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Messages - Percival

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1
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-11-04 16:05:31 »
@FatherMcKenzie  Thanks!

 Yeah, I really tried to write the myth in a way that informed and supported the plot, and vice versa. I had originally thought of writing two versions of the myth, each with a different interpretation of the events. But I soon realized that the story just doesn't provide the opportunity for that level of depth. I'm still really glad with the results, though.

 And I really like the Laguna scenes. It's a really good example of how much stronger the story can get when you remove or rewrite a few of the jokes that don't quite land.

2
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-10-18 02:51:54 »
@Ashino  Thanks a lot!  This project has become far more engaging than I ever imagined it would be. I've had a lot of fun making it, and I really hope you all are able to enjoy it as much as I have.

3
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-10-18 02:50:07 »
Also, will this be compatible with other mods?! Like Ragnarok (gameplay) and Lunatic Pandora (graphics)?
  At this point, it's compatible with anything that doesn't change the field.fs file. That makes it compatible with almost all graphical mods, and around 85% of Ragnarok. I use Ragnarok regularly, and I love it. I actually use it along with a compatible version of my Martial Law mod. (Something I should probably make public, soon.)

  Succession is compatible with Ragnarok for of the battle related changes, and character/ability changes. But any event related changes (extra battles, quests, item rewards, drawpoints, different card locations) are not compatible at this point.

  I would love to make a compatibility version eventually, but it would be a lot of work, and might require collaboration with Callisto, if he's even interested.

4
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-10-18 02:42:57 »
@HeavensFury   Thank you so much for the positive support!

You ever thought about adding hidden/secret/easter egg stuff in it? :P
  There are a few subtle story references, and inside jokes, but not any true 'Easter eggs'. For example, I make a fairly obvious reference to the idea that Squall is dead. Also, I'll give you a dollar if you find the place where I make an allusion to a 'spoony bard'. (I'll give you a hint, it's not in the main story.)

  For the most part, I have created a much more mature version of the story and characters. But I did take the time to make sure that I didn't completely loose any light-heartedness that may have existed in the original, such as Irvine's magazine for Squall in the concert scene.

5
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-10-09 20:44:04 »


Big Progress update!

I have unofficially finished the mod all the way through disc 4!  I'm currently doing one final playthrough,
looking for mistakes, and making other small changes as needed.

I have put so much work into this mod, far more than I ever originally intended. But I believe that the
incredible result is worth all the effort. I am very satisfied with what I have been able to accomplish, and
I am convinced that all of you will be, too.

Also, I've posted several more sample videos, including one of my favorites of Laguna. Check it out!
Here.

And two videos with my re-imagining of the Myth of Hyne.
Here. And Here.

The next update that I post will be version 1.0.

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Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-10-09 20:27:14 »
How's the mod coming along?

Well, I am so glad you asked!

7
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-10-09 20:26:19 »
reporting quistis is mean lol
Yeah, I think it's great!

Once again, I was attempting to limit the perceived power disparity between the two of them. I want to do my best to prevent someone from interpreting Quistis' actions, as well as Squall's impression of her actions, as abusive or predatory, given that she is his teacher.

8
That is such a clever fix. Way to go, Aavock!

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  Yes!  I was thinking something like that, and that’s why I was afraid that I was out of my depth. Is that even possible to do using RaW? I was hoping to avoid editing the exe directly. I know just enough coding to get into trouble, rarely enough to get out of it. So far, each time I've tried, I got an immediate CTD.

  I assume you can see my purpose, though. I’m looking for a compromise that allows you to cast a number of spells without immediately affecting your stats, while not allowing you to gain the full effect of a spell gain with only one in stock (like Ultima).

10
Hey, I was wondering if anyone knows a solution for this. I’m trying to mod the junction system for FF8. I am familiar with Sega Chief’s (or JWP’s) hex edit that makes 1 spell function as a stack of 100.

If possible, I'm looking for a way to make a stack of around 70 spells give the results of 100, but for everything beyond that to not add any more to the character’s stat.

I’m not quite a pro yet at interpreting hex values.

11
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-05-10 11:36:18 »
  Hello, everyone!  I am very glad that you are all enjoying the mod. And once again, I greatly appreciate all of the support and encouragement.

  So far, the last six months haven’t been as productive as I would have liked, but nevertheless, I am excited about the quality of work I am producing. Regarding my progress, I’m currently moments away from beginning to edit the first scenes on the Ragnarok. Given that I am mostly writing in chronological order, that means I’m more than halfway through disc 3.

  I’ve resisted the urge to upload any updates. I think that releasing another incomplete version would only add unnecessary work to the process, as well as frustrate all of you with multiple editions, each with different potential errors.

  My plan is to avoid releasing anything more until I have a full second draft of the entire game, all the way through disc 4. At that point, any feedback you have would be in light of the mod in total. I'm also attempting to devote as much time to this project as I can spare, so as to not leave everyone waiting any longer than necessary.

  Thanks again!

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Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-02-18 17:16:48 »
Hey Lunareste!

Thank you so much for the feedback!  I don’t consider any criticism to be harsh, as long as it isn’t mean-spirited.

Regarding the original Japanese translation, I have read it many times, and I used it as an initial reference before creating my rewrite.

It is important to remember that the reason that she wants to achieve Time Compression is because the events of the game are going to be recorded into history, and the people of the future will persecute sorceresses as they await her arrival to try and destroy time itself.

Let me first say that I like this idea, and I appreciate that you brought it up. If this idea, and others like it, had been explored, or woven into the narrative throughout the story, I probably would have never had a desire to make this mod.

The problem is that this is not what the original text is saying. And this is one of the most common criticisms of the story, that Ultimecia has no clear motivation. (That’s a major reason why fans developed the ‘Rinoa is Ultimecia’ theory in the first place). 

The original text is referencing classical interpretations of witches that we are familiar with in our world. And the assumption is that the people in Deling have similar preconceptions and biases against witches (or ‘sorceresses’). Why would Ultimecia be referencing future events that her current audience would have no knowledge or understanding of? Instead, she is referencing their past, and things the audience does understand and relate to.

But, if the people have this bias against witches, then the story has created a question: why do the people (including the president) support Edea as a leader now, despite such a bias? This is what my mod attempts to answer, primarily through the perspective of Seifer, but also through the explanation of the nature of sorceresses themselves.

And it is by this explanation of sorceresses that we come to a greater understanding of Ultimecia’s motivation. So if you’re looking for a deeper look into the mind and motivation of Ultimecia (or Edea), it is in other scenes, not this one.

The focus of this scene is to provide context for the events that are taking place in THIS scene. I attempted to clearly demonstrate how Edea is able to come to power, overthrow and murder the current president, and convince the people to love her for it.

Your changes make it seem like she's offering purpose or leadership to the citizens of the country...

...I think your changes come off a bit as a Rita Repulsa type monologue; clearly she's saying she's evil, but what is the point of her conveying this?

Please clarify, which is it?

And if it's both, then, to a certain extent, that's exactly what I intended. She isn't saying she is evil. She is saying the exact opposite. And the player is, of course, supposed to get the impression that she is. But the audience, however, (including people like Seifer) is being manipulated into supporting her. She is telling them what they want to hear, and they're buying it. That is the intent of the speech (and arguably most political speeches in general). And the reason for her poetic cadence is to imply that she is using a subtle form of coercive magic, and combining it with persuasive rhetoric to ‘cast a spell’ on the audience, so to speak.

I really did attempt to capture the spirit and intent of the original, while keeping the content of her speech practical and intelligible for a player on their first playthrough. In the original, she promised to lead the people into a fantasy of their own delusions. In mine, she makes fantastical promises, and her audience is deluded into following her.

Hopefully this helps you to better understand the perspective I’m taking with this mod!

Also, and I understand if this is too much of a stretch for you, but in the same way that I have written amnesia out of the story, I have also written Time Compression completely out of the story. This necessarily alters the view you had of Ultimecia’s past and motivation. It's something I have intended for a while, now, and for the final version of the mod, I’ll update the description to reflect that.

If this deviation is one step too far for you, I understand. I’ll be a little bummed, but I get it.

13
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-02-01 06:57:58 »
Progress Update:

Hello, everyone!  Thank you so much for the encouragement and support. I am still working hard on this mod, and I have made some very substantial progress. Unfortunately, I greatly overestimated how much time I would be able to devote to this project during November and December. But I wanted to provide an update on my progress so far.

I have edited each scene on disc 3 up to and including the Squall and Rinoa scene on the bridge to Esthar. And I've completed the Laguna sequences, excluding the one in Esthar, which I will start very soon.

I've also taken the time to make some changes in earlier scenes, based on feedback that I have received from some of you. And I have refined a little dialogue in disc 1 & 2 as I saw the need.

I won't be providing an update for download in the immediate future, because there are too many scenes currently in an unfinished state. But in the meantime, I have added some sample videos to my playlist in the initial post. And I will be posting more videos in the near future.

I am still excited about this project, and I’m eager to see it completed!

14
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-01-31 06:09:29 »
Thanks, circle! That's very encouraging.

I've just posted 2 new sample videos to my Youtube Playlist.
Check out clips 6 & 7.
And I have 2 more that will be on the way soon!

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Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-01-24 06:23:44 »
Since we know history is written forward to Ultimecia's time and she is aware of the events of the game before they happen, and given that she is aware who Squall is (Battle of the Gardens, "So you're the SeeD destined to defeat me"), don't you think she would also know who Seifer is? From Ultimecia's point of view, Seifer is the one destined to follow her, mobilize Galbadia Garden and raise Lunatic Pandora in her war against the past.
I am inclined to agree with you, even though the vanilla game doesn't explicitly give us that information. But I bypassed the whole issue with the way I approached Edea's possession, and the character of Ultimecia.

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Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2020-01-24 06:14:50 »
@HeavensFury

Hey!  I'm glad you asked. The holiday season set me back more than I would have liked, with the types of things you would imagine. But I have still made significant progress, and I am getting ready to post a brief progress update, as well as a few more video clips!

17
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2019-11-10 16:21:07 »
I think the Zell/Quistis angle might be interesting, but only if Zell is modified a bit. As it stands, I'd say Zell is way to immature for Quistis and I wouldn't believe that she would go for an dimwit like him.
I apologize. I didn’t mean to imply that I would try to develop a relationship between Quistis and Zell. I only meant that I would review Quistis’ dialogue in the same way that I would review Zell’s, to see if improvements could be made.

It’s possible that I could add one or two flirtatious lines (aimed at Squall) that would remind us that Quistis is still interested in him. It wouldn’t lead to anything particularly meaningful, as Squall will never be able to discuss her feelings for him in a full scene, but it might serve to maintain some sort of romantic tension, as long as it isn’t overdone, and doesn't turn into her defining characteristic.


I only did the "Eyes on Me" version. I didn't know the game offered different dialogue! I'll try the Jig next time.
There are technically 4 options for the Concert scene, and the way to access them is unnecessarily complicated. There are 2 different songs to choose from, as well as 2 different options if you mix them up. The outcomes are determined primarily by the instruments you choose, and to a lesser extent, who is playing them.

1 Complete “Eyes on Me”
2 Complete Irish Jig
3 Partial “Eyes on Me”
4 Partial Irish Jig

Options 1 & 3 are very similar to each other, and options 2 & 4 are 100% unique. As of yet, I have rewritten 1, 2, and 3, but not 4. I was kind of banking on people having had previous experience with the game, and intentionally choosing 1 or 2. It is more challenging to intentionally get either 3 or 4, and I hoped people would avoid it. I eventually want to rewrite 4, but it is way down on my list of priorities.

Also, I may be the exception, but in the vanilla game, option 4 is actually my favorite. Generally, option 1, 3 and 4 are all bad outcomes that result in Rinoa getting upset and running away. Option 2 is the “good” outcome that results in Rinoa sticking around. In my rewrites, I’ve maintained this tonal difference. But option 4 will require a bit of a unique approach, and I haven’t decided how to handle it, yet.

I may put together a compilation video to highlight the different options in the original, as I don’t yet see it anywhere online.

And, if you want more info on the ridiculous concert mechanics, I’m sure there is a comprehensive guide somewhere. Or you could just ask me, I guess.

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Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2019-11-08 19:32:27 »
@FatherMcKenzie
Wow! Thank you so much!! This is incredibly valuable feedback. I can’t tell you how much I appreciate it!

I think you and I are on the same wavelength, and I am very glad you like the changes I’ve made. The typos are very helpful, and I will fix them ASAP. And I am particularly glad that you apparently changed Rinoa's name. I never change their names, and all of those instances would have been very hard to find.

In regards to potential improvements:
Spoiler: show

-Zell could still could use a little less "Jeff Spicoli" vibe ("Yo!", "WOAH!!", "Sooo cool!", "Yeahh, baby!"). His character is so one-dimensional and if he could break out of this 90s skater mold, he might be a little more interesting character
I see what you’re saying about Zell. With him, as with all the characters, I am always on the fence between trying to improve him, and trying to retain the core of who he originally was. As of yet, I don’t think I have a strong vision for who he is beyond what the vanilla script presented to us.

If you think that his dialogue could use improvement, I will definitely see what I can do!


-Fujin/Raijin were always annoying and you changed some of their dialogue for the better (filling in some of the gaps, the Sorceress telling them to look for Lunatic Pandora.) However, the way they talk is something I would consider modifying. "Ya Know" and the "ALL CAPS" thing never made any sense to me and seemed like a bad decision by the translators. (I’m not fluent in Japanese, but I know that Raijin’s “YA KNOW” is an imperfect translation of “Desu-yo,” which is not so easily translated since it implies a subtle assertion of fact. “Desu-yo” is more subtle than the obnoxious “ya know” in English. In English, it sounds completely weird and unnatural.) This could be an opportunity to change them for the better.
I have also always taken issue with Fujin and Raijin. But I was very cautious about changing speech patterns. (Including NORG’s hyphenated diction) I was concerned that I might end up destroying something unique about a character for no good reason.

I have no problem eliminating the ‘ALL CAPS’ for Fujin, but I think any changes to her speech patterns would require a fundamental change in her character. And I want to stay clear of anything like that without a very good reason.

For Raijin, I’ve thought about changing his line to something like “Right?” or “Huh?”. I’m not a Japanese speaker, but I think the real problem isn’t what he says, it’s how poorly written his dialogue is in general. His catch phrase is meant to be a cheap substitute for strong characterization, and I guess it succeeds at that. I may just tone down how many times he uses the line, and make sure that when he does use it, that it feels natural.

Side note:
Did you happen to catch the dialogue from the three students in the cafeteria? I edited all of their dialogue, too. They now provide more in-depth contextual commentary at 4 different points in the game. Their conversation at the start of the game provides a bit of backstory for Raijin and Fujin.

I wasn’t sure if that dialogue would be too obscure, and if it would be missed by a lot of people. But I had hoped it might help justify some of their behavior throughout the game. Let me know what you think!


-I wish the Squall/Quisty romantic tension could have been developed a little more. We were getting somewhere with the post-dance exchange
I agree. And all I can say is, I tried.

If I were actually writing a fanfiction, Quistis would be the love interest, or at least a contender, like Tifa/Aerith. I think that I speak for a lot of people when I say that her character had the greatest potential, and it was completely squandered. Her development was MIA for the entire game after disc 1. I have looked for every opportunity the game allows to provide her with depth. Unfortunately, there are almost no scenes where she speaks directly with Squall after the post-dance exchange. The game actively rejects the notion of any further romantic tension. All setup, no payoff…

Perhaps I could review her dialogue along with Zell’s, and see what I can do. I might be able squeeze in several flirtatious asides. They would most likely be one-way, though. It’s a far cry from what I would like, but it might be better than nothing.

Did you like her lines in the Flashback/Basketball Court scene? It’s about the best I could do to flesh her out later in the game.


-I know you didn't do anything with Laguna yet, but I hope you can improve some of his lame dialogue
Laguna sequences are coming! I have just finished my first draft of those scenes, and I like what I have so far.

-"Your breath stinks!" I was hoping you could change this lame insult Squall delivers to his torturers
You’re right. That line is juvenile. I decided to keep the lines about the SeeDs/flowers as they were. I think that’s pretty funny, and I always choose that option. But I should find a better insult for the other choice.


Also, any time you see a “///” before a character’s name, that is a note that I have made to isolate any dialogue that I thought was unused by the game. (There is a fair amount of this.) If you or anyone else sees that, it may be a typo on my part. Or it may be that you have created a rare combination of requirements that I am not aware of.

And, one question. Did you only play through the concert scene with the "Eyes on Me" song? Because you might be interested to know that I rewrote the scenes for both songs, and the Irish Jig scene has far more dialogue.

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Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2019-10-17 05:54:14 »
I have two questions.
Is this mod finished yet ? The readme says it last until disk 2.
Not yet. So far, the mod only includes changes up until the end of disc 2, excluding the Laguna sequences. I have only just begun editing the scenes with Laguna. After that, I will begin with disc 3.

And, and more important, is this compatible with the RAGNAROK mod ???
That is a great question! And the answer is…sort of.

Ragnarok modifies many of the game files, including the field.fs, which contains all the game dialogue. This is also the file that contains the computer scripting for any of the ‘scripted’ encounters, the extra boss battles and such.

So currently, if you want to use both mods together, you will not be able to experience any of the extra encounters, or any changes to the draw points. But you still have all the other benefits of Ragnarok. That’s how my own game is currently set up.

I am very interested in creating a compatibility version of both Succession and Martial Law, to be used with Ragnarok, but it will require some work. And for now, I am still focusing on completing the second half of Succession.

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Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2019-09-27 08:22:28 »
Wow!  I really appreciate the enthusiasm!

I assume you would rather not go that far. But if anything stands out to you, typos, poor phrasing, or something that you simply don’t like, go ahead and screenshot it and post it here. If there is anything you particularly love, or anything you think of that might be an improvement, feel free to bring it up, the same way you would for a gameplay mod. But please remember to use the spoiler feature whenever pertinent.

I am mainly hoping that someone will notice if there is anything that I have overlooked, like a major plot hole, a contradiction in the narrative, or a scene that lacks the emotional appeal that it ought to have. (Though I am by no means expecting anyone to do this for me.)

I only ask that you keep in mind that I have worked on this for a long time, and I have thorough reasoning behind most of the decisions I have made. It may be better to avoid most story or character feedback until after you complete disc 2, to make sure that you have proper context.

21
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2019-09-26 06:03:29 »
Does your mod over-right the main f.s that doomtrain uses or change something else inside , that would leave my modifications intact so i can play your mod with my game changes.
Nope. It doesn't.

I specifically wanted this mod to only edit the field.fs file. That way it could be as independent as possible from any gameplay mods.

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Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2019-09-25 07:00:33 »
  By the way, Gunner. I appreciate the enthusiasm!

  Also, to be honest, I was kinda hoping to get some feedback from people who have finished the current version of the mod before I made too much progress toward completion. That would give me the only real opportunity to change any potentially major error someone else might notice before it was too late.

  But I understand that a devoted crew of play-testers is an unreasonable expectation for such a niche mod.

23
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2019-09-25 06:51:56 »
  The videos are only a small sample of the progress I have made. I have already edited, to some extent, EVERY major scene in the game up until the very last scene of disc 2. Unless there is something major I have overlooked, I am considering disc 1 and 2 to be completely finished, at least to the level of a good second draft.

  So far, I have done very little editing of anything beyond disc 2. But I have fairly extensive notes, and a good grasp on the changes I want to implement.

  The only exception to this is the Laguna sequences, which I am currently working on. Once I have finished those, I will continue again with disc 3.

  I don’t currently know how long it will take, but if I want to ensure that the latter half is held to the same standard as the former, I won’t try to rush myself. I wouldn’t expect the mod to be completed earlier than 3 to 4 months from now.

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Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2019-09-14 05:53:14 »
@FatherMcKenzie Thank you for the encouragement!  I hope you enjoy the mod.

Yes, whenever the modding tool are available for the Remaster, I will definitely make a compatible version of both my mods. But at this point, I have no idea how long that will be.

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Releases / Re: [FF8PC - Steam] Martial Law Mod (v.1.1)
« on: 2019-09-14 05:49:28 »
@miklol Hey, thanks for the kind words!

Hello dear Percival,
Any chance you might update this for FF8 Remastered, once the modding tools are out?
Yes, whenever the modding tool are available for the Remaster, I will definitely make a compatible version of both my mods. But at this point, I have no idea how long that will be.

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