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Messages - xLostWingx

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1
Completely unrelated / Re: WOOHOO ENGAGED
« on: 2017-01-29 07:08:01 »
Congratulations  :D

2
Completely unrelated / Hello Again
« on: 2016-03-22 02:21:19 »
Damn, the member retention here is impressive!  Glad to see the forums still healthy.  Not entirely sure what I intended with this, but just wanted to say Hi to everyone and mention that I may be visiting more often.  Happy modding everyone!

3
Hello Friendly Person.  Thanks for your interest in FFVII Lost Wing.  Here is the information you need in order to play using Young Cloud and Sephiroth.  http://forums.qhimm.com/index.php?topic=10958.msg153213#msg153213

I hope you enjoy the mod.  Please remember this was a personal project that I chose to involve the general public in via qhimm forums.  I've been inactive as a modder for several years now and inactive on this forum for several years.  Thanks for the interest!

4
I don't know what the controller was but, I have played through VII before with only one hand - and not for a reason that would need to be censored!  I broke my right arm in 3 places playing football and obviously still needed to be able to play FF.  I think I just remapped the keys (this was PSX btw).

Are you interested specifically in finding that controller again, or just being able to play RPGs with one hand lol?

5
General discussion / Re: FF7 Fort Condor questions
« on: 2014-07-20 20:09:36 »
In the thread you referenced it says this:

Quote
   One proviso for that last one: if Shinra attacked one or more times while you're away, the battle you fight when you come back will not include the ones Fort Condor won in the meantime; their wins are only added *after* you beat Shinra's current attack.  So if you'd completed Battle 4 the last time you were there, and Shinra attacked twice in your abcense (and Fort Condor had enough gil to repel both of those), you'd return to fight Battle 5, and the next battle in the sequence would be Battle 8.   

And yeah, probably just go back to Fort Condor after you select party members for the cave of the gi to do the next battle.

6
Do you know anything about building a dekstop/tower computer from components?  That would make your $500 go a lot further.  Also, do you already own a Monitor and Peripherals (keyboard, mouse, speakers, etc.)?

If you plan on buying from a retail store, I imagine a $500 system would do you just fine...but you can do so much better by building it yourself.

7
General discussion / Re: PS1 FF7 questions
« on: 2014-07-14 02:37:14 »
Vgr seems to have provided you with most of the answers you requested.

As far as quick and dirty methods of boosting enemy difficulty - increasing enemy level is a must.  When I modded psx ff7, Proud Clod hadn't yet integrated enemy stat modification - I used the now obsolete Hojo tool.  I don't know how PrC handles changing enemy stats, but I would just go from scene to scene and increase enemy levels, and pretty much each of their stats.  For the enemies from New Game -> Junon or so, you can safely double all their levels (in fact, you may want to triple or quadruple the levels of enemies within Midgar).  The amount by which you decide to increase enemy HP will depend on the changes you make using Wallmarket.  If your team can cause MORE damage earlier in the game as a result of your changes, I'd say at least DOUBLE enemy HP.  If you make Kernel changes that DECREASE your teams damage output, perhaps you'd be safe leaving HP alone and just boosting enemy level and stats.  Dexterity can be a pretty interesting stat to play with for enemies.  Increasing it too much will result in enemies attacking you multiple times per ally turn.  But leaving it unmodified and increasing the other stats could work fairly well.  If this is your first time trying to make a gameplay mod of FF7, I suggest that you don't get too far ahead of yourself or too ambitious - mostly because you can easily multiply the amount of time required to complete your mod by adding two or three great new ideas you have.  Also, you WILL encounter glitches if you HEAVILY mod the kernel and scene files. 

For some hex editing (or gameshark codes) that can add different elements to the game and eliminate the need to make certain file modifications, I suggest you visit Gamehacking.org http://gamehacking.org/?sys=psx&q=F&p=4    Good luck.

8
hahaha, the parallels between these things and their namesakes are undeniable.

10
Thanks for trying to help these guys Sega Chief.

Umm...yeah I don't really know why those things would be happening.  Lost Wing is more of a novelty than anything else.  While I do think it is a lot of fun and a welcome flavor change from the normal VII, this mod has countless bugs, glitches, and errors and I will most likely never be able to correct them - especially since I haven't done any FF modding in years now.  But if it won't let you get Yuffie the normal way, I'd suggest using Black Chocobo to alter your save file.  Alternatively you could Gameshark her into your party, but I don't think that certain storyline flags will trigger (meaning you may be unable to do the Wutai quests), so just go with the save file editor.    Other than that, I apologize for any frustrating issues with the mod, hope you enjoy it though.

@Hitachi  There is no such spell called "regain" in my mod.  Do you mean "Regen"?  I am unaware of any problems with this spell, and no one else has reported that issue.  Likely its not due to the Lost Wing mod.  I do know some people have experienced trouble with "White Wind" though. 

11
Completely unrelated / Side Attack by 6 Frogs
« on: 2014-03-30 15:20:44 »
Playing VII, just got attacked on both sides by a total of 6 frogs in Gongaga area.  Selected some attacks for each party member to do at the beginning of the battle, proceeded to watch the frog's alternate Frog Jab and Frog Song for approximately 6 minutes.  Literally Frog Jabbing my party in the ass then Frog Songing them to sleep over and over again.  It was bizarre.

12
Maybe you'll find this amusing, maybe not...but I do, so I'm leaving this here Cloud Bloodfest/Doom of the Living

13
Still no talk of this in mainstream discussions afaik.  Qhimm is literally the only place that I've seen mention of this.  Then again I'm not a steam user, but how popular is steam? (not being an ass, I actually don't know).  Then again, I only play a handful of PC games post- ps2/xbox/gamecube gen.  And I can most often be found playing ps1 games and android games.  So...I guess I come from a narrow demographic?

14
I decided that I'm going to either fix Lostwing, Finish Revisited, or Complete my JobClasskernelmod.  Which one do you want me to do?

15
The Buster Sword is one of the Ultimate Weapons you can choose from for Cloud.

16
Completely unrelated / Re: Had to say that!
« on: 2013-09-16 00:18:16 »
Surely we can all learn to combine Pizza, Alcohol, and FFVII!  I combine the later two far too frequently already lol.  Adding the element of productivity is where the problem occurs...

17
Are you trying to create something Original in terms of the Story.  Or Are you trying to show us what was going on during FFVII from Sephiroth's Point of View?  Or are you scrapping the present tense- FFVII story and rewriting the story for playing as Sephiroth?

(I have not played Crisis Core or any direct VII offshoots) I've always thought that a game where you play as Sephiroth during the time he was a high ranking solider would be fun.  Inject the Wutai War into it somewhere early/middle of the story, show some scenes between Seph and Gast.  Have a portion of the game were he's traveling around in the Lifestream.  Have a lot of dialogue between Seph and Jenova (or at least Monologue of Seph talking to Jenova for a large portion of the game).  Make sure he's Meeting/Interacting with Zack and Hojo.  lol, okay, now I'm just describing a Sephiroth based VII that I would make.

18
Completely unrelated / Re: Nintendo 2DS
« on: 2013-08-29 05:19:51 »
This would be great for very young children if the trigger buttons weren't so far away from the controls. Not having the clam shell design makes the unit a bit more durable. The youngins could play Disney Infinity all day without snapping the thing in half.
 

Massive "Human Factors Design" flaw.  Made a product for a target audience only to make it more difficult for that audience to use.  Then again, if everything was always perfect, there'd be no room for improvement - hence no room for more profit in the future...so Good Job!

Also, Oh Covarr...surely you agree Gatsby and Fitzgerald are highly overrated!

19
Completely unrelated / Re: Know about Droid CPUs?
« on: 2013-08-27 00:53:39 »
Dedicated 1GB video ram..
that 1 GB ram is one stick of DDR3(1066) and according to the details section its removable and the one ram slot can hold upto a 32GB stick so you could have 32GB or ram..

0_0    Well I had been conducting further research on some of the other Chinese tablets and had started leaning towards some other options (still ~100$ but studier [looking] build and higher specs.).  But I will be on the lookout for tablets that have removable/replaceable ram sticks.  Holy Cow...that would be sweeeet.

Just in case anyone is interested, or has experience with any of these brands, here are some of the others I was considering.

-PiPo Smart-S1 PRO
-Onda V701S
-Azpen A721
-AGPTek TP714AQ
-Coby 7065
-Sanei n78

People who get the Onda say about 40% are defective after a few weeks.  That Azpen has very few reviews from anywhere (but for some reason it seems good to me...intuition - probably not a good enough reason to choose it lol); plus that replaceable ram sound's incredible if I decided to do that.  The Sanei seems to have horrible battery life and some N78's show up online with A20 Procs, and others with rk3066s...so that's a warning sign.  The Coby...people either seem to love it or hate it.  I'm guessing people without Tablet experience think its great and people that have too high expectations think it sucks?  The AGPTek seems like a good choice...I just don't know how much I trust that brand/build quality...then again I guess I can't expect too much at this price range.  The Pipo seems too good to be true.  It is my top choice right now.  I've managed to find quite a few good reviews on it, and it's specs match or exceed all the other's without an increase in price.  And it actually looks like it is built pretty well.  Thanks Sithlord.

EDIT:  I wonder if that is a typo about the expandable ram.  It supports 32GB external SD/TF storage.  I'll make an inquiry.

20
So what's the deal people?  Pink messages, new threads no good?  C'mon....really?

EDIT:  Only in CU?

21
Completely unrelated / Know about Droid CPUs?
« on: 2013-08-24 06:46:54 »
I'm planning on selling my old crap tablet and purchasing another crap tablet (though slightly less runny).  In my research I am finding most of the feasible options I am finding run either the rk3066 (dual x 1.6mhz) or the A31 (quad x 1.5mhz).  The interwebs is frustratingly sparse in benchmark information about these two chips (if you find that's not the case, my hat is off to you).  I simply want to know how these two CPUs compare (and the corresponding GPUs [PowerVR SGX544MP vs Mali 400 {which claims 1GB dedicated memory...I have my doubts, but maybe this means something different than I interpret}]).  From what minimal information I've been able to acquire, it would seem the 3066 has more raw general processing functionality, but the A31 has better 3D Graphics performance.  In most cases the A31 seems to come out on top, but then again the Tablets utilizing this proc generally seem to be of lower quality than the ones I'm looking at that use the 3066.  Maybe the difference here is marginal, and I should lean towards the cheaper build with the A31, but my gut tells me that the better looking tablet with the 3066 would ultimately be the better choice.  Nobody I know has any useful insight to offer, but I figured someone here would be able to help.  To avoid vaguery, I'll post links to the two tabs I am strongly considering - though I predict some degree of heckling.  Oh well.

Azpen A721

AGPTek TP714AQ

NinjaEdit: I approved it for you, not sure why it did that though

NotNinjaEdit:  Thanks!

22
Gameplay Modding / Re: Making playable bosses
« on: 2013-08-21 05:39:08 »
I'm sure we all felt like jumping in on this thread in order to provide dasmucho with some...perspective.  I also think that has been accomplished.  That being the case - dasmucho, as you and others mention, with the right amounts motivation, dedication, and raw time, you can learn how to, and eventually accomplish your goal.  We all hope that you treat the responses you received as an educational experience and not as personal attacks.  You'll learn and assimilate the culture here, and when you do you'll find that you'll receive virtually any and all help you may require.  Yeah, you got smacked in the nose with a rolled up newspaper, but now you know not to crap on the living room floor - and that will be appreciated.  Good luck in your endeavor, but keep in mind that the people here have had hundreds of ideas that have never made it past the drawing board for good reason.

23
Gameplay Modding / Re: Making playable bosses
« on: 2013-08-19 19:30:30 »
This may be the closest thing you'll find to what you're describing. Though it's definitely not exactly what you were trying to do.

24
General discussion / Re: Final Fantasy VII The Promise
« on: 2013-08-19 19:28:00 »
Cool - and welcome to qhimm.

25
General discussion / Re: Aeris vs Aerith.
« on: 2013-08-15 02:35:24 »
@Iros:  I applaud you sir.

@Vgr:   ;)

Great thread, really.


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