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Messages - vayneruel

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I've had problems with the size of the files, try not to spend original.Cd size-mage can patch the file if it is smaller, it can cause problems? A million thanks for the info, you are great  ;)

FF7 Tools / Re: [1.5] Makou Reactor - a FF7 field editor
« on: 2012-09-15 09:28:39 »
The coordinates of a location, a line passing through two triangles ID, when the character crosses that line activates the saved script.

ID1  ----------------------------------------------------------------------ID2
X1,Y1,Z1                                                                               X2,Y2,Z2
If what you want is to place field models should only put the coordinates X, Y, Z and triangle ID
This is in "Fields models and animations" place field model.
Take to report a bug, when I open a BIN psx, modify a field and reinserted with Makou, the game crashes to enter that field
Thanks for you attention-

Change LZS to DEC and open with hex editor ok, thank you very much

I open the Cloud.Lzs with hex editor and search the offset where weapons are located(in your post you says the final weapon is located at 0x0001731C)but the file only have 0X00010488,what happens?sorry for my bad english

Scripting and Reverse Engineering / PSX Dissambler
« on: 2012-09-13 22:15:31 »
Hi everyone, I search for a good Psx dissambler (MIPS R3000 languaje),Can anyone recommend me some?

Please someone could upload the program?

FF7 Tools / Re: [1.5b] Makou Reactor - a FF7 field editor
« on: 2012-09-04 20:31:32 »
Great version i have a one question
this version update the field.bin?thanks

Yeah this is great, thanks for the file

BUen trabajo ;)

I am very interested in your job, you will create a patch or tutorial?
If you are interested you could look ENEMY301.LZS file, this contains the Soldier first class model.
His uniform has to fit well Cloud.

HICLOUD is model of final fight with Sefirot

Do all the animations correctly?

LOOOl this amazing, congratulations

This a great job, congratulations

Ok i wait the next version ;D thanks

Myst6re who update the field.bin?with an hexadecimal editor?its necesary decompress with gzip?
your program is amazing  :P

Ey tio gran trabajo llevo tiempo pensando en cambiar la fuente del juego pero no sabia muy bien como.Lo unico que se me ocurre por lo que puede ser el fallo es que la imagen tim que has modificado sea algo distinta a la original┬┐las has comparado bien?suerte

Thanks for the reply Gemini, i will prove.
Edit:I have another question: how I can change the letters HP main menu? It can be done by modifying the patymenu.mnu with a hex editor?

The file size is reduced, when decompress with Gzip I get a warning: "garbage ignored." Then I reinserted using the CD-Mage, who patched the file with 0 to get the original size.
The file does not increase in size, on the contrary, is decrease.
Thanks for the replies.

Hi people, I have a problem with the file Window.BIN. I decompressed with gzip, I extract the picture tim and  modify this, after I have reinserted, but the game does not work, it freezes after the text "Sony Computer Entertainment."
How I can modify this file?
The steps I followed:
1 extract the file WINDOW.BIN
2 cut the first bytes of the file
3 decompress with gzip
4  extract the image tim and modify
5 reinsert the image tim
6 compressed with gzip
7 paste the cut bytes previously
8 the game crash
Hope you can help me, thank you all.Sorry for my bad english.

Gameplay Modding / Re: FF7 speed game
« on: 2012-05-27 11:18:34 »
OOh this is great, a lot of thanks yeshuachrist, great job.

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