentence = 1
   coin = 12
   limit = 10
   alexander = 0
   bahamut = 0
   neo = 0
   zero = 0
   choco_mog = 0
   hades = 0
   ifrit = 0
   kotr = 0
   kujata = 0
   leviathan = 0
   odin = 0
   phoenix = 0
   ramuh = 0
   shiva = 0
   titan = 0
   toy = 0
   typhon = 0
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 2
FF7 NT IRO 17th June 2019
   ID: 1c8186fb-82b0-4c12-a81d-36d750ca7ad9
   Version: 1.5
   gameplay = 0



16
7thHeaven / Re: No mod appears
« on: 2019-06-11 22:52:31 »
Did you paste the links in the Subscription box in Workshop > Settings?

18
I tested the game with and without IRO, and the dialogue boxes are appearing for me:


You mentioned Reunion 03; is Reunion installed through 7H or its own installer, and which .exe are you using? Is it the ff7_mo.exe?

I'm fairly certain the auto-closing of the dialogue boxes in this particular field relates to the menu overhaul, but since the Reunion in 7th Heaven is version R03e, it's severely outdated which makes me think this is the particular issue here.

19
7thHeaven / Re: FF7 GameConverter stuck patching
« on: 2019-05-30 08:29:28 »
Have you tried disabling any firewalls or antivirus settings? If you have then I’m not sure what else you can do.

20
7thHeaven / Re: crash on clicking 'launch game'
« on: 2019-05-30 01:19:27 »
Another thing that's bugging me: In combat, the spell and summon menus have tons of blank spots between spells, like it's loading the whole list and just hiding the stuff you don't have equipped. Which means that if you have two materia equipped you may have to scroll down 15 times to access one of them. Any fix for that?

You're using Menu Overhaul, it's designed to be like that. You'll see soon enough once you start leveling materia.

21
7thHeaven / Re: I hate asking for help but....
« on: 2019-05-28 06:00:10 »
Have you tried running the game converter? Your post doesn't mention doing this.

22
7thHeaven / Re: Stuck on 1998 OST
« on: 2019-05-28 05:55:05 »
In 7thHeaven, in your Workshop > Settings window, does your field for Extra Folders look like this?


23
7thHeaven / Re: 3 Hours Later I Still Can't Play
« on: 2019-05-27 03:49:20 »
I have the steam version (1.0.9 English Steam)
GTX 1070 ti, Windows 10, 5i 9600k @ 3.7k, 16 GB RAM
7th Heaven 1.5.6.0
I successfully ran the converter with a blank ISO. I've checked that my paths in 7th Heaven are correct countless times.

The second I try to activate a mod after a fresh "install" of 7th Heaven (in this case I'm only testing the mod Menu - Avatars and Backdrops) I get the following error:
Code: [Select]
System.NullReferenceException: Object reference not set to an instance of an object.
   at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in C:\Users\TurBoss\Projetcs\7h\7thWorkshop\fLibrary.cs:line 564
   at Iros._7th.Workshop.fLibrary.DoActivate(Guid modID) in C:\Users\TurBoss\Projetcs\7h\7thWorkshop\fLibrary.cs:line 624
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in C:\Users\TurBoss\Projetcs\7h\7thWorkshop\fLibrary.cs:line 864
   at Iros._7th.Workshop.fLibrary.DoModBarAction(pMod pm, ModBarAction a) in C:\Users\TurBoss\Projetcs\7h\7thWorkshop\fLibrary.cs:line 920
   at Iros._7th.Workshop.pMod.bActivate_Click(Object sender, EventArgs e) in C:\Users\TurBoss\Projetcs\7h\7thWorkshop\pMod.cs:line 200
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

7th Heaven then crashes. I can re-open 7th Heaven and activate the mod without issues. Once I try to launch the game I get an error without starting the game. The words "direct" and "music" are added under "Extra Folders" in my general settings every time I fail to launch FF7 from 7th Heaven. I can go manually launch the ff7.exe but it looks like movies don't render. I see a black screen until I hit X (on controller) to get to the main menu. Here I see that my main menu mod didn't work, and after I start a new game I'm stuck at a black screen once again. I assume this is the intro cutscene trying to play.

I can play the base steam game just fine, but without mods.

-----

EDIT: I changed literally nothing and I'm now able to play. I have to launch the FF7Config exe, close it, then open 7th Heaven and launch the game. I'm not sure why this is necessary. If I then close the game I can't relaunch via 7th Heaven. I have to close 7th Heaven and go through the FF7Config exe again etc etc.

Opening FF7Config.exe post game converter resets the registry keys thus breaking 7H. If you need to change settings the game converter has to be run again and choosing the Overwrite option.

24
Greetings, I have started a new playthrough of FF7 to check some of the changes in the 1.0 version and I want to point out that there is no movement or effects with the waterfall in Aerith's House.

https://imgur.com/ruwIC2e

Sorry for the low quality gif, but it should be enough to notice the lack of moving elements within the waterfall in Remako versus the original version.

There are some other effects that I remember not being displayed correctly in the beta version of Remako, but I'm not there yet to check it .

I don't have a clue about how the system that it is being used to improve the backgrounds work, and whether the loss of these effects can be avoided or not. I'm just pointing it out.

Anyway. Keep up the good work.


25
By the way i can confirm,  the mod now works with the standard .exe and now i can finally use the 9999 break mod from Reunion R03e Mod :) Well done. I just need to enable Menu Overhaul on top, otherwise the displayed life numbers looks weird (and use the ff7_mo.exe instead the normal one). But after testing it with Black Chocobo Edit, i found out even with 255 atk / mag and with ultimate weapon and bahamut Zero you dont reach 9999+. You need Criticals or Limits or another something special.

Don't use mo_.exe at all, it has wrong equip effects applied to the .exe regarding materia. Use bc_.exe instead.

Pages: [1] 2 3 ... 10