Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chrysalis

Pages: [1] 2 3 4 5 6 ... 14
1
Post compatibility fix= 8 times in a row success! and not a single Easyhook error in sight even with every mod I want on which is almost everything in the catalogue xD... log uploaded, may be a good Idea to add the possible error + fix in the FAQ.

By the way, battle boxes looses transparency after winning a battle half a second before changing the screen and Sega Chief Battle Model Swap and Mouth Texture Replacer both work but it says that the version is 1.01, when it downloads it downloads version 1.00 prompting an update which it fails to download everytime.

just small bugs, thanks for your time!

Battle boxes isn't a 7h bug, its an ESUI by design implementation in how to toggle the transparency in and out of battles, at a future date it may be improved, but it is this way for now.

2
So I really like the new UI that 7H offers with the enhanced stock UI mod, but I don't really like the changed font that it uses, would it be possible to use that UI but with the stock font, or rather a different font of my choosing?

I have a lot of modding experience in other games so I understand how mods work at a good level but I don't really know much about FFVII modding at its core, is this something id be able to do myself or would it need work from the mod creator?

There is a ESUI lite which uses the zomirayfont font, still not the stock font but much more closer, the plan is to get that into the next Qhimm catalog update.

If you want to do it yourself, unless the replacement font had the same font spacing, then you would need to do a lot of realignment of the text and numbers in the code and adjust the font spacing.

3
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-08-28 09:38:28 »
thats not just a UI change, but I will work with EQ2Alyza to get that added in next qhimm catalog update.

4
7th Heaven / Re: 7th Heaven doesn't work with LiBRE
« on: 2020-08-21 19:57:51 »
Yep!

That did it.  Did not know 7th Heaven was accessing a different FF7.exe other than the one in the main folder.

Thank you!  This was frustrating me to no end.

Workaround I would suggest is converting to memory hext patch, its basically updating the exe in memory instead of on disk.

If you hop on discord I will help you with it, and make a hext patch for you which you will be able to load as a mod in 7h for the limit break changes.

5
Troubleshooting / Re: Remako mod transitions
« on: 2020-08-19 18:30:39 »
it likely needs a conversion to DDS texture format, satsuki has made a tool for it which he has a thread for on qhimm.

6
crashes are significantly reduced (even to the point of zero for a few of us) by using a LAA (large address aware) patched executable, I believe 7h 2.2 distributes this by default now so I suggest you upgrade 7h to 2.2.  Also use the ffnx included with it or latest canary which supports LAA, and then you have a game that has a lot more memory available for textures.

7
Releases / Re: Dual-Font UI
« on: 2020-08-15 21:38:33 »
nice work Ori.

8
Releases / Re: Dual-Font UI
« on: 2020-08-08 10:35:16 »
ESUI controller addon I plan to rename to vanilla gameplay controller addon (or something similar to indicate its for stock gameplay), and add an option to work on zomiplay font (as its popular), if your font spacing is similar (and icons in same place on font palletes) it should then work on your font as well.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-07-21 12:38:50 »
excellent, looking forward to 2.0 :)

10
Troubleshooting / Re: Can't launch FF7 with 7th heaven
« on: 2020-07-21 02:52:13 »
if you dont like ntfs, then exfat doesnt have the 4 gig file limit. :)

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-07-21 02:50:11 »
Sega Chief, do you have the controller icons implemented in 2.0 same as 1.5?

12
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-01 15:20:54 »
amazing work, thanks.

13
risky detection in browsers basically works if new from unknown vendor, then flag it.

14
late to the game here but I agree with the proposed idea.

15
Announcements and site development / Re: An apology
« on: 2020-06-16 09:54:04 »
Not an easy decision to make, but I feel the right one was made.

I hope the community moves forward, sharing solutions with each other and achieving great things.

16
7th Heaven / Re: Some dialog boxes just don't appear
« on: 2020-05-29 06:22:07 »
As said in the ESUI thread you using an old build of ESUI which had this bug.

In the video it can be seen the "update available" is showing for the mod, click it to update.

17
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-29 04:33:20 »
You using build 2.27 which was broken, please update to the latest in MOTR catalog, I will fix the link in the first post.

18
FF7 Tools / Re: Satsuki IroPng2DDS simple gui
« on: 2020-05-26 02:00:25 »
It looks like it is just the ninostyle battle models.and ninostyle hd field models.

There is 5 iro's in the pack and the other 3 iro's are ok.

iropngdds version is 1.25 64bits.

19
FF7 Tools / Re: Satsuki IroPng2DDS simple gui
« on: 2020-05-25 09:36:03 »
for menu stuff it can massively increase iro size but will compress back down with 7zip for distribution.

Thanks for this excellent tool satsuki.

--

It seems on ninostyle model pack from nexusmods, this converts the preview images, I did see a log showing mipmap failures, and in the log it mentionedit though they were unused, but they are used, in the png iro they show up in configure box, on the dds iro they missing.

20
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-17 20:49:49 »
This is due to the hext modification of the code, in your OS you need to disable DEP protection for ff7.exe.

By default this is "not" enabled, so you or a program has changed it on your system.

21
Support / Re: [FF7PC] PS4 UI Textures
« on: 2020-05-14 07:07:02 »
Fewtch has done some remake texture work for the menu's.

22
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-14 04:26:50 »
just need to wait on that one, fewtch is working on it.

23
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-14 02:55:15 »
Download again, I just put the old parameters back in from last week, the changes I did for NT mansion have had too many unintended side affects so those have been rolled back.

I will version bump this tomorrow so everyone gets an new version in 7h.

24
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-14 01:44:31 »
Re download it from the catalog, I pushed an update which should stop that.

I didnt announce or get the catalog version updated yet.

If it does still happen after you re download please let me know where it occurred

25
it patches the menu UI, but patches more than it needs to.

I will do a 7h patch of this without the excess UI patching.

Pages: [1] 2 3 4 5 6 ... 14