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Messages - Kandy_Man

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1
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-04-03 21:04:33 »
No one really seemed that bothered by the implementation so I've gone ahead and merged that into master.  I'll be looking to get back to this soon.  What would people prefer worked on first?  I'm torn between battle system or the character controller for when the player is in the field.  If anyone has any preferences, speak up, else I'll pick one when I next get around to it :)

2
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-03-20 09:35:15 »
Regarding Level stats etc
this is from my personal work
https://www.dropbox.com/s/uzr64mo3sfqzd0x/CalcStats.txt?dl=0
(cstat here reads from the ',' in the HP column in Monster or Players table for example so LvlStat_1 = first number in the column, every column has 4 values.)

Using a Sqllite database in this case
https://www.dropbox.com/s/kwyt8u6fms7tfep/data%20-%20Copy.db?dl=0
Monster and Players table has the values needed to fill stat calculations
"HP" columns etc.

Monster stat|level calculation is 100% identical to original game to my knowledge.

the Player tables, is because leveling in FF8 levels grants stats to players as well, the values that I've filled in on players is just what I managed to get approximated as close to as possible, leaving 95% of the levels stats close to the original game. the few levels that are not 100% correct inbetween is only offset by +- 1 stat but last levels is identical stat wise.

btw creating the database was a pain in the butt filling each value by hand. ;P

Personally this seems overly complicated to me.  The pull request I put up has a single variable per stat and a getter that is one line, where as your implementation requires 5 parameters and quite a bit of math to return the same value.  Not to mention, you said how much of a pain it was filling in each value by hand. That was the purpose of the animation curve that I mentioned in my last post.  We don't need to calculate values like that when we already have the values that each character will be at each level.  With the animation curve, we can set level 1, level 100, and for extra precision, each 10 levels (could go every 5 if you wanted to be super precise) and we'll have the same results only much cleaner and with a lot less work involved by us and the hardware when trying to calculate.

Of course, this is just my opinion.  I just feel that calculating values is a waste of processing when we have the calculated values that we could just look up based on the character level.

3
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-03-18 17:18:03 »
This one is for the programmers out there.

I've been studying Qgears, along with any info I could find on how FF8 works, and trying to plan out how the underlying code should be structured.  I've taken inspiration from the data that Qgears gave us, though a lot of it has to be changed as that project is designed for FF7, not FF8.

However, I thought I'd put this up to get some feedback from any programmers looking to get in on this.  It's definitely not much, but it's more just to see if people think this is heading in the right direction.  If people have other ideas about how to do it then I'm all ears.

A lot of the files are Unity stuff, so the only ones that need looking at are ones with actual code in them.  I've left some "to do's" in there as I just don't have the time to do as much at one time as I would like.  I also made the character stats animation curves.  I've spent a while researching the best way to go about character stats in RPGs for a long while now (well before this project) and it seems an effective way to do it is to use animation curves, where we can set points on a graph, such as level 1 strength = 2, level 100 strength = 150, and then just evaluating the graph based on current level.  Saves a lot of time and allows good control as well (such as a character that grows slowly but then becomes really strong in their last 20-30 levels, sort of a pay off for sticking at it).

If anyone has any questions or like I said earlier, any better ways of doing things, let me know!

https://github.com/Kandy-Man/FF8HD/pull/2

Edit:  Just made another commit taking care of some of the tasks I left in as comments.

4
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-03-12 22:39:40 »
No don't worry, no car accidents, no assassin from square, just been swamped at work.

Thanks for comments on breezy. I'm really tempted to do an actual recording rather than a digital instrument, but I wonder if I'd ever be satisfied with it haha

Looking forward to the updates. I did a quick run through in the scene view while my version of the music was playing and it felt awesome. Can't wait to see the finished version

5
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-03-11 13:52:30 »
Project has been updated.  Everything I was sent has been uploaded along with all of the music I've done (though that's all wip).  Even set up Breezy for when you click play on the Balamb Town scene :)

6
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-03-11 11:49:23 »
Sorry I've had a really busy week at work, I've only just gotten around to reading the thread and the PM.  I'm taking care of it as I type this and adding in the music files as well, hopefully won't be too long and git will be updated

7
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-03-01 13:31:51 »
I find Omnisphere very entertaining to play around with(then again I only convert midi but the tool is rather cool(though abit expensive for just playing around with but eh worth it)) ;)

Just had a listen to Omnisphere, it does sound pretty awesome.  Sadly not that appropriate for the FF8 soundtrack as there's a lot of orchestral stuff rather than synth stuff, and if I did need synth stuff, I have Massive.  Will definitely look into that in the future though, even if it's just for messing around with like you say :P

8
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-02-28 15:43:29 »
Maki, how far along is Balamb Town?  Really excited to see the finished product.  Are there any final assets you can pass along so I can get them into Unity or are you putting the entire town into one file?

9
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-02-18 16:23:55 »
Hm... still in old midi-style
Have you tried using real waves for instruments?
Adagio Strings bundle for example but it's Kontakt exclusive. I don't know in what software you are remastering it
I had a very nice and extremely light VSTi plugin for Floppy studio called "Orchestra" but can't find it anymore...

Your Blue Fields is the best so far IMO 8)

I'm using uvi orchestral suite for the instruments.  Maybe I just need to get used to it a bit more as the examples shown were incredible, just as good as Kontact but a lot cheaper.

I'll try and get them to sound more natural.  With us currently working in Balamb Town I was only going to do the boss theme after this and then try and get them all sounding as good as possible as we don't need more music than that to put something together based in Balamb Town.  I guess I just need to spend a bit more time on them.

And thanks, I really like how Blue Fields turned out, only thing that bothers me is lead melody near the beginning of the song isn't using the right instruments as orchestral suite didn't have it which I didn't realise when I bought it.  I'll figure it out though, unless it sounds good as it is in which case I'll leave it.

10
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-02-18 15:41:35 »
Got another one for you guys, as always, this is just a first draft, spent too long on it today so I need to come away and go back to it another day with a fresh head.

Victory theme!

https://dl.dropboxusercontent.com/u/77339434/The%20Winner%20V1.mp3

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General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-02-15 21:27:38 »
Got another one for you guys, first draft of the game over theme.  Not sure on the strings sounds, may have to go the route of what I did with the battle theme and separate out each note to its own instrument instead of a "strings section" patch, what do you guys think?

https://dl.dropboxusercontent.com/u/77339434/The%20Loser%20V1.mp3

Edit:

Here's V2, strings sounded too artificial to me in V1 and the entire thing was a bit too compressed

https://dl.dropboxusercontent.com/u/77339434/The%20Loser%20V2.mp3

12
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-02-12 20:07:50 »
So unless anyone has any objections, I think this is my final version of the battle theme:

https://dl.dropboxusercontent.com/u/77339434/Don%27t%20Be%20Afraid%20V3.mp3

If anyone has any feedback to give, please let me know, I'd like the music to be the best it can possibly be.

13
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-02-08 20:11:13 »
Am I retarded or this is the same music? :D


Back to art, after importing I encountered many important issues, this is sample unfinished scene:

The issues are just a scale issues (or I just forgot to import the ceiling, too lazy to check everything again) and overlapping exterior/interior things also I exported like 1/2 without moving pivot and had to adjust everything manually again. Only one very small lightmap issue with small mesh, so don't bother it, everything else is producing nice lightmap. The interior, walls, rings in center and exterior mesh needs to be fixed (like moving a window a bit, whole room even idk yet

Looking brilliant as always Maki.  As for the music, they are both the same track (battle theme) but V2 had some tweaking with eq and volume of individual instruments and things.  Still not 100% satisfied with it but will probably try and get a final version this week sometime.

14
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-02-05 21:41:58 »
Just done a second pass over the battle theme after coming away from it for a day.  Again, any feedback welcome:

V1
https://dl.dropboxusercontent.com/u/77339434/Don%27t%20Be%20Afraid.mp3

V2
https://dl.dropboxusercontent.com/u/77339434/Don%27t%20Be%20Afraid%20V2.mp3

15
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-02-04 15:19:39 »
For the pier I like the idea of the catwalk personally.  I think it would be something a bit different to all of the plain roads whilst still feeling like it belonged (Near where I live is actually steps down to a river and then a long road next to the river so it makes sense to me).

For anyone who is interested, I did the battle theme:  https://dl.dropboxusercontent.com/u/77339434/Don%27t%20Be%20Afraid.mp3

Feel free to give feedback :)

16
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-31 13:30:35 »
This is absolutely incredible.  I had a busy weekend so only just seeing these updates from the last couple days now.  As for it being open world, that was my ideal scenario, and Unity takes care of things like LOD and stuff for us, so going open world would actually be really easy assuming all of the scenery was aligned and scaled correctly.

As for not knowing Unity, that's fine.  Getting the assets done is the hard part I think.  Once they are imported it's just a case of aligning them to make an open world and then programming in some sort of dynamic loading so we don't have to have the entire world loaded at once (no point having Esthar loaded when we're in Balamb).  There's plenty of people familiar with Unity so if you personally are not, don't worry, focus on a different area such as the environments like you're doing now. :)

I've been completely blown away by your work Maki so if you want to go ahead with the fishing pier I'd have no problem with that.  Alternatively, if you'd rather have a discussion about that, we can, and like you mentioned, the interiors could be worked on next.  If we can get the entirety of Balamb Town done that would be a perfect place to move on from environments to things like props, characters etc I think, then we can make a demo using Balamb Town.  Demo doesn't have to make sense in terms of plot, but we can get something going such as NPCs, interactions, quests, random encounters, boss encounters etc just to show it working.

I'm super excited :D

17
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-15 19:31:44 »
That looks amazing!  Also, nothing wrong with a bit of bloom ;) I finally got the Internet in my new house and downloaded the GitHub project so I'll get properly started on that now. Also, any finished assets I'll add to the repo so we can keep track of them and they'll all be stored in one place

18
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-13 19:07:21 »
Done.  Also gave it a DDO treatment, added better normals, and created spec/gloss maps.

I've added the flag/logo - but i need to make it look less 'flat'.

After a tweak or two, I'm off to the rest of the assets. :)



That's looking fantastic. Absolutely floored by what you guys are doing

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General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-12 10:32:43 »
Damn, Maki.  You are making so much progress, I'm wondering how I'm going to keep up.  I might just have to succumb to using 4096x4096 textures - especially considering this isn't meant to be an MMO ;)

4096x4096?  Do it!  :P

20
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-10 20:42:39 »
Damn that's amazing. You're probably gonna get sick of me pretty quick as I can imagine a lot of my comments are gonna be something like "wow that's awesome" haha

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General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-10 09:21:35 »
This is looking more and more awesome every day :D I'm certain we can do this now

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General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-09 17:25:57 »
<3


This is the latest teaser. I'll be back when I finish whole Balamb:


Can't wait  :D

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General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-09 10:36:53 »
Holy wow, this has suddenly came on incredibly quick, very well done Maki this is awesome.  Really hoping other forum members who can help you out take notice, I don't know where to begin with modelling or texturing unfortunately.

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General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-01 18:30:04 »
Yep!

Unity 4, Unity 5 metallic and Unity 5 Metallic Specular :D

I know we agreed to make Demo first with Dollet raid (yes or no? xD) but I decided to do Balamb for attention. As far as I can somehow do three buildings, lamp, gate and gas dispenser I can't do whole Italy-themed city/fountain statue/comm tower etc. this is far beyond my 'skill' :-o

I thought Dollet mission would be a good example but I'm happy to do whatever, besides, this definitely caught my attention and seemed to get others as well, so great job!  Hopefully some other modellers will take note and take it on, but I mean we could still demo all of the games mechanics within Balamb Town just to show it off. May as well since there's already some progress there

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General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-01 18:16:06 »
Holy crap, I'm away from the thread for a little while and this is what I come back to?  Awesome!  I'll try and make a bit of progress on the scripting side of things but this is looking awesome.  As for substance painter, I believe Unity also has it integrated similar to how UE4 uses it so it should import to that no problem as well.  Damn this is exciting  :D

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