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Messages - myst6re

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1
That's fine Dan.

@Jairus I think the forum you're looking for is "Troubleshooting"

For multiple cameras, I don't remember why it is possible to have two cameras. Search for fields who actually uses this, if there are, the answer is there.

2
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.10.0)
« on: 2020-01-27 19:46:02 »
How do you write to PS4 saves?

I assume it's a PC decompressed format (don't remember who said that to me). If there are headers or hashes, I have no example of that.

Also the source seams to be missing CryptographicHash.cpp and CryptographicHash.h files

Oooooops

3
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.10.0)
« on: 2020-01-26 22:01:46 »
Minor update to fix some troubles with the previous release.


Hyne 1.11.1 - Compatibility EditionĀ²
Download here


Changelog :
  • Fixing Switch format opening for files with unknown size
  • Fixing drag & drop bug
  • Adding ability to export one save of the list to PS4, Switch or PS3 formats (not just PC format)

4
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.10.0)
« on: 2020-01-24 21:54:14 »

Hyne 1.11.0 - Compatibility Edition
Download here


Changelog :
  • Adding compatibility with Switch saves
  • Improve detection of PC 2013 and PC Remaster editions
  • Fixing format detection algorithm (for PC like saves)
  • Adding VMP (PSP) and PSV (PS3/PSVita) signatures
  • Adding the end of the CC quest
  • Fixing Chocobo World Icon saving

5
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.1b)
« on: 2020-01-07 13:41:25 »
You can use qm files from previous release, I will redeploy a new archive later. Thanks

6
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.1b)
« on: 2020-01-07 11:41:32 »
Recent update: https://github.com/myst6re/deling/releases

 -  [Image Preview] Force png extension when saving image
 -  [Image Preview] Show palettes menu more often
 -  [Export] Adding export all menu
 -  [FS/FL/FI Archive] Fixing bug when adding directory with subdirectories
 -  [Script viewer] Renaming "char_n" to "model_n". Adding "item_n", "magic_n" and key names.
 -  [Script viewer] Exec syntax can be foo#n.bar where n is the real group id.
 -  [Script viewer] Adding a color preview on hover
 -  [Script] UNKNOWN1 opcode is renamed to ANGELODISABLE and UNKNOWN5 to HASITEM
 -  [Sounds] Fixing export button disabled with read only archives

7
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.1b)
« on: 2020-01-07 11:39:00 »
It should be correct :) I used it to match locations in Chocobo Forests: https://www.ff8.fr/quetes/forets-chocobos#foret_fun

8
I completed the wiki page about worldmap encounters: http://wiki.ffrtt.ru/index.php?title=FF8/WorldMap_wmsetxx
To summary my changes, I identified rates sections and "after Lunar Cry" special encounters.

Encounters after Lunar Cry (Sections 5 & 6) seems not linked to Section 1 or another section, I guess this is hardcoded somewhere.

By the way I found occurrences of UFO, PuPu and scripted Thrustaevis battle in section 37, I think this section contains scripts. And its format looks like sections 8, 10 and 12.
I haven't found Pampa Sr battle.

9
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.0b)
« on: 2019-12-22 13:54:42 »
Bonjour lyokoffx,

Import/Export tab is only for FS archives, not PS ISOs.
Currently you can't make changes on PS ISOs, but I confirm a bug with the sound export button (which shouldn't be disabled).

10
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2019-11-30 21:59:12 »


Changelog :
  • Fixing slot detection on modern Windows (2000 version)
  • Adding uncompressed save format
  • Fixing GF forget ability
  • Adding Queen trade rule, CC quest and BGU TT victory count
  • Adding worldmap position presets

12
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2019-09-14 10:47:50 »
I'm passionate

13
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.0b)
« on: 2019-09-12 08:07:27 »
Do you have tvglen1.fi and tvglen1.fl files next too the fs?

14
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.0b)
« on: 2019-09-10 08:27:02 »
If you change the extension of field2.fs to .wav, you obtain the introduction of "The extreme".

15
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.0b)
« on: 2019-09-09 12:40:24 »
Please note that ZZZ archives are not supported yet. Try one of theses tools:

16
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.0b)
« on: 2019-09-09 12:37:54 »

Changelog:
  • [FF8 Remaster] Adding LZ4 compression algorithm
  • [FF8 Remaster] Multi language field files support
  • [Script viewer] Adding a preview overlay on texts, 3D lines, and map jumps
  • [Script viewer] Adding party names constants (Squall, Zell...)
  • [Script viewer] Prefix texts ids and map ids with text_ and map_ to identify it quickly
  • [Text editor] Can now partially edit windows positions with fixed values (example: Y is fixed by a variable, but X is still a modifiable value)
  • [Search] Search for map jumps

17
@myst6re will you be updating Deling for new comp=2 (LZ4)?

Back to the subject, I pushed changes in the Deling repository to decompress LZ4 files. Now I try to handle multi-language field files, basically there is now one field.fs archive for every languages (files like *.jsm are named *_en.jsm, *_fr.jsm...).

18
FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.9.1b)
« on: 2019-09-08 15:41:22 »
You need a kernel.bin editor, like this: http://forums.qhimm.com/index.php?topic=17090.0

20
Awesome kruci, this is easier than I thought

21
WIP:
https://github.com/MaKiPL/4ZL__decompressor

*pardon my C++ - I'm not into that language
anyway if someone wants to help/rebuild the algorithm so it's not dirty as now, then much appreciated

That's great, I will make PR to this!

4ZL is LZ4 backward, could it be it ? (https://en.wikipedia.org/wiki/LZ4_(compression_algorithm)).

Seems not, I forced the magic number, it doesn't work with LZ4 implementation. But it could be very similar.

22
Thanks for trying! I wonder if it's a homemade compression format, or a known algorithm.

23
Now you can repack ZZZ files with my tool. The CLI interface slightly changed, please run zzz --help for a complete help.

https://github.com/myst6re/qt-zzz/releases

Note: An alternative program was released at the same time

24
Repacking ZZZ archives will be possible in v0.1.0, it won't be too long to do.

25
Hi, file formats in FF8 Remaster have changed a little. First step: open *.zzz archives wich contains data and movies.
For that I already coded a tool http://forums.qhimm.com/index.php?topic=19206.0

Next step, try to open field.fs/fl/fi with Deling. Unfortunately it does not work, because now files are compressed.
Example: bccent12.fl should contains a list of filenames, like this:

Code: [Select]
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.inf
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.mim
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.map
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.id
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.msd
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.ca
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.jsm
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.mrt
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.rat
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.pmd
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\bccent12.pmp
C:\ff8\Data\fre\FIELD\mapdata\bc\bccent12\chara.one

On remastered version:



Filenames are still present, but several times, it seems that the file is now with multiple sections (starting with the size of the section). And each section is compressed.
The compression format always start with the magic code 4ZL_, followed by an unknown 32-bit integer, and followed by compressed data.

Is someone know about this 4ZL format?

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