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Messages - AlbusJC

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ok, no problem. Let's take a look :)

You need to apply black color RGB 0 0 0 to those parts of the bmp texture. Then use img2tex and set the option 0 as transparent and save the file as a tex. That's all I do :)

Besides white texture, you need to apply shadows to the model with kimera. With that way you can see the other colors.

It's something like that:

I have the same problem here with the temple of the ancients. It's weird... a long ago the texture was fine. Any help please? There's something I can do? I've tried everything with the texture and the cache. I have the old one version of the game.

By the way, Im looking for some textures to reemplace the old elm01_00.png and elm02_00.png and some roofs of the worldmap. What do you think? (I made some fixes)

I know, it's not perfect but I like it. If anyone he like the result, here is the link: (New)

Greetings!  :)

I've seen all the new enemies you've done with kimera. wooh! You've created more enemies than I expected. Great job! Are you going to include some more? If your answer is affirmative, are you accept any suggestions? If your answer is the same, I had thought of a final boss like Ozma (FFIX) or Gilgamesh (he would be interested in the cloud's buster sword) Maybe some human enemy too? (with the same bones and animations that cloud or sephiroth) on that basis could include a character in crisis core (Angeal, Genesis ...) Well, are just some ideas.  :P I'm sorry for my bad english and again, great job with your mod. :)

Thank you very much luksy.  :)

hi there everyone! I know this topic has not been posted in for a long time but I think its better to reply here than to create a new topic. If I wrong I sorry.

According to my log.txt file, I have a gzip decompression error with my scene.bin file. It's been patched with Gjoerulv's hardcore mode 1.05. I haven't got this problem with the untouched version of the file. So, is there any way that I can dump and encode this file?

Thanks :)

Woow I had no idea about the existence of this program.  ;D I have to try it. Thank you very much DLPB! :)

Hi everyone! I have been testing a bit a hex editor and I have discovered how to translate some texts of the game without changing the file structure of the english version. If DLPB and Kranmer are agree, I would like to release this file to the Spanish members of qhimm.  :)
I'm doing this because I haven't gotten it to work the 1.03 FFVII.exe with this version of the menu overhaul. :/

The translation is still very incomplete. With some time I would like to have it ready. When? I don't know. Whenever I get some time...

Here you have some pictures:

No, the true graphic artists are Timu and Millenia. The work of Kyo13 with this AM Canon is great too of course. I've only done a few simple fixes to the model with the help of 3ds max and kimera.

FF7 Other Mod Releases / Re: [REL] Menu Overhaul Project
« on: 2012-03-09 08:55:39 »
I've been waiting for this new version. Thank you very much for your work DLPB. :)

AlbusJC you know I said that everybody can do whatever he want with this model.

I looked your ameliorations, and found it pretty good ! It's what I expected, more people working on the same model to reach a better result ! And I think that's what you are doing !

So, I don't know if you have finished it yet, but I think I will use it too !

Thanks for your work on it !

yes, that is my intention :) You did a good job with the model. Here is my little contribution. sorry for taking so long but here you have the final version. if the author agrees I can release it if you like.

FF7 Graphical Releases / Re: Grimmy's Models
« on: 2012-02-21 18:35:55 »
woow I like it!  :-) thanks Grimmy

FF7 Graphical Releases / Re: Upscaled Magic Textures
« on: 2012-02-21 18:31:35 »
Have you tried deleting all the cache first?  :-\

Thank you very much UGerstl :)

I like the version of Timu and Millenia but needed some adjustments. I'm in the same situation as Kyo13. I'm not a modder after all. If I can do this is through the hard work of others in these forums.  :)

I have not changed the head, seriously. I have respected the original size of the model.

Your first mod is very good. I am adding some details to this model and correcting some things with Kimera and 3ds max. What do you think? I still need to include a belt...

Thank you very much for your job.  :)

Thanks AlbusJC :) But I didn't really understand what you mean when you tell you are waiting for the complete model of Barret for doing the conversion to field ?! The model is complete.... For the weapon I will share with pleasure, like the field model !
I meant the author is planning to do some modifications with this model.
Wow this model is better than the old one. keep up your great job =)

Hey good job with the model. I would like to have the AM Canon  :). Great job with this too. I can do the rest of the model like you but I prefer to wait the complete model of Barret for doing the conversion to field.
1st, his legs are much too short, you'll need to lengthen the bones for them.  2nd, what's going on around his neck area?  It seems to be a different color like a necklace or something.
3rd, post a vid of it in game please.
Yes, I want to see a vid with this model in action too. =)

Completely unrelated / Re: PS3 Games: Any recommendations?
« on: 2011-12-29 12:49:19 »
Dead Island

Dead Nation

Dead Rising 2

Metal Gear Solid IV (I like this game to play online)

Im sorry, I loved the zombie games  ;D (Coming soon Resident Evil Operation Raccoon City ^^)

FF7 Other Mod Releases / Re: [REL] Menu Overhaul Project
« on: 2011-11-04 00:25:26 »
Thank you very much  :)

Graphical Modding / Re: Civilian Cloud
« on: 2011-05-07 13:54:34 »
I like it. Good work

FF7 Other Mod Releases / Re: [WIP] Menu Overhaul Project
« on: 2011-04-14 17:54:38 »
I think is better to wait until the project is finished for add others languages (if you like). You are busy now, I understand this. So you don't worry about this, I have no hurry :) thanks again!

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