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Messages - Chrysalis

Pages: [1] 2 3 ... 7
1
yeah its a pain, genesis kindly told me VGR posted a working link to white chocobo, but I cannot find it :(

We have a lot of posts with dead links and abandoned mods.  So many good mods got deliberately removed because of superceded or something.

2
Thanks, crash is now gone.

However the battle gets stuck now, he seems to be getting stuck on his turn as nothing happens after a short time.  Just idle battle animations infinitely.

3
nice find :)

how I did that I have no idea, you know how to put it right, without starting with a brand new scene.bin and redoing hours of work?

I got no idea how it ended up like this but I think I can fix it with scenereader, as that puts each individual scene segment in its own file so I can just insert the stock 215 back in place I think.

4
As far as I am aware I have not edited any lgp files.  only the scene file.
Not edited enemy AI just stats.
Also not touch characters AI

kernel edits

changes to potions, hi potions, turbo ethers, elixit, megalixir, phoenix down, all other items not changed
changes to summons
some spells changed

kernel2 edits to make various in game descriptions for some equipment more verbose, and to edit descriptions for stuff I changed like potions

I can try stock scene.bin to see if the battle plays out. If this doesnt work I will try stock kernel files.

The editor I used was proudclod for enemy stats

stock scene.bin it doesnt crash, so it doesnt like the stat changes, interesting.

I will attach my custom scene.bin if you want to experiment.

https://drive.google.com/file/d/1b_4pB6CRr0hZyPlq6OFjqgxNaD5chCRL/view?usp=sharing

5
The standard 1.02 patch exe that almost everyone uses (Why would I use another? :) )
Its patched to give tifa all yeahs and faster vincent limit break damage boost, however I tested without those patches and still crashes.
I use 7th heaven to launch and have these mods enable din 7th heaven in following order.

misc team avalanche fields
field models objects
animations
battle models characters
battle models enemies
battle textures
field models main characters
field models NPCs
field textures satsuki
media movies
menu avatars and backdrops
minigames collection
spell textures
world textures

I am going to launch the game without 7th heaven to see if I can get through the fight.

Still crashes without 7th heaven

Party members cloud cait sith cid
I have a modded kernel and kernel2, also modded battle scene file.

6
depends what the mandatory bug fixes are.

I am hoping this will be compatible with 7th heaven as well as that tool has proven brilliant, in memory hacking so on disk install not trashed and easy to merge various mods.

Whatever 60fps is in 7th heaven that seems to work almost perfect, I have only noticed minor glitches with it.

7
I get the death animation and his second form briefly appears then I get the prompt to do an emergency save and it will crash.

This is 100% repeatable, any ideas on how to discover whats breaking it?

8
yep.

Things I checked.

running tool as admin.
permissions on exe (is writable by YAMP)
if its a filesize issue (by removing the size value)
syntax of address, I checked the documentation supplied, it says 00s at start dont need to be present, but just in case I did try with them present but it made no difference.
if I run using the supplied testfile it functions as expected however.

9
It doesnt tell me more then that.

I can confirm the tifa addresses are file, the original post where they documented specifically says to hexedit the file, and I can confirm if I edit the file manually it has the desired affect.

So unless you can confirm I have done something wrong to me it looks like a bug, in which case I am posting in the right thread.

Before confirming please make sure you test as well. If you confirm I made an error in syntax or something please explain what I did wrong.  Thanks

Proof addresses are in file



log output

Code: [Select]
---------------------------
Example.txt (ff7.exe)

Changed: 0
Replaced: 0

No errors.

___________________________

Time taken: 0.000s

04/02/2018, 18:13:28
___________________________

Example.txt contents (same happens if I remove size check for binary)

Code: [Select]
ff7.exe|5882880

{{Tifa change all miss to hit - exe addresses below}}
51D4D0 = 01 02 02 02 02 01 01 01 01 01 01 01 01 01 01 01
51D4E0 = 01 01 02 02 02 01 01 01 01 01 01 01 01 01 01 01
51D500 = 01 01 01 02 02 01 01 01 01 01 01 01 01 01 01 01
51D510 = 01 01 01 01 02 02 01 01 01 01 01 01 01 01 01 01
51D530 = 01 01 01 01 01 02 01 02 01 01 01 01 01 01 01 01
51D540 = 01 01 01 01 01 01 02 01 02 01 01 01 01 01 01 01
51D560 = 01 01 01 01 01 01 01 02 01 01 01 01 01 01 01 01

10
yeah so I can do things like swap out what the game displays as a potion in the mini game screen for say a counter materia.  Its something.    This solution would show the original prize on the race screen, but the new prize on the results dialogue.

11
Am I been an idiot hextedit is always saying 0 changes made which I Can confirm with a hexeditor.

Here is my txt file which I am trying to use to change all tifa's misses to hit and make vincents ultimate weapon ramp up quicker.

What have I done wrong?

Code: [Select]
ff7.exe|5882880

{{Vincent Ultimate Weapon increase killed divided by 128 to 16 - exe addresses below}}
1DC929 = 04

{{Tifa change all miss to hit - exe addresses below}}
51D4D0 = 01 02 02 02 02 01 01 01 01 01 01 01 01 01 01 01
51D4E0 = 01 01 02 02 02 01 01 01 01 01 01 01 01 01 01 01
51D500 = 01 01 01 02 02 01 01 01 01 01 01 01 01 01 01 01
51D510 = 01 01 01 01 02 02 01 01 01 01 01 01 01 01 01 01
51D530 = 01 01 01 01 01 02 01 02 01 01 01 01 01 01 01 01
51D540 = 01 01 01 01 01 01 02 01 02 01 01 01 01 01 01 01
51D560 = 01 01 01 01 01 01 01 02 01 01 01 01 01 01 01 01

12
Can you at least disclose if this is still dependent on the new reunion and new threat or is now independent?

Features you have said will be in 1.56 I consider critical for what I am trying to do now in the game (hext), if it looks like its more than a few days away I will need to try and find another solution.

http://forums.qhimm.com/index.php?topic=17620.0

This all looks very nice, it appeared back when you posted that several months ago it was all complete or nearly complete and its just delayed artificially waiting for DPLB to release his new mods?, or you guys still working on it?

Also this post to say its not "officially" launched yet.

http://forums.qhimm.com/index.php?topic=17620.msg254458#msg254458

Suggesting there is a working version which some people have access to. :)

13
thanks, this line is correct for HEXT_in?

1DC929  = 04

14
can anyone mirror this please?

15
Can you provide info on Scene-look-up please?

the google cache of this page shows a link to wiki here which explains it but seems it got pulled?

http://wiki.qhimm.com/FF7/Battle_and_growth_data

16
Is there any documentation to this, or did people just start fiddling and eventually work out how it works?

I am interested in editing the possible chocobo prizes for the chocobo races, and also the enemy spawn chances for battles.

17
ok thank you, I will try to find that tool and look for what you said.

I think I am in the right place, loads of reference to labels and some text about accepting GP, but I dont know what to edit, and what the labels are referencing, do you have an idea a way to match the labels to specific prizes?

Ok I found you can expand the tree, which shows more of what is going on, but I think this script is after the race has done, not the script that runs on the chocobo selection screen pre race?

18
FF7 Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-04 09:00:36 »
sounds good, and sorry cmh175 for this 7th heaven discussion been in your thread.

19
FF7 Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-03 20:09:29 »
Yes, I sometimes take out options because the file size for downloading in the Catalog gets too big.

If I were to list every mod individually in the Catalog, the scroll bar would go on forever and new users wouldn't know where to begin. Compatibility would be a huge issue also.

If I were to group every mod into their respective categories, the file sizes would be too large for those with limited internet bandwidth. So, I do it this way but sometimes cut a few options to reduce the file size.

I don't really know of any middle ground to doing this. 

Perhaps a beginner and expert mod, with beginner been the default?

Beginner how it is now, expert would show the extra potentially confusing mods.

I think on an overall basis 7th heaven is good, before using it I was scared the amount of work texture overhauls required, and this simplifies it massively, for me the only real issues have been the exe problems I posted about and this FMV issue, but this FMV issue has a solution which I now know about.

cmh175, by the way these FMV's are really good quality compared to the originals visually, it is a massive difference.

20
FF7 Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-02 18:26:57 »
I got it from the catalog on 7th heaven.

I will try your download link, I think I understand you now, I am sorry for misunderstanding you.

I believe you telling me if I download your 7th heaven package then that option will show up right? :)

I got it from the catalog supplied on the 7th heaven thread, which you dont maintain, so this is where the confusion has come from.

Thanks again

21
FF7 Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-02 17:43:27 »
v1.54 of 7th heaven. You said in 7th heaven you could select it, so I am confused now.  But I will make the request to her to see if she can repackage it.

I dont know what you meant by selecting the option tho. :)

22
Other Modding / Re: need standalone 60fps mod
« on: 2018-02-02 17:40:59 »
The thing that will stop me donating for now DLPB is you seem to be pulling projects.

e.g. this thread.

http://forums.qhimm.com/index.php?topic=12787.msg241647#msg241647

The download link is dead, you requested it to be closed, but the replacement is not yet available so you have effectively removed the option.  I hope you reconsider your decision and at least wait until the replacement project is available.

I had a bad experience on another forum where I donated 100s of dollars to different developers who would pull their work a short time later.

23
FF7 Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-02 17:27:07 »
I have v 1.54 and is no such option.

If I click configure, I can choose between a few different FMV's yours is only listed once as a single package, no sub options for it.

So no ending video resolution option.


24
yeah nothing happens at all.

25
General discussion / mod to adjust chocobo racing prizes
« on: 2018-02-02 17:18:16 »
Is it possible or one already exists?

In my balance mod, I have the precious watch and chocobracelet modified so they increase AP growth, so I have an armour with 4 triple grow slots, and one with 8 double grow slots.

These are rare, but I think they too rare, they can only appear as the rare prize and that prize very rarely spawns on a 1-2 result.

I want to remove stuff like potion as a prize from S class, and make it so either the rare prizes only rotate between a few items, or allow these 2 armours to appear as more common prizes.

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