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Messages - obesebear

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1
You can try the hrc resizer tool

2
I would have loved to listened, but good god the interviewer's voice is unfathomably bad.  Why is there a filter on it? At least I'm assuming that's a filter. It's like fingernails on a chalkboard

3
General discussion / Re: Modders Haven
« on: 2019-07-23 13:57:48 »
They are pretty picky with who they allow in.  Basically, you need to be a mod creator or show talent with model creation to be allowed in

4
Completely unrelated / Re: Locking threads
« on: 2019-07-19 00:25:34 »
Well we could defer to my judgement which is to ban everyone involved. But i have been told i am a little too harsh in my judgements lately.
Ah, the good old days of just banning everyone and locking threads left and right.  So much nostalgia

5
I definitely agree with the single button press.  As it stands, you can spend a lot of time trying to line up the slots just right. And if that way is implemented, you would definitely want to get rid of the misses

6
General discussion / Re: Modders Haven
« on: 2019-07-09 11:33:07 »
What was your username

7
"But Soldier are the enemy" can't be right. Where's covarr

8
Well, it could be possible that shinra recovered his sword after he died in the reactor.  Then during the shinra prison escape jenova used it to kill the president.  It's not impossible

9
General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-23 17:32:51 »
Why does improved graphics equal poor storytelling?  Surely then we should just go back to a time before movies and video games, or even picture books.  Good storytelling is enhanced by quality visuals and audio, not the other way around.

10
Hi mate. What mods you recommended use with Satsuki mod?
60fps battle does it work well?    http://forums.qhimm.com/index.php?topic=10474.0

Satsuki is better than this? https://www.nexusmods.com/finalfantasy7/mods/7/?tab=description

It came to these mods when I visited it recently few years ago  :o
Sorry for my bad English.

60fps does work and is quite playable and a notable improvement but it's still not a 1.0 release and has more than a few bugs. The Reunion by DLPB when it has a r06 release should have most of those bugs fixed, but there's no current release date for it

11
General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-13 15:13:18 »
I didn't buy she was the type to walk around wearing those clothes everywhere.  But then this was originally an anime style game - where it could work.

You hit the nail on the head. I think her clothes now better match her personality

12
General discussion / Re: FF7 Remake Teaser
« on: 2019-05-10 01:06:03 »
You date Aerith.  That strawberries's cannon.

13
Interesting.  Though the CRT filter helps hide the low resolution of the original backgrounds, it also helps hide what improvement was gained from this method

14
If you're taking liberties, I think saying "100 clues like that one" is a bit too on the nose.  Something like "100 more clues" doesn't draw as much attention to the clue itself.

15
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2019-03-14 16:27:38 »
The animation and texture work a really well done! I don't know about Barrett wearing sunglasses seems weird

16
Keep up the good work!

17
Didn't qhimm make some program for models/animations?  If nothing else I'm fairly positive noesis creator Mr adults has models and animations implemented into his program

18
Working with animations in kimera is a nightmare. It's awesome that borde implemented it, but editing them leaves a lot to be desired

19
You should probably contact Square Enix and see how much money they're willing to give you for it.  Awesome job!

20
No tool currently exists to export animations. If you create one that successfully converts them to a usetable format then back again that would be very helpful for editing them to be more natural. Kimera can edit animations a and I think there is a source code, so that may be of some help

21
If you secretly want to implement 360 degree movement, that'd be cool too ;)

22
The folder is right but I think the name may be wrong.  you could try rtac_t00_00.png.  I can't remember how you find out the correct names.   You could instead use your direct folder for the time being, or just convert it back to a .tex file and put it back in the battle.lgp

23
I don't know your folder structure nor your method of injecting these textures into the game.

24
All the links are in fact, not dead, there are a lot of downloads in that thread that still work.  There are also links in that thread that go to other topics that also have download links.

25
Those are going to be most likely contained within their respective model.  GKAC will be the truck, IJAC will be the icicle.  You'll need to rename them to gkac.tex and ijac.tex then download image2tex to convert them to bmp files

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