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Messages - Ayz

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-13 03:27:17 »
It's possibly it's just a fluke then I suppose. My PC is less than a year old, with modern specs. I doubt PSX is pushing its boundaries lol. I hate to leave the mystery unsolved, but it does seem to be an issue with my configuration, although it is extremely odd that the party member swap fixed it. Thank you for your attention to detail with it, the new fix you pushed out should avoid any further issues with that in the future.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-13 00:02:12 »
Yeah, I wish I could help with the replication. I don't know if it's something that Yuffie had equipped (you have my save file), or what could have possibly caused the disconnect. I had tried the exact scenario with the Cloud/Vincent/Yuffie party 10+ times to no avail. On the patched IRO you sent, I never saw Aerith in the bed. It would zoom in on Cloud giving a very quick spiel to Barrett and Tifa, and then it would be back to the world map.

As you saw, even switching out Vincent did nothing. The only other thing I can think of is if it was the presence of Cid making it work and not the lack of Yuffie?

I have zero modding experience when I make this claim, but I'll give you my train of thought. If something about my comp was preventing the trigger of the Phoenix Down to make Aerith an allowable character, then her presence in the following scene would crash the game I would think.

I can't think of anything miraculous about my comp unless it was an item that Yuffie was wearing that I didn't end up putting on Cid. (Cid had no materia, the berzerker accessory, and his stock weapon/armor). I can't think of anything else that would have maybe prevented the Phoenix Down from actually being used (if that's actually a trigger).

I'd love to help you solve the issue, if you think of any questions, I'm more than happy to assist.

Edit: Is there anything about Cloud's script in that scene that changes depending on who is in the party? Anything about maybe the timeliness of him getting to Aerith to apply the Phoenix Down? It seems like Yuffie always goes last, and I'm aware of how long it takes her to weep zzzzzzzzzzz. I know you had to write the scene, so there's going to be some disconnect between what you wrote and what the actual scene is supposed to be and the triggers with them.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-12 04:14:40 »
Hi Sega.

Thank you so much for taking the time to fix the IRO for me. I'll be testing it right now.

Here is a link to my save file.

Save 2 is right before the death scene. Save 3 is where I used Black Chocobo to try to add her, but it didn't work (and I'll be on the highwind shortly to test the debug NPC).

Edit: She doesn't appear to have revived when using the skip. I ran all the way to Icicle Lodge and she's nowhere to be found through PHS.

Edit2: This is my first playthrough of NT, so I'm assuming there may be criteria to her being usable again. Anyway, I tried through again with the default scene. That went through normally. I still don't see Aerith, so I'm going to play around and see if there is any unlock criterion.

Edit3: I tried the original IRO again to see if I could maybe get a different party comp to trigger the scene to switch, no dice switching Vincent for Tifa. I'm going to try once more switching out Yuffie.

Edit4: Yuffie was breaking it! I took out Jenova with Cid and Tifa and it progressed to the next scene and I can see Aerith laying on a bed which I have not seen yet. Aerith is now in the PHS screen immediately. God damn Yuffie. Don't ask me why that worked, but it did.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-11 04:51:12 »
For when the crash happens:

Cloud uses the Phoenix Down and says a line about not having Lv4 Materia. As the music begins for the following scene, immediately after the screen flashes black, the game pauses on the first note of that music and hangs there indefinitely.

I am using 7th Heaven with the most recent release that's posted above. I'm assuming the hotfixes are included in that IRO, if they aren't, I don't know how to apply them. I have since pressed on and am at the part where I'm about to board the Highwind after leaving Junon. I learned that I can add Aerith back, but everytime I leave a building, she'll completely de-equip, so I replaced her with Vincent whom I built as a backup mage. I'll try to add her with the debug NPC when I hit that point.

This is the Steam version.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-09 21:32:49 »
I'm running into an issue, even with NT1.5 being the only mod running, where everytime I try to revive Aerith at the end of Disc 1, I get a soft-crash. If I choose the option that skips the resurrection, the game continues normally. If I continue and then use Black Chocobo to add Aerith back to the party, would that cause any issues for the future? I'm not sure if there's a trigger with the rez screen that may be necessary later down the road.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-04 22:38:13 »
Hi Sega.

I'm loving the mod, but I'm running into an issue. I'm running the 7H IRO for NT (I just downloaded it maybe 3 days ago) and I'm fighting pre-hotfix Jormungandr. Is there a way to manually apply the hotfix to the 7H version? I'm going to need to grind 10 levels otherwise lol

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