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Messages - BloodShot

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1
Thank god

The trailer looked terrible

2
Graphical Mods / Re: [WIP] HD battle scene pack
« on: 2013-09-03 11:31:00 »
Yeah I remember a while back people were fooling with the shadows on here and the most they did was get them to look like a shape other than a circle.

I think the best bet for shadows would probably be something done with the OpenGL driver.

3
Graphical Releases / Re: [REL] HD Battle Scenes
« on: 2013-09-03 11:24:55 »
That was the original plan (excluding the FL+MC scenes because they were pretty nicely done already) but my college semester starts today so I'll have to see how much work I have.

4
Graphical Releases / [FF7PC] HD Battle Scenes (2013-09-02)
« on: 2013-09-03 02:41:08 »






First Pack:

Pack 1

Second Pack:

Pack 2

The second pack includes 9 battle scenes in total - 8 new ones and 1 updated from the original pack.

Forest (around temple of the ancients and the alternate version)
Cargo Freighter
Ice Cave
Reactor (Under Sector 4 plate)
Sewers
Subway
Bloody Shinra HQ

Both packs total 19 scenes

5
Graphical Mods / Re: [WIP] HD battle scene pack
« on: 2013-09-02 19:40:58 »
Damn, really? That explains why I missed it.

Yeah, got no idea what to do with a .dat file :/


Freighter


6
Troubleshooting / Character Pyramid Cursor model?
« on: 2013-09-02 04:29:15 »
So as the title says, I'm looking for the model location of that 3D pyramid that hovers over selected character's heads



I made a replacement for it but I've had no luck finding it, people have suggested it might be in the magic.lgp or the test pyramids in the battle.lgp, but I've went through and replaced all the test pyramids with no success, and I've not found it sifting through the models in the magic.lgp either.

7
Graphical Mods / Re: [WIP] HD battle scene pack
« on: 2013-09-01 20:19:17 »


8
Graphical Releases / Re: [Project] FF7 Re-animated
« on: 2013-09-01 08:07:38 »
Got an update coming for this mod. I noticed my old anim changes didn't mesh well with some of the animations for cloud, so I have been editing a lot of those animations. Thanks to Borde's wonderful animation database addition to kimera, I've already fixed 97 individual animations so far, and I'll be doing more which I will probably release after my next battle scene pack.

9
Graphical Mods / Re: [WIP] HD battle scene pack
« on: 2013-08-31 23:58:26 »
Update


10
Graphical Releases / [FF7PC] Tifa Model (2013-08-27)
« on: 2013-08-28 01:22:44 »


LGP VERSION

.IRO VERSION -courtesy of cmh175

Included in the LGP version are the battle model and field converted models. Repack your battle and char.lgp with the archive files.

Screenshots








11
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-26 07:59:37 »
I want to play with the skin and clothes textures a bit more, but she's almost ready. Hopefully by tomorrow, but I'll have to see how it goes.

I would have been done earlier, but I've been busy getting ready for my next college semester, and been distracted by playing Stalker again which has got me so damn immersed I keep forgetting to do things I have to  :-D

12
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-26 05:47:21 »
You guys probably don't realize kimera has a very different FOV from other programs which changes how it looks quite a bit from how it looks in modelling programs/in-game

For comparison, here's the Dissidia Tifa at a very similar angle



Notice how different it looks from the example pic posted, thanks to the higher Field of View - the face shape appears to be much more gaunt, the eyes appear farther apart, etc.

I have changed it to be a bit shorter though.

13
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-22 19:21:47 »
hehe thanks

Skirt needs some works on the creases still, and the bottom lip is still pretty giant. I'd also pass the whole texture over to add more depth with shadows/highlights, it still reads pretty flat. The skin especially.

Will do, though I've been wary of doing the skin shading more since I want the joints to match up ingame like they currently do and not look like separate parts.

I'll play around with it though.

EDIT: Tweaked the lips a bit




14
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-21 05:22:44 »
Redid the wrinkles for the top

Old


New


I think it looks better, and less fake now.

I was expecting to release today but I took a break and started playing STALKER SoC again and I just got sucked in, so sorry  :-\

15
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-20 15:47:57 »
Decided to change it so now it only shows up when she stretches during her fanfare animation


16
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-19 23:31:42 »

?

17
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-19 17:58:42 »
This a bit better?


18
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-19 07:22:57 »


Will prob release tomorrow

19
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-19 05:53:56 »
Both, working on the field model conversion right now.

20
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-19 02:19:31 »
Modified the mesh quite a bit while porting it:





21
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-15 22:00:48 »
I have the dolphin tail, though I forgot to put the red tips on it.

22
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-15 21:19:14 »
Playing around with the mesh to better fit both styles:




23
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-15 03:55:45 »
I was thinking the head was just in general too big for fitting with the dissidia style, so I'll either scale down the head or try making the eyes bigger, more like the artwork.

I'm leaning towards scaling though.

24
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-14 17:47:48 »
Did some more tweaks to the mesh and poly reductions, working on the rest of the hair now.


25
Graphical Mods / Re: [WIP] Tifa
« on: 2013-08-14 05:47:36 »
"Somebody tell me that's just a boot, that better be a boot!"



"Hey, it's a boot!"

That reference is probably too vague for anyone to get.

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