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Messages - faulked

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1
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-06-30 02:12:35 »
It's perfect, well done

Thanks.  :-D

The woodwork is beautiful, just seems a little dark in that back corner (Shin-Ra saving a couple pennies by not replacing a burned-out light bulb, perhaps?)

Thanks for the feedback. You're right, it's a little too dark in the back.

Here's an updated version with a few corrections:


2
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-06-29 03:23:27 »
Awesome. Will proceed with the layering in that case.  8)

3
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-06-27 17:20:48 »
I've started on tin_4 now. Just wondering if it look ready for layering or if anything should be changed? Thanks guys. :)




4
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-05-22 19:17:15 »
Amanzing work! :D

5
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-05-22 19:13:24 »
Can't say when I'll get around to tin_4. The camera perspective is weird. I can't get my viewport to match it  :|

6
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-05-22 18:38:59 »
tin_2 and tin_3 are now finished.

Download link

The archive in the link has tin_1, tin_2, tin_3, and rootmap

Enjoy. :)

7
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-05-09 19:20:49 »
thanks! How to use them?

unpack the archive inside your /direct/battle folder

8
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-05-09 13:38:55 »
Do you have links for ?

Finished Southmk2 (with broken bridge)
tin_2
tin_3


SoulEvan's pack has Southmk2.

tin_2 and tin_3 still need to be done.

9
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-05-09 05:33:13 »
Love these reactor interior scenes. Great texture work. Awesome job Jusette. :D

10
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-05-09 04:45:10 »
Sharing a small update. I didn't like how the reactor battlefields look so I made a replacement. This changes the battlefields for the 1st and 5th reactors. If anyone wants to use these for mods/packs, feel free. :)

A preview of how it looks:


Download link:
https://drive.google.com/open?id=1zJGMAzArckYQAADlHEswoFSVtjQwpDfR

11
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-04-09 02:40:33 »
Sorry, I'm a bit out of the loop, whats rootmap?

Rootmap is the screen animation. Here's a preview of it:




The rootmap is simply.. wow. Thanks for share your talent with us, can't wait for your next works ;)

Thanks. Appreciate the feedback. :)

12
Team Avalanche / Re: Bombing Mission, first scene
« on: 2020-04-09 01:57:19 »
faulked did you think to fix the details on this scene etc ? ^^

So I did fix the perspective.

But I haven't done more work on this because Jusette wants to complete mdstin. He's going to do a version that's in sync with the rest of his station fields so they're all consistent.

13
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-04-07 20:34:48 »
A couple updates:

Fixed the layering issue with tin_1. It's now complete.

Download link for tin_1

Rootmap is also 100% game ready.

Download link for rootmap

Enjoy. :)

14
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-04-02 21:43:12 »
Amazing work dude. From what I remember you'll have a handful of images to do for these scenes.
Door Open, Door Closed, Hanging handles positions 1,2 and 3. Lights that fly past the windows.
There's a whole bunch. And for every screen too.

Thanks. If you look at the raw layers file I uploaded, you'll see I rendered all the animations for tin_1. But there's a couple problems with the layering in game unfortunately. Still need to figure out a solution for that. *sigh* doing these fields will take a bit of effort it seems.

15
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-04-01 07:45:41 »
tin_1 is now in game, just has some minor issues with the layering. Welcome to any suggestions for fixing that.



Game files

Raw layers

16
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-29 13:50:28 »
Very beautifull Faulked ! I like these !

To import them in game, I'll need several animations layers : for the doors, the hanging handles... Check all the layers with Palmer, you'll have a lot of work XD ! But in the end, it will snap !

Good job dude

Thanks dude. Yes, I exported the layers from Palmer. I'll let you know when the layers for at least one of the BGs are ready. Appreciate your assistance with the game import as usual. Thanks. :D

17
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-27 23:59:27 »
super faulked. you and jusete you should formed a team ^^

Good idea. We actually already cooperate on a somewhat low-key basis. Although remaking fields is a bit of a solitary effort.

The good news is I just finished rendering tin_3:



Google Docs Link


The fields still need the animations layers and probably some small adjustments to get them ready for the game import of course.

On that note, are they basically already a team? Do all "Team Avalanche" fields get placed into the "Team Avalanche Fields" in the Miscellaneous compilation?... The old Avalanches, Project Edge and these as well? Is that how that works?

I believe Jusette and Shampignon maintain the Team Avalanche files (packing the new fields, etc). They can probably best answer that question. :)

18
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-26 19:14:41 »
Glad you guys like how it's turning out. :)

Here's tin_1:



Google docs

19
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-25 09:05:04 »
Dude

Hey Tsuna. What's up dude. :D

How's Tsunamods coming along?

That is awesome. I remember trying to do this scene. I had the geometry down but i cant do textures at all

Texturing is a bit of a bottleneck, heh. It's very time consuming. Did you ever finish any of the fields? I wouldn't mind taking a look at the ones you made. :)

Wooo Looks perfect. The texture work is impressive, Well done . Now you only have to move the camera alb and you will have 3 or 4 more scenes. ;D

Thanks! I view this as a bit of a long term project for myself (making all the train areas). But you're exactly right, I can use my work on tin_2 to make several fields, which is great. :D

Here's a look at rootmap:



Google docs

Still needs the other layers for the screen animation, but it's a start. :)

20
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-24 19:02:49 »
Started work on a new area. Here's my remake of tin_2:



Google docs

21
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2020-03-07 01:05:41 »
Nice work !

Jusete already sent me the picture, so the slicing is done. I just have to test in game before sharing it  ;)

Appreciate you slicing it. Can't wait to test it in game. Thanks. :D

22
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2020-03-05 19:38:32 »
Jusette nudged me to finish nrthmk (didn't match up with the OG). Here's the finished BG. :)


23
Completely Unrelated / Remaking Midgar in Fallout 4
« on: 2020-01-13 02:35:21 »
Just wanted to share a project I've been tinkering with. Would love any feedback or suggestions.

https://www.youtube.com/watch?v=mowc04zvKxk

The goal is to reimagine Midgar in Fallout 4, along with making quests and things to do in the city. Not much more specific of a plan than that at the moment, heh.

The good thing with using Fallout 4 is that most of the stock assets can be repurposed for this type of mod.

And if anyone has experience with Fallout 4's creation kit and is interested in working on Midgar (whether it's doing quests, level building, whatever you want) I can share a link to our discord server. There are two other modders besides myself doing some areas in the city.

24
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-13 01:13:29 »
It's great. Love the detail. :D

25
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2019-03-15 20:28:37 »
Have you seen on the Jusete Topic that the 2 screens "southmk" were available, and that I have remade the video for the explosion of the robot and the bridge ?

Yes! Tsuna linked me to that. You did an amazing job man, love how you did the animation of the bridge exploding. It looks perfect. Also the way you put textures on md0 looks cool as hell. Thanks dude. :D


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