Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Template

Pages: 1 [2] 3 4 5 6 7 ... 35
26
FF7 Tools / Re: 7thHeaven
« on: 2013-08-22 11:26:23 »
My subscription plans are suspended indefinitely. I'm keeping up with PMs, and no one that has a mod you can find on the board has withheld permission for use with .iro format, but that doesn't mean they won't in the future. Sorry I didn't turn out the nice shiny catalog I had in mind, but it never got too much farther along than concept anyway.   

27
FF7 Tools / Re: 7thHeaven
« on: 2013-08-18 13:50:47 »
My Grimmy's Magic iro works fine. I guess I'll test a full mod folder but I'm suspicious about the files that bootleg puts in the mods directory with no folder to put them in.

Mods folder test did not work, immediately you could see the fonts and field files weren't running. This was in iro format. I'll try just folders.

Omzy's Field Pack in iro format works fine. Having multiple instances of 7thHeaven open isn't a good idea, maybe.

28
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-08-16 20:49:20 »
Oh. OK. Thanks for the help, Dan.

29
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-08-16 20:15:34 »
The Avalanche GUI and MO do conflict:
They work, but the GUI being installed first causes this:

no matter what is in the mods folder.

So is that happening because the GUI messes with the window.bin too?

30
I wonder if that's why people make duplicate accounts all the time?

31
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-08-16 10:15:47 »
Dan! Do you know off the top of your head why the Avalanche GUI and MO conflict? It messes with the MO hp/mp bar graphics just a wee bit, iirc.

32
FF7 Tools / Re: 7thHeaven
« on: 2013-08-16 09:23:54 »
Yeah, I got the namechanges from the textures folder worked out, there's only a short list of files. Would have been stupid to make you add texture folder support.  Anyway, if you just do an iro that has the files missing from the modpath, it will use the textures folder instead, but I want all this switching to work theoretically with or without bootleg.I'm just going a lot slower than I thought I could. Lots of work to do. I think as I get a little farther along I'll make a new thread for the Bootleg Catalog Subscription and quit spamming your thread with my project.

I was thinking you might jazz up the top post a little, but it isn't necessary. Maybe just steal screenshots from the rest of the thread?

33
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 23:05:28 »
I think you are probably just in such a hurry to play you aren't taking the time to do this complicated process carefully. I know how frustrating this crap can be believe me. Take a break and come back- start completely over, that's my advice. STEAM is by far the most frikkin annoying POS rerelease to mod. It saved us a dollar. We shall overcome. You might go back to latest driver version, if you didn't already. Seems like it works for someone else...
Quote
i used a Nvidia cards with 320.49 driver.

It's probably best if you focus your frustration on me instead of your computer or furniture at this point  :-P

34
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 22:56:49 »
Quote
Failed to load: F:\FF7\FINAL FANTASY VII\Data\battle/battle.lgp
That looks odd. I don't know man... I'm thinking you didn't uninstall correctly and do GameConverter correctly or it woulda already been using Aali's custom driver.

If you use GameConverter it will prompt you to open ff7config.exe and put a choco icon for it on your desktop. It beeps too... It should auto choose aali's custom driver for renderer when you open it.

Quote
Why are there two movie folders? <OR> Why is my movie folder empty? <OR> Why is my game crashing on the opening movie?

GameConverter purposely does not alter the original movie folder in any way. By default bootleg uses the movies folder located in the main FFVII install directory (like the original PC release). If you wish to use the new release videos simply change the movie path in the Bootloader config, as illustrated here:
©Kompass63
This step should be taken if there are any crashes related to using the default bootleg movies folder. 
If you wish to save space, you can do that, be careful about which movies you want to keep and which you delete, then same as above set the movie path as desired. You can move them to another drive completely, if you like.     

About Steam Reinstalls:
Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool before reinstalling ff7 and then using Kompass63 Game Converter.9b, Start the game to test it once after the Game Converter. Then install bootleg.

GameConverter.9b is specifically made to be compatible with STEAM ff7 and bootleg (It works on Windows XP, 7&8 ).

35
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 22:34:57 »
no not the torrent! lol that would suck
in the boot40 FAQ theres a section at the bottom about steam reinstalls
if u did that lets look at the app.log again. what are u using to launch the game? bootloader? might need change movie path or something

36
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 22:13:34 »
So the game worked before I applied all the mods. I then applied the mods, and now it's back to the black screen crash problem.

I'd start over and read the FAQ. Complete uninstall.

Well. this problem is clear. But when i'm load my party I got a black screen

hmmm. are you using mode switcher?

37
FF7 Tools / Re: 7thHeaven
« on: 2013-08-15 21:57:11 »
Cool! OK, so that's a no on the textures folder right? I think I can just figure out what to rename the stuff but it's a bit of a chore.

38
FF7 Tools / Re: 7thHeaven
« on: 2013-08-15 12:57:28 »
It's not necessary unless we want to be able to replicate old mods in iro form. But I don't know where else to put the files from the Hi-Res menus like the "Field Text" folder and have them work. They don't go into the mods/menu folder like newer fonts.

TA Hi-Res

I think you could literally just install the menus to test it, the textures\Field Text\ folder will contain the fonts responsible for the lettering on the start/continue screen and in order to make them work you just need to disable your menu portion of the modpath (or delete the font files installed in the mod folder by TA GUI v2.0.8 ) This test would probably not be compatible with Menu Overhaul, but maybe...

I think for testing 7thHeaven purposes we should basically always keep MenuOverhaul a separate issue. Luckily, it has it's very own uninstaller...

There is a slight incompatibility between the Team Avalanche GUI and Menu Overhaul that bootleg does not address that I would like to isolate. I suspect it comes from the textures folder somewhere. The mod folder files take precedence over the ones in the textures folder... even if they aren't named the same thing apparently. Like the fonts. The modfolder versions don't have the same name, but they will load instead of the ones in textures folder unless removed. Really interesting.

I like MenuOverhaul very much, and I even paid for my copy, but I wanted to be able to offer alternative options for those menus through 7thHeaven. Particularly since MO has a couple of big impacts on battle behavior (specifically-the critical hit screen flashes and the end of battle black out wont work properly with MO installed). Imo, the best of the non-MO menus--MO's menus are beyond compare visually--comes from the original TA Hi-Res. They scale almost perfectly even at extreme internal resolutions and hardware Anti-Aliasing. I'm editing them to get rid of the few remaining artifacts. The TA GUI menus are much better suited for plain resolutions, but they are a bit cleaner than the earlier version when set up at the proper res.

Since bootleg requires you to install the GUI you don't normally get the option for the original Hi-Res menu fonts, which are hiding in the textures folder.

I'm guessing the only file in the entire structure 7thHeaven can't wrap would be the exe itself?

I guess anything in the Textures folder can be renamed properly and work from the mods folder, but i don't know which is easier to do.

39
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 12:47:23 »
however, i have a problem. Indeed, when i'm in shinra QG (at floor 65 when to pick differents blocks of midgar on the maquet). I got a black screen when i'm open the last chest and FF7.exe has stopped functioning.

Quote
➣ The game crashes after opening the last chest on the 65th Floor of Shinra HQ.

    Download this file: HERE
    Download this tool: HERE
    Open the UNLGP+LGP tool, point it to the FF7 data folder, and check the box for "Unlgp flevel.lgp"
    A new folder will have opened. Put the file from step 1 into the folder and overwrite. I suggest making a backup of the file first before overwriting.
    Repeat step 3, but this time instead, check the box for "Rebuild flevel.lpg"
    Play FF7.

It will make that floor in English, but it should help

40
FF7 Tools / Re: 7thHeaven
« on: 2013-08-15 12:43:22 »
No, I'm not really sure it's needed. But some older mods do make use of it seems. I'm working with TA builds and I think the Hi-Res installs things there instead of the mods folder... wish I had 2 more computers. Bootleg copies a lot of things over from the textures folder to the mods folder... which is redundant but the uninstaller is all about redundancy anyways lol.

41
FF7 Tools / Re: 7thHeaven
« on: 2013-08-15 11:36:27 »
Hey Iros, is it possible to add support for the "textures" folder? it acts like the mods folder... I don't fully understand it. But there's some important mod parts that get installed there.

42
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 01:44:16 »
Use edit post so you dont double-up. idk whats up, it might not have been the driver. 

43
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 01:04:57 »
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 630/PCIe/SSE2 4.2.0
You want it to look like that.
I really think 320.29 iirc

44
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 00:52:26 »
I would go back to the last of the 20series .29 if that's available or was an actual version. Then work your way through the 40s I guess, I'm really not sure on that, I don't have an Nvidia and I dunno how they do their versioning. I'm going off my memory of a post that was later edited. If it's giving you crap and you are about to throw the comp out the window try just turning shaders off. A lot of people don't like to recommend drivers because people tend to screw up their computers (inexplicably) while rolling back (need to uninstall current driver first, reboot, then install desired driver).

You can PM now that you have made 5 posts.

45
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 00:45:18 »
Yeah, I don't think that's going to work, Need to roll back, maybe. Didn't you get my PM where I suggest that? :wink:

46
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 00:41:06 »
Yah, that's why I like the beep. Let's you know you got all that stuff working. I really think you are good to go but maybe Nvidia driver version doesn't like aali's custom opengl. What driver version are you using, have you tried a different one? Please if you get it running with a different driver version can you let us know which one works for you?

47
Releases / Re: Final Fantasy VII OST Symphonic Remaster
« on: 2013-08-15 00:23:15 »
I had a thought: I think it was a bit unfair of me to base my critique from playing these off Youtube... Perhaps some/all of my listening displeasure comes from their compression. I'm going to check them out again when I get a minute. I mean... I did say they were fantastic... not like I gave them a bad review lol

48
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 00:20:00 »
I decided to set everything to default in the bootloader, and it made the "FF7.exe has stopped working" error to disappear. After I made everything back to the default settings, I set it to the "HDR Shader" option. Now it's back to the original black screen loud beep thing. My sound driver I am using for the configuration is my turtle beach P11 headset. Don't know if that helps with the sound error.
Hiya. The turtle beach sound driver may indeed be an issue but I'm not sure. Did you hit test? right left center? Midi test runs? Try running the sound through standard speakers.
Turn the post processing completely off (that's those HDR shaders). It's not working correctly right now.
The "beep" is from GameConverter lol. Specifically it is DLPB's hext.dll which can be taken off if the beep bothers you. hext may be part of upcoming mods though. The beep is harmless.

I don't have an Nvidia card but are we sure about that driver version? I would actually like to put a current working driver version section for both manufacturers on the Bootleg40 FAQ repost. So if someone could let me know or point me to the appropriate post where someone is keeping track of that I'd be much obliged.

49
Completely Unrelated / Re: Brigade engine
« on: 2013-08-14 14:08:31 »
Gosh Youtube's new HD compression is terrible. Looks like they got the engine worked out.....

50
General Discussion / Re: FF7 Workshop-ish Site
« on: 2013-08-14 13:51:19 »
Hmm this thread is sorta sticking out like bait for anyone looking for 7thHeaven... but I'm dreading any further discussion about legalities.

Pages: 1 [2] 3 4 5 6 7 ... 35