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Messages - nordita

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...if the entirety of the first episode takes place in Midgar.

Pretty sure they said at the e3 press conference that the entirety of the first game will be Midgar.

General Discussion / Likelihood of FF7 Remake PC release?
« on: 2019-06-11 14:15:19 »
Likelihood of FF7 Remake PC release?

General Discussion / Re: FF7REMAKE VR/XR E3 Demonstration
« on: 2019-06-11 14:13:51 »
Didn't know the buster sword was so light lol

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-03 21:03:07 »
Double-cut (now called multi-cut) is in the ancient forest. Alongside slash all.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-02 21:36:49 »
I'm on disc 3 now. How do I change to tifa as party leader? The normal PHS gives me the error noise when trying to switch out cloud. Same problem when using the PHS from the npc in the highwind briefing room.

Sorry unaware I need to reach the bottom of the North crater

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-01 11:53:04 »

First save point in midgar raid (2nd screen from landing via parachute)

Has Aeris reappear after using the PHS command despite being dead.

Probably same bug as before Gaea cliff outside the cabin

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-01 10:32:12 »

Unsure if this is the PC/Steam release of FFVII or the mod but..

Upon re-entering great glacier via world map/chocobo the party is taken back to the scene (with dialogue) were they first land post snowboard. I left the great glacier and re-entered it via the world map and it now correctly places me at the main entrance with the signpost.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-30 17:05:40 »

Re-entering the sector 5 slums after getting the key from the bone village.

The first NPC you come across (just after the church) has no dialogue. He turns to look at you though when you press confirm.


The save point following that doesn't have the options for leveling up via mr smile. It's ????. I assume all the save points are hardcoded.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-30 16:20:02 »

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-30 14:27:13 »
Where's cover materia? Not mentioned in the text files.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-25 13:58:06 »
My favourite set-piece to design was the Brass Dragon vs X-ATM fight, that usually gets a good reaction on streams and the like.

Yeah my 2nd favourite scene

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-24 14:15:27 »

Possible unrelated to this mod (I am using ChaOS and the steam release).

Cloud has no running/walking animation in Junon HQ, 2F. This is the field with a savepoint after the room with all the computers in junon and before the Junon HQ, 1F (the field with the big banner saying CANNON). When handcuffed barret walked through this scene he animated normally.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-24 12:10:31 »
Sega do you have a favourite set piece you designed?

My favourite has to be

Spoiler: show
Sephiroth / Jenova WAR with the Judgement Day music

It was pure kino   ;D

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 21:13:57 »
You can trigger that early? There was no scene or anything?

No cut scene. Just a cait sith halfway down the pit on the right side. No interactions at all. I got the highwind and then went to play the video tape in the icicle town labratory just before that. Probably can replicate it just after getting the highwind.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 20:18:46 »

Just got the highwind. Flew to the temple of the ancients for the hell of it. There's a random cait sith on the far right of the pit.  :o

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 17:02:28 »

...very minor

Problem: Cait Sith dialogue appears below the highwind scene during the Junon escape even if he isn't in the party

Replicate: After Barret and Cait Sith leave the press room and head to the save point on the road with reporter yuffie. You can use the
save point to PHS Cait Sith out of the party. When you arrive on the scene below the highwind (before the
Spoiler: show
robo scorpion fight
) - Cait Sith's dialogue plays as if he is still in the party.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 00:42:39 »
Biggest thing though, IRO now contains a hext function which should make the manual copying of .exes into FF7 folder no longer necessary. Just use the base ones FF7 7H provides.

I am confused. I've updated to the May 23rd IRO (just now). It comes with a few EXEs. I don't ever recall overwriting the game EXE. NT mod seems to work without it. Should I(/have) overwritten the game EXE?

EDIT: ^ nevermind i should have, serves me right for glancing over the ../documentation/readme
EDIT2: Looking at the source points allocated on black chocobo cloud (lv 51) has had 13 sources used on him and his total strength is 64 (55+12-3=64).

Also if I understand correctly the new patch notes say sources now provide 1 stat point instead of 5?

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 00:30:14 »
Could you tell me what Cloud's stats currently are and what rank he's at?

I cheated some stats with Black Chocobo once the game got a bit hard so I don't want to give you false info..

Would it be possible to see if my EXE is broke by looking seeing how many sources Mr. Smiley gives in the item menu?

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 00:07:03 »
Really enjoying the mod so far. It's great! My only critique is some of the bosses seem to have very set ways of
defeating them. This can make them more a puzzle but leaves little room for error and as I progress through the game it's common that I lose immidietely
then have to min-max my party to just about scrape by on a reload. This makes it challenging but feels that I am sometimes cheesing it.


Not sure if this has been reported yet but..

Aeris' field model with working can appear after leaving Holzoff's cabin.

How to replicate.

Enter Holzoff's cabin for the first time. Talk to him as you do. When you leave all the party should be
outside preparing to climb the mountain. Aeris is not visible at this point. Speaking to a party member and saying
'Yes' to change party member then cancelling it makes Aeris appear.

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