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Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 23:05:28 »
I think you are probably just in such a hurry to play you aren't taking the time to do this complicated process carefully. I know how frustrating this crap can be believe me. Take a break and come back- start completely over, that's my advice. STEAM is by far the most frikkin annoying POS rerelease to mod. It saved us a dollar. We shall overcome. You might go back to latest driver version, if you didn't already. Seems like it works for someone else...
i used a Nvidia cards with 320.49 driver.

It's probably best if you focus your frustration on me instead of your computer or furniture at this point  :-P

Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 22:56:49 »
Failed to load: F:\FF7\FINAL FANTASY VII\Data\battle/battle.lgp
That looks odd. I don't know man... I'm thinking you didn't uninstall correctly and do GameConverter correctly or it woulda already been using Aali's custom driver.

If you use GameConverter it will prompt you to open ff7config.exe and put a choco icon for it on your desktop. It beeps too... It should auto choose aali's custom driver for renderer when you open it.

Why are there two movie folders? <OR> Why is my movie folder empty? <OR> Why is my game crashing on the opening movie?

GameConverter purposely does not alter the original movie folder in any way. By default bootleg uses the movies folder located in the main FFVII install directory (like the original PC release). If you wish to use the new release videos simply change the movie path in the Bootloader config, as illustrated here:
This step should be taken if there are any crashes related to using the default bootleg movies folder. 
If you wish to save space, you can do that, be careful about which movies you want to keep and which you delete, then same as above set the movie path as desired. You can move them to another drive completely, if you like.     

About Steam Reinstalls:
Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool before reinstalling ff7 and then using Kompass63 Game Converter.9b, Start the game to test it once after the Game Converter. Then install bootleg.

GameConverter.9b is specifically made to be compatible with STEAM ff7 and bootleg (It works on Windows XP, 7&8 ).

Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 22:34:57 »
no not the torrent! lol that would suck
in the boot40 FAQ theres a section at the bottom about steam reinstalls
if u did that lets look at the app.log again. what are u using to launch the game? bootloader? might need change movie path or something

Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 22:13:34 »
So the game worked before I applied all the mods. I then applied the mods, and now it's back to the black screen crash problem.

I'd start over and read the FAQ. Complete uninstall.

Well. this problem is clear. But when i'm load my party I got a black screen

hmmm. are you using mode switcher?

FF7 Tools / Re: 7thHeaven
« on: 2013-08-15 21:57:11 »
Cool! OK, so that's a no on the textures folder right? I think I can just figure out what to rename the stuff but it's a bit of a chore.

FF7 Tools / Re: 7thHeaven
« on: 2013-08-15 12:57:28 »
It's not necessary unless we want to be able to replicate old mods in iro form. But I don't know where else to put the files from the Hi-Res menus like the "Field Text" folder and have them work. They don't go into the mods/menu folder like newer fonts.

TA Hi-Res

I think you could literally just install the menus to test it, the textures\Field Text\ folder will contain the fonts responsible for the lettering on the start/continue screen and in order to make them work you just need to disable your menu portion of the modpath (or delete the font files installed in the mod folder by TA GUI v2.0.8 ) This test would probably not be compatible with Menu Overhaul, but maybe...

I think for testing 7thHeaven purposes we should basically always keep MenuOverhaul a separate issue. Luckily, it has it's very own uninstaller...

There is a slight incompatibility between the Team Avalanche GUI and Menu Overhaul that bootleg does not address that I would like to isolate. I suspect it comes from the textures folder somewhere. The mod folder files take precedence over the ones in the textures folder... even if they aren't named the same thing apparently. Like the fonts. The modfolder versions don't have the same name, but they will load instead of the ones in textures folder unless removed. Really interesting.

I like MenuOverhaul very much, and I even paid for my copy, but I wanted to be able to offer alternative options for those menus through 7thHeaven. Particularly since MO has a couple of big impacts on battle behavior (specifically-the critical hit screen flashes and the end of battle black out wont work properly with MO installed). Imo, the best of the non-MO menus--MO's menus are beyond compare visually--comes from the original TA Hi-Res. They scale almost perfectly even at extreme internal resolutions and hardware Anti-Aliasing. I'm editing them to get rid of the few remaining artifacts. The TA GUI menus are much better suited for plain resolutions, but they are a bit cleaner than the earlier version when set up at the proper res.

Since bootleg requires you to install the GUI you don't normally get the option for the original Hi-Res menu fonts, which are hiding in the textures folder.

I'm guessing the only file in the entire structure 7thHeaven can't wrap would be the exe itself?

I guess anything in the Textures folder can be renamed properly and work from the mods folder, but i don't know which is easier to do.

Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 12:47:23 »
however, i have a problem. Indeed, when i'm in shinra QG (at floor 65 when to pick differents blocks of midgar on the maquet). I got a black screen when i'm open the last chest and FF7.exe has stopped functioning.

➣ The game crashes after opening the last chest on the 65th Floor of Shinra HQ.

    Download this file: HERE
    Download this tool: HERE
    Open the UNLGP+LGP tool, point it to the FF7 data folder, and check the box for "Unlgp flevel.lgp"
    A new folder will have opened. Put the file from step 1 into the folder and overwrite. I suggest making a backup of the file first before overwriting.
    Repeat step 3, but this time instead, check the box for "Rebuild flevel.lpg"
    Play FF7.

It will make that floor in English, but it should help

FF7 Tools / Re: 7thHeaven
« on: 2013-08-15 12:43:22 »
No, I'm not really sure it's needed. But some older mods do make use of it seems. I'm working with TA builds and I think the Hi-Res installs things there instead of the mods folder... wish I had 2 more computers. Bootleg copies a lot of things over from the textures folder to the mods folder... which is redundant but the uninstaller is all about redundancy anyways lol.

FF7 Tools / Re: 7thHeaven
« on: 2013-08-15 11:36:27 »
Hey Iros, is it possible to add support for the "textures" folder? it acts like the mods folder... I don't fully understand it. But there's some important mod parts that get installed there.

Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 01:44:16 »
Use edit post so you dont double-up. idk whats up, it might not have been the driver. 

Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 01:04:57 »
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 630/PCIe/SSE2 4.2.0
You want it to look like that.
I really think 320.29 iirc

Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 00:52:26 »
I would go back to the last of the 20series .29 if that's available or was an actual version. Then work your way through the 40s I guess, I'm really not sure on that, I don't have an Nvidia and I dunno how they do their versioning. I'm going off my memory of a post that was later edited. If it's giving you crap and you are about to throw the comp out the window try just turning shaders off. A lot of people don't like to recommend drivers because people tend to screw up their computers (inexplicably) while rolling back (need to uninstall current driver first, reboot, then install desired driver).

You can PM now that you have made 5 posts.

Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 00:45:18 »
Yeah, I don't think that's going to work, Need to roll back, maybe. Didn't you get my PM where I suggest that? :wink:

Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 00:41:06 »
Yah, that's why I like the beep. Let's you know you got all that stuff working. I really think you are good to go but maybe Nvidia driver version doesn't like aali's custom opengl. What driver version are you using, have you tried a different one? Please if you get it running with a different driver version can you let us know which one works for you?

Releases / Re: Final Fantasy VII OST Symphonic Remaster
« on: 2013-08-15 00:23:15 »
I had a thought: I think it was a bit unfair of me to base my critique from playing these off Youtube... Perhaps some/all of my listening displeasure comes from their compression. I'm going to check them out again when I get a minute. I mean... I did say they were fantastic... not like I gave them a bad review lol

Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 00:20:00 »
I decided to set everything to default in the bootloader, and it made the "FF7.exe has stopped working" error to disappear. After I made everything back to the default settings, I set it to the "HDR Shader" option. Now it's back to the original black screen loud beep thing. My sound driver I am using for the configuration is my turtle beach P11 headset. Don't know if that helps with the sound error.
Hiya. The turtle beach sound driver may indeed be an issue but I'm not sure. Did you hit test? right left center? Midi test runs? Try running the sound through standard speakers.
Turn the post processing completely off (that's those HDR shaders). It's not working correctly right now.
The "beep" is from GameConverter lol. Specifically it is DLPB's hext.dll which can be taken off if the beep bothers you. hext may be part of upcoming mods though. The beep is harmless.

I don't have an Nvidia card but are we sure about that driver version? I would actually like to put a current working driver version section for both manufacturers on the Bootleg40 FAQ repost. So if someone could let me know or point me to the appropriate post where someone is keeping track of that I'd be much obliged.

Completely Unrelated / Re: Brigade engine
« on: 2013-08-14 14:08:31 »
Gosh Youtube's new HD compression is terrible. Looks like they got the engine worked out.....

General Discussion / Re: FF7 Workshop-ish Site
« on: 2013-08-14 13:51:19 »
Hmm this thread is sorta sticking out like bait for anyone looking for 7thHeaven... but I'm dreading any further discussion about legalities.

FF7 Tools / Re: 7thHeaven
« on: 2013-08-14 13:35:47 »
Well that solves that... I'll have to work from some other angle to get you to update this. :evil:

You can copy/paste from a text editor like Notepad++ multiple lines of catalog subs:

Code: [Select]

I did receive approval to use Team Avalanche assets for a mod catalog so the work is continuing as planned on a full bootleg+ uninstaller.

FF7 Tools / Re: 7thHeaven
« on: 2013-08-14 13:16:33 »
Hmm yes. Thank you for the clarification. This is working as you describe.

I think it may be preferable to make it so it replaces the catalog.xml to avoid conflicting mod versions. But I see that it may not be necessary, If you change subscriptions in the settings, it won't automatically update mods from the old subscription, but it will if you change the settings back to the old sub and then update it. Which is perfectly logical. I wonder if it's possible to have multiple subscriptions, but it's maybe best not to do that either. I almost wish you could kind of lock it to where only certain subscriptions could be used, but that sorta defeats the purpose, in a way. I just know that's what SE would prefer.

FF7 Tools / Re: 7thHeaven
« on: 2013-08-14 13:01:14 »
Oh, cool. I'll keep that in mind. I guess then maybe it's just an issue with changing subscriptions completely? Like if I try to go back and forth between different subs I've made they won't change unless I delete that file?
I actually cant get the version number to change. Through testing my random battle model pack went up to 1.08. Either way the info in 7H always says 1.00 and the date it was added to the library, not when the mod was released.
Even in the mod.xml you are setting the version number and it's not showing for an imported mod either? 

FF7 Tools / Re: 7thHeaven
« on: 2013-08-14 11:58:14 »
Doing some testing with the catalog, Iros. I'm starting to get my motivation back on this. :) There is a problem with recent version on catalog refresh, you have to physically delete the local users\*.*\7thWorkshop\catalog.xml file I think to actually update your catalog if versions change or anything is added etc. Starting to do the preview images... major time sink. But it's one of the bling features of 7thHeaven so it would be lame to ignore it.

Graphical / Re: [WIP] Tifa
« on: 2013-08-14 11:17:14 »
He's got this. Give him some time! :P Anyway, I wouldn't want it to look exactly like the Dissidia model. It's a Bloodshot original. I guess since it's Tifa one of the most important parts to get right is the bust... and it seems like she's gotten older here. Is it easy to raise her boobs a little? Maybe just make her waist lower? I just thought her belly button and her bust were a bit too close together.

This artist seems to think Tifa would have her belt above her belly button... but that doesn't seem right either. Still, she's got those long abs/torso you see with gym-rat girls.

Releases / Re: Final Fantasy VII OST Symphonic Remaster
« on: 2013-08-14 10:45:58 »
The only reason I would bother offering feedback is because these are very HQ to begin with so improvement is worthwhile:

I had to look up overmodulation to make sure we were talking about the same thing, but I think Kaldarasha is pretty much spot on about the recordings.
Overmodulation is the condition that prevails in telecommunication when the instantaneous level of the modulating signal exceeds the value necessary to produce 100% modulation of the carrier. In the sense of this definition, it is almost always considered a fault condition. In layman's terms, the signal is going "off the scale". Overmodulation results in spurious emissions by the modulated carrier, and distortion of the recovered modulating signal. This means that the envelope of the output waveform is distorted.

Although overmodulation is sometimes considered permissible, it should not occur in practice; a distorted waveform envelope will result in a distorted output signal of the receiving medium

The levels on your recordings are "spikey" as a sound guy at a club would say. It's "clipping" going in, so it's clipping going out. I'm no audio expert so I could be wrong, but I am a little bit of an audiophile so I wouldn't just toss out the criticism. Again, I want to stress that these are already very high quality. A lot of people will love them even if you don't touch them again. But for some people they might be a little too "live".

Scripting and Reverse Engineering / Re: Fade in / Fade out
« on: 2013-08-13 22:21:12 »
yeah, maybe it's because MIDI was impossible to fix. Hadn't considered that. I wonder what the MIDIs act like under unconverted ff7--you'd think I woulda checked.

If I can get Vex to let me convert her XM/XM Timidity++ huge_pats soundtrack to looping .ogg I'll probably mostly stop whining about MIDI. Anyway, it was meant to be a humorous derailment. Making the onscreen fadeout is certainly useful. The title of the thread had me pretty excited--it was funny to me but you had to be there. :-P

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