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Messages - Matt2Tees

Pages: [1] 2 3 ... 11
1
Awesome stuff, looks much better compared to the original 2d effects  :-D

2
General discussion / Re: What are the grunts?
« on: 2009-10-11 23:29:47 »
Soldiers inside an armour.
This is my best guess too.  Minus the "u"  :-P

Armour is spelt with a 'u' just so you know, that's the proper English spelling, not the American English version  :roll:

3
Gameplay Releases / gjoerulv's "Hardcore" mod
« on: 2009-09-28 22:18:14 »
I am beta testing it, though I'm also quite busy with work. The final version will be released, but it's hard to say when. Thus I won't make any promises. Stay tuned!

I'm glad to hear that  :-D

4
General discussion / Re: What are the grunts?
« on: 2009-09-25 23:20:52 »
I thought they were some kind of attack robot for shinra

Yeah, I'd go for attack robot as well

They seem to be what the Shinra guards in red coats and Russian style hats turn into when they fight :|

Strange  :-o

5
General discussion / Re: advent children cloud ?
« on: 2009-09-25 22:58:18 »
hello where can I find Cloud ac for FF7 pc version to download?

The model your talking about was included in the AC Mod, but it is no longer available on qhimm and im not sure if its available anywhere else, sorry...

6
Troubleshooting / The APZ Cloud Project!!!!
« on: 2009-09-25 22:50:58 »
do u have any mods, as in any,, can u give it to me aside apz cloud thnx.....

Your not English are you  :roll:, This forum is packed with mods, just got to do some digging  :lol:

7
how about the chibi field model? will you be making it? how about barret chibi field model?  :-)

One thing at a time  :wink:

8
In the battle.lgp the files ending in aa are the models skeleton, in char.lpg the files with .hrc on the end are the skeletons. Use Kimera to open these and view the models

This may be of use to you http://www.mediafire.com/?dwwmzzejmdl

It has an index of what skeleton files are for what character/enemy  :wink:

This website may also interest you, click Here

It has a list of alot of tutorials on making models and extracting files etc.

9
Gameplay Releases / gjoerulv's "Hardcore" mod
« on: 2009-09-22 20:55:57 »
Any news about the final version?

Dunno, maybe its been forgotten about  :cry:

10
Graphical Releases / Re: Custom Battle Scenes
« on: 2009-09-21 20:27:30 »
Well you could always give a few positives to go along with the negative, maybe a few smileys even, cos its quite hard to tell if ppl are being constructively negative or just plain negative on a forum, you know?  :wink:

11
I suppose i'm gonna have to try and make purple look xtra badass

Your good with photoshop right? why not just make the uniform purple, then re-colour it black, include both with the model and ppl can choose, then everyone's happy :wink:

12
Graphical Releases / Re: Custom Battle Scenes
« on: 2009-09-21 20:22:31 »
It must feel pretty bad to get all these negative comments but I think you've done a nice job and I'm glad your taking the time to do this  :-D Like the others have said it would look better if the textures were a bit darker, but I would use this over the original  :wink:

13
he is supposed to be (impersonating) a first class SOLDIER anyway, and firsts wear black suits >:D

They only wear black in crisis core, in the original game they wore purple

14
10 years and I'm still learning something new!

lol yeah, as they say, 'You learn something new every day'  :wink:

15
So we have two girls on Qhimm? Unless there are others who just haven't registered...

16
Hhmm, always wondered how that worked  :-o

17
I just love playing the game  :lol:

Me too, but I also enjoy customizing everything I can! I also like testing mods and improving upon them, if I can  :lol:

18
Graphical Releases / Re: Custom Battle Scenes
« on: 2009-09-21 00:27:44 »
The battle lgp is stored in the data folder which should be in your ff7 directory (C:\program files\square soft, inc\final fantasy 7\data\battle), that is if you installed in the default location and to extract the battle.lgp you have to use a program such as LGP tools, you can do a search on the forums for it  :-)

19
I belive the model is finished, it just needs a texture mapped to it  :wink:
I'm sure it will be done eventually....

20
Graphical Releases / Re: Custom Battle Scenes
« on: 2009-09-20 20:40:22 »
dont have it on my computer :P I just make models ^^

So why are you interested in making models and texture updates if you can't actually test them first hand? Seems a little strange to me, I think first hand testing is a definite must!

21
Troubleshooting / Re: A way to bypass key lock?
« on: 2009-09-20 20:30:46 »
I don't think he needs to Google that...*snickers :lol:*

Ok why is that funny?

22
Troubleshooting / Re: Final Fantasy 7 folder crash
« on: 2009-09-20 20:26:45 »
lol, this made me laugh!

23
Graphical Releases / Re: Custom Battle Scenes
« on: 2009-09-20 20:18:44 »
Instead of asking for pic's why not take a few minutes to, oh i don't know, PLAY THE GAME...  :|

24
Graphical Releases / Re: Custom Battle Scenes
« on: 2009-09-20 09:37:17 »
Edit: Ok here is Costa07's Custom Battle Scenes in a single download http://www.mediafire.com/?l1mjfbmmoei

25
Tools / Kimera: FF7 p model simple editor
« on: 2009-09-19 21:40:15 »
Well MXster, the pivot point is the origin of coordinates relative to each part. You can change this point by moving the part. A good way of seeing where is exactly the pivot point is by enabling the "Show axes" option on the P editor.

Thank You  :-D

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