It's not necessary unless we want to be able to replicate old mods in iro form. But I don't know where else to put the files from the Hi-Res menus like the "Field Text" folder and have them work. They don't go into the mods/menu folder like newer fonts.
TA Hi-ResI think you could literally just install the menus to test it, the textures\Field Text\ folder will contain the fonts responsible for the lettering on the start/continue screen and in order to make them work you just need to disable your menu portion of the modpath (or delete the font files installed in the mod folder by TA GUI v2.0.8 ) This test would probably not be compatible with Menu Overhaul, but maybe...
I think for testing 7thHeaven purposes we should basically always keep MenuOverhaul a separate issue. Luckily, it has it's very own uninstaller...
There is a
slight incompatibility between the Team Avalanche GUI and Menu Overhaul that bootleg does not address that I would like to isolate. I suspect it comes from the textures folder somewhere. The mod folder files take precedence over the ones in the textures folder... even if they aren't named the same thing apparently. Like the fonts. The modfolder versions don't have the same name, but they will load instead of the ones in textures folder unless removed. Really interesting.
I like MenuOverhaul very much, and I even paid for my copy, but I wanted to be able to offer alternative options for those menus through 7thHeaven. Particularly since MO has a couple of big impacts on battle behavior (specifically-the critical hit screen flashes and the end of battle black out wont work properly with MO installed). Imo, the best of the non-MO menus--MO's menus are beyond compare visually--comes from the original TA Hi-Res. They scale almost perfectly even at extreme internal resolutions and hardware Anti-Aliasing. I'm editing them to get rid of the few remaining artifacts. The TA GUI menus are much better suited for plain resolutions, but they are a bit cleaner than the earlier version when set up at the proper res.
Since bootleg requires you to install the GUI you don't normally get the option for the original Hi-Res menu fonts, which are hiding in the textures folder.
I'm guessing the only file in the entire structure 7thHeaven can't wrap would be the exe itself?
I guess anything in the Textures folder can be renamed properly and work from the mods folder, but i don't know which is easier to do.