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Messages - Tsunamix

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1
7thHeaven / Re: A bit of a wierd question
« on: 2018-06-30 23:59:28 »
So in my past experience to fix this, what you need to do is go your ff7 folder (Where the game is installed)
Find a file named ff7_opengl and open it with notepad.
Then look for mod path =
And after that = sign type "Textures"

That should fix you up.

if it doesn't then make sure you are using either ff7_bc.exe or ff7_mo.exe

2
Yes, you should find them all in your Final Fantasy 7/Mods/7th heaven folder.
Chances are they are named a bunch of random letters and numbers but have the title at the end.
just copy them somewhere safe

3
7thHeaven / Re: Crash on start-up. Multiple Issues.
« on: 2018-06-20 03:18:45 »
The way i fix the huge screen issue is to right click the exe, choose properties, compatibility tab and check the disable DPI scaling box. That should be all you need

4
Ahh sorry about that, i'm gonna make some minor edits to it and i'll have it re-uploaded for you

5
Troubleshooting / Re: please help
« on: 2018-06-04 23:55:57 »
just while double posting happens to be the topic here i do have a quick question.
Every day i log in here and the very first thing i do is click the "Unread posts since your last visit" link.
If you do post something and then edit it the next day, will your message re-appear on that tab?

I think that's what is bugging Ploppo here. If i could make a suggestion to the way it works would be the most recent message on a thread, if it is edited can it be placed back onto the "Unread posts since your last visit" link? Would be cool

Thanks :)

6
This is sort of half necrosis mod. Just you want to be able to heal and not start with max HP/MP

7
Dude be patient. The man is taking his time to make sure everything is perfect for the benefit of all players who would like to enjoy the work he puts out for free.

If for any reason you need it so much why not throw him a donation and show support to his mod rather than complaining about it.

Iv'e been reading this thread and i don't think i have come across you saying anything nice about his work like a simple "Good job" or even a "Thank you".

You gotta remember these things take time, effort, and they do not get paid for it.
They do this from just pure passion for the game they love.

He's just asking you for patience and respect. Normal human being things.

(Sorry to assume Gender Incinerator, i'm just going by the profile pic)

8
I'll try the magic folder thingy instead of .lgp but will it still run as an IRO this way? or does it need to be placed inside the magic folder of the game?

9
Only thing i got and this is a guess is.
Inside 7th heaven, opengl settings. make sure all 4 boxes have numbers in.
X and Y of window size, and x and y of internal resolutions.

As for the lines it's probably the Vsync option.

that's my best guess

10
Couldn't really find another place to put this thread. Figured this was the closest to being relevant.

So i took apart the magic IRO and learnt that anything magic wise goes into certain subfolders.
Where do limit break animations go?

I tried just making a magic.lgp folder and i when i used it i got the message
"Broken LGP (Magic) DO NOT use LGP tools"

And all magic then breaks because of this.
Anyone know the answer to this?


And my random question is:
Does anyone know what Var the game uses for specific character kills and character Limit Break uses?

Thanks all

11
7th heaven can do so much more than what it shows on the surface. You would be amazed at much i use it to make awesome things work. What a player see's and what a modder see's in 7th heaven are vastly different.

I'm not even sure what's supposed to be wrong with it? Iv'e never had an issue

12
That's fine and all but this isn't a random pack i found online.
Someone i work with made these all himself so i turned them into a pack

13
Troubleshooting / Re: Battle Menu Glitch?
« on: 2018-04-23 17:59:41 »
Glad to help. Enjoy :D

14
Troubleshooting / Re: 7th heaven won't convert
« on: 2018-04-23 15:26:47 »
Never mind, you said you already tried what i said...
I'm clueless then

A far fetched idea i guess is if you happen to be using 2 screens or just using the extend feature.
The window that is supposed to pop up may be off screen?

That's all i got

15
Troubleshooting / Re: Battle Menu Glitch?
« on: 2018-04-23 15:18:17 »
From what i can tell, you have to open a file named "FF7_Opengl.cgf" (In notepad or something similar)
Look for an option called "Modpath = " and make sure it says "Textures".

The file is found in your FF7 directory where the exe's are located.

16
Sorry to Necro this but do you have a updated list for these ID's? I'm trying to work out how your attaching sounds to text boxes

17
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-03-30 20:44:27 »
Actually yeah. After seeing it in a different colour it's not the same.

I'm unsure. Wait for other responses. It may just be me

18
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-03-29 18:36:49 »
I think they might be better in the same colour?  Just for consistency sake

19
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-03-25 23:11:20 »
Yeah i agree with the new one. It looks more like the original i think

20
Thanks.I do have a way to do it, but from what i can tell it's done.
If there's ever a way to find errors giving it out publicly is probably the fastest haha

21
Tsunamods Arranged Soundtrack




Download HERE

Donate HERE
(All donations are divided equally between myself and the composer)



This is for use with the 7th Heaven Mod Manager which can be found HERE

To use this please follow the below steps:

1. Inside 7th Heaven, open the LIBRARY tab
2. Click IMPORT and choose FROM IRO ARCHIVE
3. Select the IRO file you downloaded from this page and name the mod as you please.
4. You may need to restart 7th Heaven
5. Inside the LIBRARY tab you will now find the new installed mod, click ACTIVATE
6. On the ACTIVE MODS tab, find the mod and click CONFIGURE
7. Choose the settings you would like to use
8. Make sure another mod of the same type is not active
9. Play


All tracks have been made to be a faithful representation of all the original tracks whilst trying to bring up the quality.
The volume of the tracks are louder than usual so if this is an issue please:
Turn down the music in the in-game config menu.

If you find any issues please let me know so i can fix them ASAP.

Enjoy!



Credits

Tsunamix
  Looping OGG's, Editing

Dracula9AntiChapel
  Composing this new pack

Nobuo Uematsu
  Original Soundtrack and Composer


Special thanks to Yshtolah, NoiseyToy and Adventure_Noodle for Testing and Proof-Checking


UPDATES: 1st song updated to not have the movie sounds in
                Fixed looping issue with "Hen" (Song while Tifa's is in the gas chamber)

22
I'm using the latest version. Sorry i thought that would be a given. It's 1.7.2

23
Is there a particular reason as to why when i step on a new walkmesh i make the game crashes instantly?

24
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2018-03-07 18:48:21 »
It's not out just yet, i've spent the last however long perfecting everything for a demo release. The more i work on it now the less errors and patches i'll have to deal with later haha. It won't be too long though.

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