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Messages - eXistenZe

Pages: [1] 2 3 ... 11
1
Hey Saga, is v2 coming or not?

2
Nice changes in the third video. Those "I am..."
But confusing as hell. Edea model is actually ultimecia in that stage, so knowing Seifer should not happen. It's the first time she sees him. I don't think ultimecia has access to edea's memories, or at least it's not obvious in the original game.

3
Can you make a screenshot comparison and add it to the main post? It's easier to see that way. Story is easy to memorise, but text placement is not.

4
Some parts I liked, like reporting quistsis for flirting with a student. It goes in character with squall and it's funny.
The whole game develops towards friendship between the students, even Seifer. Throwing teen insults at everyone fills his role. Superiority and indifference does not.
You can change a lot in the game dialogs developing the characters further, but without breaking their roles in the story.
Removing amnesia is not a bad concept, but you will need a huge plot change for the trabia scenes. It's sort of the game story twist.
It's a shame I don't have the time now to test the mod. When it develops further perhaps I'll find some time to do so. Also, I hope you get some proper feedback to give ideas.

5
Honestly, I prefer the original...
Making some corrections is one thing. Changing the story is another. Ok... But in your video you change how character personalities roll out. Squall was the ailent type, and seifer always insults zell. Seing that changed is not very friendly to the fans...

6
7thHeaven / Re: 7th Heaven Game Converter not even opening
« on: 2019-07-28 12:15:22 »
Open cmd in windows, browse to the folder, and run the converter manually. You will see the errors if any.

7
Use 1.54 and search the error. It's an easy fix.

Also make sure that if you have some onboard gpu, you select the 1070 to open.

8
7thHeaven / Re: 77th heaven and steam
« on: 2019-05-14 18:41:58 »
Converter works fine in the steam folder. Just make sure the steam library is not on the programs folder or other access restricted places.

9
General discussion / Re: FF7 Remake Teaser
« on: 2019-05-12 12:48:27 »
Looks like crisis core sll over. Hate it.

10
Hey. Are there still plans for v2.0?

11
Just open the settings and enter the correct link to the exe.

12
7thHeaven / Re: 7th Heaven installation: no sound
« on: 2019-02-05 07:35:45 »
Check the uninstall tut and try running the converter again. In ff7config step check if sound works. There should be no need to change those settings.

14
Start with no mods activated and see if the error is still there.

15
http://forums.qhimm.com/index.php?topic=18450.0

@PoisonJohnny
I think I may have found a fix if you could give it a try and let us know please.

Right click the 7thheaven and set and set the compatibility to run as as administrator. apply and close.
Then find the FF7 exe you are using eg.. ff7_bc right click and set compatibility to run in 640x480. Don't worry the opengl plugin will override this anyway.
Next go back into 7thheaven and try launching the game.
This seems to have worked for me going to test on my tab that had same problem.

16
http://forums.qhimm.com/index.php?topic=18450.0

@PoisonJohnny
I think I may have found a fix if you could give it a try and let us know please.

Right click the 7thheaven and set and set the compatibility to run as as administrator. apply and close.
Then find the FF7 exe you are using eg.. ff7_bc right click and set compatibility to run in 640x480. Don't worry the opengl plugin will override this anyway.
Next go back into 7thheaven and try launching the game.
This seems to have worked for me going to test on my tab that had same problem.

17
Hey. Do you have a descriotion on the differences between normal and arranged modes?
Also, did anyone make a mini faq with an ordered "get this, get that" with equipment abailable in NT through the story?

18
Did you improve Vincent' limits somehow in your mod? If I remember correctly, he was horrible to use since you would loose control over him.
The first time I used him I got game over from using the first form in a fire absorbing enemy.

19
Hey there.
How is this mod compatibility wise?
7th heaven seems to be way outdated now. Is it better to use the sandalone install?
Is it compatible with because and menu overhaul (without the stats bug)?
I seem to recall seeing some talk about 2.0 version. Is it still on the works?

20
Sounds nice.

21
Doesn't jet engine allow some nice refines early on?

22
Jet engine from tri point?

23
I got doomtrain on disk two due to item import on boko (just for testing though).
Also accessed holy and some other nice spells. And  stats items.
Item importing is just sort of cheating, and can be abused, but I guess it's mostly a player choice to cheat or not. I don't think people play chocobo world for the fun of it. The same way people can use hyne to cheat stuff in.

Other than that, in my normal playthrough, speed seems to be the most unbalanced stat. Even before auto-haste. It's like str before and after tornado. Huge bump.

I liked the idea of diferent stats for diferent chars. You can actually see the differences in game (spd, str and mag mostly). But magic join makes the diferences be minimal. Perhaps reducing the increase value from join could benefit overall game balance and make chars more unique. Make it impossible to achive 255 for example.

24
Using latest Raw.
FINAL FANTASY VIII\RaW\GLOBAL\Hext
FF8_CapBreak_EN does not work.
FF8_KeepMagic_EN works fine.

25
Finished disk 2.
Too much access to high level magic...
Card mod could be moved to after ragnarok (bahamut or eden).
Speed is way overpowered still. After spd j it's just not fun anymore. Auto haste will just make it borring.
Can you delay access to chocobo forests to after ragnarok too?

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