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Messages - UpRisen

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1
NT is compatible with every purely graphical mod. The only mods it is NOT compatible with are modsthat adjust the kernel, scene, or flevel.

2
Gameplay Modding / Re: FF7 Kimera texture problem
« on: 2019-02-12 17:24:39 »
Advertising ripped content (even if you are not sharing it) is against Qhimm ToS so you should probably just remove the images and make your question more general.

But as for the question. In Pcreator you need to select "flip polys" and flip your Y axis UVs

3
Beacause is a field script overhaul. NT also HEAVILY adjust field scripts. The amount of work to make them compatible is astronomical if not impossible.

4
the newest NT iro for use with 7th heaven is the "best" overall since it allows you to use graphical and music mods of your choice. NT IS compatible with the menu overhaul, but NOT with beacause. To use the menu overhaul you need to use the ff7_bc.exe that is included in the newest NT 1.5 download on the initial post of this thread.

NT can be used with any music, movie, sfx, texture, or model mod free of conflicts as long as NT is loaded below them all. I recommend putting NT at the very bottom of your load order.

5
there have been many changes and updates between the 7th heaven base version and the newest version via this post. The original 7h version is playable, and can be completed but you are really missing out on how the mod is "meant" to be.

My recommendation would be to restart using the most recent version.

6
Gameplay Modding / Re: FF7 personal mod for upload
« on: 2019-01-11 01:21:12 »
Ok heres how you install a mod via 7th heaven

1. organize your mod in a folder and inside that folder make the following folders
   battle for your scene.bin
   flevel for your flevel.lgp or flevelchunks
   kernel for your kernel and kernel2
   and any other of the folders that would be in direct mode for any other changes.

2. in 7th heaven -> workshop -> pack/unpack IRO -> pack iro -> browse for your mod folder and pack it

3. go to your library tab and import -> import from iro library .> browse for your new iro and import it.

4. refresh your list and the iro will be at the bottom of the list. activate and test to make sure it works

5. upload to a file hosting service like mega, mediashare, Nexus, etc.

6. make a thread about your mod, including what it does, the link to get it, and install instructions (for iro it will be just download the iro and either place in your ff7/mods/7th heaven folder or import from iro library)

There are more steps that can be done to add a thumbnail to your iro, give it config options in 7th heaven, and a few other things. If you need any of those just unpack another similar IRO and look at how they organized the mod.xml

7
Gameplay Modding / Re: FF7 personal mod for upload
« on: 2019-01-10 20:05:49 »
what kind of mod is it?
Are you trying to release it for 7th heaven?

8
Their knife attack also applies the Resist status. Which prevents status toggle. It can be removed by using dispel or a holy torch item.

9
Graphical Modding / Re: Which Field Textures Do I Use?
« on: 2018-12-31 20:15:56 »
They are all just different upscales of the vanilla fields. You only need to use one. Satsuki is what I would recommend as both Omzy and yarlson packs have issues with the light layers.

10
Thats not an issue with 7h. You are using the wrong exe. NT requires a custom exe that is included with the download. There is an ff7_en.exe for steam ff7_bc.exe to use with Menu overhaul. and a ff7.exe that is for 7h with no Menu overhaul. You CANNOT use beacause with NT as it edits field scripts.

11
7thHeaven / Re: Nothing Working At All
« on: 2018-12-13 07:38:53 »
is the game crashing or are the mods not working when in game? What does the error say if its a crash?

Post your profile details and a screenshot of your 7th heaven settings. Also in your ff7 main folder post your APP log.

12
Alot of weapons in New Threat give actual stats instead of just having high attack values. This tunes the damage down so you dont hit the cap early but still makes the characters very strong. If you think Cloud is weak because of his weapons then you either chose the wrong stat upgrades for the weapon you are using, or you just dont quite grasp the value of extra stats like + 10 spirit or dex.
So it may seem like cloud got nerfed, but actually hes been buffed pretty nicely. Hes the 3rd best character in the mod.

13
use the image above as a guide. With ff8 on steam it has steam controller support so if you follow that post youll be able to get both your dpad and joysticks to work. It worked out of the box for me with my DS4 controller and 360 afterglow.

14
ive saved in that location before aswell and never encountered that bug. Use black chocobo to edit your save and move back one scene and remove barret from the party. That might fix it.

15
her reviving or not is based on the option you chose prior to the fight. I believe you want to pick the grey option for her to live.

16
General discussion / Re: How do I close my account?
« on: 2018-12-02 21:43:09 »
theres no need to close the account. just dont use it anymore.

17
Farming spots in NT are pretty much the same as vanilla. Outside Mideel is good fast xp, Gelnika is decent everything, All crater enemies give alot of xp, and the Movers in the swampy area of crater are the most AP per battle.

18
Sh*t man I did get stuck now... I copied the file  ff7_en.exe to my FF VII folder, instead of changing the settings in 7th heaven to en.exe, which is why it didn't work as you just mentioned..

What I did just now was change the name of the settings in 7th heaven to en.exe, but it said it couldn't find it. what  I did next was change the name of the .exe in my FF VII folder to ff7_en.exe, and now when I try to launch the game with 7th heaven, it opens the game with Steam. Which obviously doesn't work..

Terribly sorry for my poor way of discribing the situation I'm not good at this.. hopefully someone understands what I try to say and know what I can do to solve it because my game doesn't start anymore ^^

if you are using 7th heaven you need to use ff7.exe or ff7_bc.exe if you are also using Menuoverhaul. Those are the exes that the gameconverter gives you normally, then in the New Threat download there should be a new version of ff7.exe and ff7_bc.exe, which are the exe that you need to use.

19
the +5 on source will only work if you are using the exe included with the NT download.

20
Model changes seem to break the first field of the dark cave quest. If you disable the main character field model iro it will let you get past.

21
Hey im not sure if this was covered already but after i got the mystile from the dead guy (dark cave sidequest) i went to the exit of the cave and it teleported me to the ancient forest map. Now i can´t access my chocobo or airship since i left them at the bone village so it seems that i´m stuck in the cosmo canyon area... its kinda sad since i wanted to finish the game, anyway i hope you can somehow help me.

Also sorry if this was already covered :|

use the save editor black chocobo. With it open your save and go to the location tab, select bone village field, then tic the box that says "save location changes". Save and open your game and youll be back.

22
Completely unrelated / Re: RIP Diablo
« on: 2018-11-09 14:20:17 »
mobile games provide a surge of money for a company. They are generally short lived so you dont have to sink as much investment as a pc release. Its a fact that mobile games with micro transactions is more profit. I dont fault blizzard for this, and when i eventaully get a new phone I would try this game. The only thing they are did "wrong" was announce it in a setting where they had led the attendees and viewers to believe it was going to be a "real" diablo game. So yea the people defend Blizzard are techinically correct. Most of the hate is coming from childish pricks.... who might i just add... probably have purchased something from a MT store in a mobile game which lead to blizzard going in this direction.

All that being said I am sad to see that its not D4, or atleast not a diablo lore based game for PC or console.

23
you have to kill the 2 sides before you can kill the middle. When it gives your the first chance to switch, take it and make sure you kill all of the parts before shifting to the third team, then repeat with them.. this is your 2 man squad so better be ready to DPS the strawberries out of him. Then when you swithc back to the original squad again you will be able to damage the core and win the fight.

24
they are just 3 differnt upscales of the vanilla fields. IMO Satsuki has the best ones because he removed the light layers, which cause problems with upscaled scenes.

25
FF7 Tools / Re: [PC] Mod manager - 7thHeaven (v1.54)
« on: 2018-11-02 14:31:08 »
If you are using 1.55 then you have to have 10 save files for it to run. Its a known bug that should be fixed in the next, its also not an issue in 1.54.
So your options are either
1. Go to your ff7/save folder and create files called save00.ff7 all the way through save09.ff7. The easiest way to do this would be play and save from the steam version and save in the 10 overall slots. then copy and paste them from your documents folder into your ff7/save folder.
2. Reinstall 7H and when it ask you to update select no so that you install 1.54

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