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Messages - vayneruel

Pages: [1] 2 3 ... 7
1
yes exist a lot of unnused code in the game, also exist a lot of banks (var) unnused, you can use to add new content

2
the answer is no, you can´t modify enemies color using ai, the only way is modify with hex editor

3
with mako reactor , in variable manager you can see the var used in the game, except vars used in world map

4
I tried to create iron man and wolfmeister formartion and yes it´s bugged, possibly it´s a psx limitation

5
If you used USA version , you can use patch extension from Bosola. This patch extend the kernel and scene size.
To create these boss, iron man and wolfmeister are located in the same scene, then create a formation with his id correctly.
AI is a complicated structure, only one number isn´t correct, the code is bad, you must take a lot of attetion in every opcode and jumps

6
You can change Sephirot´s data and this not affect Vincent like young Cloud doesn´t affect Caith Sith

7
Normally when the emulator crashes it´s a formation or animation problem.
Do you correct kernel, right?

8
I see two mistakes, you don´t change the id of barrier and Mbarrier when his check his owm mp
02   2060
02   4140
80
60   0F                check if his mp is higher than barrier cost
86
42
70   0031
12   2070
02   0000
90
60   20
61   0102
92
I think this isn´t the problem , do you assigment the new attack in animations/formations?

9
Can you send image of darkstar ai?

10
Congratulations, this is a great job

11
Troubleshooting / Re: FF7 PSX expand kernel.bin
« on: 2020-04-08 14:50:11 »
Yeah, this link work , thank you for your help

12
Troubleshooting / Re: FF7 PSX expand kernel.bin
« on: 2020-04-07 16:44:12 »
Yes for extract i also use CDmage but i need create a new kernel file in the ISO, CDmage doesn´t have this function.
My antivirus blocked download link, it´s possible the file have a virus?
Thanks for your reply.

13
Troubleshooting / FF7 PSX expand kernel.bin (SOLVED)
« on: 2020-04-06 17:49:53 »
Hi everyone, i´m triying to expand the size of kernel.bin like Bosola did, but this time is for the spanish version. I need CDprog to insert new files in a ISO image.
Anyone have this program and can share it with me? Or, you recommend other utility?

14
Only emulator, in my experience i cant run correctly the game in original PS1.

15
Because mass iso update the field.bin archive, thats contain all size and LBA of the fields.

16
i dont remember very well but i think yes, mass iso can update the field size

17
I´m using win 10 and have the same problem when i modify formation, i hope you can fix this NIFTC1, good luck

18
Gameplay Modding / Re: FF7 Psx Version Help
« on: 2020-01-08 16:48:13 »
you should check your scene.bin , its probably you changed world map encounters.
What program you use to replace the modified scene?

19
Try this:
60 20
61 0349

20
I have the same problem spy_dragon, i solved this when the battle ends jump to other map and then jump to the first map, the field models appears.

21
Do you think Sephiroth has cold?? :P great job dude

22
General discussion / Re: Kingdom Hearts 1 vs KH2
« on: 2014-12-11 22:43:28 »
For me, KH1 has a better history than KH2, but KH2 has a better battle system than KH1.

23
Wow amazing work and its is functionally at phisical PSX, great! Congrats Meesbaker

24
Yes the 8 and 16-bit its for field map, but you must pay attetion what you change to not create conflicts in code

25
one bytes and two bytes is 8 bytes and 16 bytes. This use for the size of the code, for example if you write If Var[3][133] bitON 6 (else go to label 1) in 8-bit
and you write a lot of code before the label, Makou says a error like this (Label 1 is unreacheable), if you change to 16-bit you can go to label 1.
If you want a free var to use, you can use 14-22, 14-23, 14-24, 14-25 with bit on to 8 ( bit on 0, bit on 1....)
I hope i´ve been hepful, sorry for my horrible english.

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