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Messages - vayneruel

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127
Please someone could upload the program?
Thanks

128
FF7 Tools / Re: [1.5b] Makou Reactor - a FF7 field editor
« on: 2012-09-04 20:31:32 »
Great version i have a one question
this version update the field.bin?thanks

129
Yeah this is great, thanks for the file

130
BUen trabajo ;)

132
I am very interested in your job, you will create a patch or tutorial?
If you are interested you could look ENEMY301.LZS file, this contains the Soldier first class model.
His uniform has to fit well Cloud.

133
HICLOUD is model of final fight with Sefirot

134
Do all the animations correctly?

135
LOOOl this amazing, congratulations

136
This a great job, congratulations

137
Ok i wait the next version ;D thanks

138
Myst6re who update the field.bin?with an hexadecimal editor?its necesary decompress with gzip?
your program is amazing  :P

139
Ey tio gran trabajo llevo tiempo pensando en cambiar la fuente del juego pero no sabia muy bien como.Lo unico que se me ocurre por lo que puede ser el fallo es que la imagen tim que has modificado sea algo distinta a la original¿las has comparado bien?suerte

140
Thanks for the reply Gemini, i will prove.
Edit:I have another question: how I can change the letters HP main menu? It can be done by modifying the patymenu.mnu with a hex editor?
Thanks.

141
The file size is reduced, when decompress with Gzip I get a warning: "garbage ignored." Then I reinserted using the CD-Mage, who patched the file with 0 to get the original size.
The file does not increase in size, on the contrary, is decrease.
Thanks for the replies.

142
Hi people, I have a problem with the file Window.BIN. I decompressed with gzip, I extract the picture tim and  modify this, after I have reinserted, but the game does not work, it freezes after the text "Sony Computer Entertainment."
How I can modify this file?
The steps I followed:
1 extract the file WINDOW.BIN
2 cut the first bytes of the file
3 decompress with gzip
4  extract the image tim and modify
5 reinsert the image tim
6 compressed with gzip
7 paste the cut bytes previously
8 the game crash
Hope you can help me, thank you all.Sorry for my bad english.

143
Gameplay / Re: FF7 speed game
« on: 2012-05-27 11:18:34 »
OOh this is great, a lot of thanks yeshuachrist, great job.

144
Gameplay / Re: FF7 speed game
« on: 2012-04-03 22:39:34 »
When you open the final fantasy 7 iso, you find a file called system.cnf, this file sets  the speed of the game. It possible modify this file?

145
Gameplay / Re: FF7 speed game
« on: 2012-04-03 14:16:44 »
Of course, but I have not explained well. I want the game go a little faster on psx (machine, not an emulator). Is it possible to speed up editing the config file?

146
Gameplay / FF7 speed game
« on: 2012-04-03 11:59:29 »
Hi all, I wanted to ask a question: is possible to increase the game speed?
I use the PSX version

147
Gameplay / Re: Box text color
« on: 2012-03-21 16:55:46 »
Ok , OK i´m understand XD, so replace a name of attack with {BOX:RED} in kernel.bin but if a character use this attack the box appears in red :0
Thanks

148
Gameplay / Re: Box text color
« on: 2012-03-21 15:54:14 »

149
Gameplay / Re: Box text color
« on: 2012-03-21 14:09:03 »
But I want to change the color of the box with enemy attacks, in kernel.bin it works but I want  change in scene.bin

150
Gameplay / Re: Box text color
« on: 2012-03-21 10:55:20 »
In a video on youtube, I saw that worked, but was probably modified with a hex editor.

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