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Messages - vayneruel

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Yes i see the Vincent´s AI and try this code. Basically save the id of limit in local var and then perform local var with the index of limit command. I based in this AI write this code:
11 0000
60 70  ----------> index of berserk dance (Galian beast limit)
01 2038  -----------> Limit level(?)
60 02
12 2070
02 2040 -------> Unknowm target
60 14
01 0000
And Yes! the character counterattacks with the berserk dance limit, but only apperas the limit animation, then the games freeze. I tried with others ID of limits and appears a empty text box.

Warning: this code only work if the character have the desire limit learn and his level is selected in main menu. For example if Cloud level is 1 and we write in his AI perform Meteorain, the game freeze. If Cloud´s limit level is 1 only perform Braver and Cross-slash.
1º In first place we need the ID of desire limit and his level (1,2,3,4)
2º Mark the desire character in his AI using the formation number code. You can write special condition to realize the limit ( Self HP /2, action index or battle ID).

12 2070                                                          List of character    ID         HEX
01 4060                                                          Cloud                    16         10
80                                                                   Barret                   17         11
60 XXXx (ID of character)                                Tifa                       18         12
90                                                                   Aeris                     19         13
                                                                       Red XIII                20         14
                                                                       Yuffie                    21         15
                                                                       Caith Sith             22         16
                                                                       Vincent                 23         17
                                                                       Cid                       24          18
3ºSelect the limit level:
11 2038
60 XXXX---------------> 01, 02, 03, 04

4ºTarget and perform attack:
12 2070
02 XXXX------------------------->Desire target
60 14----------------------> Id of limit command
60 XXXX -------------------> Id of desire limit break

EXAMPLE: Cid perfrom Boost jump when enemy hits him (only if we select the limit level 1 in main menu)
12 2070
01 4060
60 18
11 2038
60 01
12 2070
02 20A0
60 14
60 9C

Of course you have my permission for publicate this model in your mods, after all i created these models for you

The other Barrets models is using for diferent weapons you equiped, so its necesary change the other models for 100% work in -game. I think fhinsh these today.
Thanks Lazy Bastard  ;)
Edit: the four Barrets models its finished, test it meesbaker!

Barret completed!There is only change the other models of Barret, is has four models

WTF? 3 messages? should be a problem of the forum

I´ve changed the color of Tifa boots and test it but the code o black you say me is very black and do not appear in the screen because the shadow of character is the same color, so i used other code (like Sephiroth boots) for other tone of black. I think this color is best than other so i send you a new model.

Tifas boobs ( :o) completed!

WTF? i dont see the color of the boots  :-o jejeje ok i change the boots color, its a easy work
Edit: i upload the new model

I finished the model, i sent you for private, i hope you like  ;)


The first part have been modified (left original, right modified) i continue with the next part,torso, its the harder bone because combine various colour.

Well i change the color of Cloud for you, say me the rgb you used in field model (hex code).

Meesbaker you dont change the color of battle model?

WOW simply great, you use the Cloud model in train during conversation with Jesse for create the new model right?Its a great job, congratulations meesbaker

FF7 Tools / Re: Official Proud Clod 1.5.0.α_4!
« on: 2013-09-30 18:11:47 »
Proudclod not change the music of battle, so change this you use makou reactor, because the music is a field script not battle script.

Great job, congratulations.

Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-29 10:44:15 »
WOW i dont belive this, it´s incredible , magnificient work Jeet.

Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-09 09:46:16 »
Sorry criminal mind but i cant found your version of the game so extract the kernel.bin of your game and upload for me. This file is in folder INIT, use cdprog o CDmage for extract.

Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-06 17:58:23 »
Dont worry criminal mind, i need the id of the game for example i use the spanish version and his id is SCES_00900, so you says me the id of your game to find the correct kernel.bin for your game.

Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-05 20:41:17 »
Its possible you found this in Batini.X file, contains the HP up for Vincent´s limit and AI of these, but im dont know where are the animations.

Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-02 14:08:22 »
Well, wallmarket edited the Kernel.BIN file, so if you edited your save gamer with Black chocobo you don´t have a problem, i think you play FF7 in emulator and use a ISO or BIN image, its right?
More easy, say me the version of game you playing and i search his kernel and edited for you ;)

Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-01 23:38:29 »
Yes criminal mind, use the Wallmarket program of this forum, open Kernel.bin, go to the inital data, character AI and delete de Sephiroth AI.When you use Sephiroth is fully controllably.
See my video, Sephiroth is playable ;)

Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-01 16:43:14 »
Control Sephiroth in battle is very easy, simply use the WallMarket program and delete his AI.

FF7 Tools / Re: [1.6] Makou Reactor - a FF7 field editor
« on: 2013-07-31 17:56:27 »
This version is amazing, psx viewer fields model and animations, the new walkmesh show the fields models, great!I think this is the best version of makou reactor, a lot of thanks myst6re

Scripting and Reverse Engineering / Re: BCX/BSX viewer?
« on: 2013-07-31 17:50:18 »
Can makou reactor show a field model edited?I want edit field models like color or parts so i need a viewer can show me the changes in the model. Thanks Lost wing but this post not contain a viewer, contain data of BCX/BSX files.

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