« on: 2012-01-23 06:46:26 »
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I assume he's talking about the PSOne version. The PC version does not run from the CD.FIELD.BIN (GZIP compressed) have too.
Anyway, sorta. You just have to find the various filetables. They're normally little-endian lists of LBA+Size. There's some in the YAMADA.BIN - you might find it productive to search through files looking for values that fit the LBA-Size format in the YAMADA. Use CD Mage to find the LBA / size values themselves, but remember that CD Mage will list them in decimal, not hex.
How easy you will find this is another matter. Really, the best person to speak to would be Gemini, but he doesn't spare much time to individual requests.
If anyone cares, I updated the Final Fantasy X compression/decompression app at rhdn to version 0.3. It fixes some problems with "type1" files and adds "type2" support (for both compression and decompression).
Yes I can, but I'm french, and I prefer french subs. But the international version is what I want, in french.QuoteThere's other extractor that work better than mine.
FFX-2 Universal Extr./Reb.
You can find i these things link.
Have a lot of tools but this is interesting for us.
How do you use this tool please ?
Do you think it will be possible with a rebuilder to replace sound files with japanese ones ?
I have problems with the files of opening.bin. The first file isn't good-sized, and the second is good like the image below, and one file of two is like this.It's a simple TIM file. Open in a Photoshop with plugin or GIMP with plugin too.
I have seen how to change the menu pictures. But what I want is to translate the names you can see in this picture for example :
Apologies for the double-post (yet againÂ ) but I would like to share some new interesting findings.
I quickly ran through the [MAGIC] files and they all have ASCII names (or some other kind of visual tag) at the end of the files, describing what they are.
Here is a list of all the names exactly as I read them (starting from file 08628):Code: [Select]
LEAVES_WUTAI SMOKE_FALL, SMOKE_BOSS_FALL
LEAVES_SPIN, SPIN_SPIN, SPIN_KISEKI
LEAVES_HIT_TEST, HIT_FLASH, SWORD_KISEKI
LEAVES_GOD_HAND, STEAL_HAND, STEAL_ARM
JUMP_JUMP, LAND_HIT, KISEKI_SHINRA , KISEKI_BASTER, KISEKI_PRASOL
ZENI_COIN, ZENI_HIT, ZENI_PITCH
LEAVES_SAILESS, SAIRENT2, SAIRENT4
ASPIL, ASPIL_HIT, ASPIL_SIPPO
LEAVES_FLARE, FLARE_FILTER, FLARE_HIT
The "?EMPTY?" ones are just my own tags, because those are 1KB files which do not contain any ASCII text.
The comma seperated ones represent multiple ASCII texts following one another in the same file.
But everything else is exactly from the files, spelling mistakes included.
- "R"'s are used instead of "L"s, as per Japanese fashion
- Japanese words like "KISEKI" are mixed in too
- References to "SHINRA" and "BASTER" and "PRASOL" refer to the 3 swords which Zack has during the game, namely the Shinra standard, Buster Sword and the parasol (used when on vacation at Costa De Sol)
- The spelling mistakes suggest that these ASCII characters were typed in very quickly without much care, so they probably were nothing more than aides to the developers
- Most of them seem to be obvious Materia magic, but others (like the "HIT" ones) are standard attacks used by Zack
- "DESP" is probably DMW attack activation
- "ASPIL" is probably items being used
- There are TWO "GRABIDE" files, kindof strange, no?
- "RAKURAI" and "ANKOKU" seem just as mysterious
- The one called "LEAVES_WUTAI" is quite interesting too
These can probably be called "Zack's Battle Attacks and Actions" to be more precise, encompassing Materia as well but by no means stopping there.
Can anyone spot anything else?