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Messages - Tsunamix

Pages: 1 ... 29 30 [31]
751
Ok well i tried adjusting thje res on the config to the same size as my screen and it plays in full mode the edges are cut off on both sides for some reson, its only since i ran the bfe that this happened as it worked fine before

752
Aslong as you did the full install, and also have a folder in the directory (You can name it anything) with the BFE and bootleg inside along with ALL the mods that are red in the mod list (to check this go to BFE, file, modlist) If you have all the red ones in that folder they should be green and viola . . . Hopefully

Anyone know why after i install all the mods with bootleg im unable to have a full screen play? And the ODD time my muic stops too, think its cuz i have ff7 music folder AND a ficedula folder but i may be wrong

753
Finally got EVERYTHING working but the field scenes? thats still got me, i put the in the mods/ field folder as LPG but is it a mod / bootleg or avalanche cuz sometimes i have 2?

754
Hmm i dont quite have that problem but thats definitly something to do with the fancy transparant option and the new battle interface in the bootleg or the ff7config file mak sure there set to yes

755
yeah mine works to an extent but has litttle arrows on it aswell, also my barret model dont change along with save points or limit breaks? dunno why

756
This stuff is got me confused, i got most things on but some are refusing to work for me. No errors just i cant figure it out lol . . ALSO how many folders are supposed to be in the mods folder cuz SOMETIMES i have 1 and the other times i have 3??

757
Sorry lol, never noticed the posts, iv sorted the interface and most others but the limits and chars are set to the hd origionals. In the BFE there are options for them like having barret with his AC gun but nothing changes. And the save points changing to FF10 etc

758
sorry about that i never noticede XD

759
May need help with this??

FTH: (1188): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (2696): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

WM_ACTIVATEAPP

END UNINITIALIZE DD

[2012-01-30 08:22:46] First: 31062

[2012-01-30 08:22:46] Last: 31482

[2012-01-30 08:22:46] Count: 420

Its probably simple lol

760
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2012-01-25 18:30:06 »
fair enough cheers

761
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2012-01-25 17:29:16 »
How are you guys getting the back scene images? i reckon i found them in the Flevel but there all TEX files or just . . files, How are you getting to use them, Please help soon-ish cuz im dieng to learn this and earn a spot in the team LOL  :)

762
Is there any mods for the character shadows?

Or possably i thought that when the enemies died instead of dissapearing they would die like the team do, jist a little more real.

Uuh with the barret ac model with his amazing gun is there a way to be able to changehis weapon from the gatling gun without the image of the weaopon changing?

763
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2012-01-25 15:55:58 »
Oh thats cool then, gunna sound stupid here lol I litterally noticed 2 says ago that modding it was possible and now 'as you do' im hooked again from the excitment

764
there are SOO many things i could come up with to alter but wish i had the skills to do so. Entering vehicles is like just teleporting into the driver seat, clouds could be good, also not sure if anyone else noticed this. Its such a small thing but in the 1st reactor whilst following Jessie (i think) after the stairs via the elevator she runs THROUGH the door??

765
I always noticed that the size comparrison from cloud to the towns or building on the world map was . . . well bizzare lol.

766
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2012-01-25 15:22:43 »
Ah ok, just thought you could save the scenes they post and try them. My bad lol

767
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2012-01-25 15:22:11 »
Ah ok, just thought you could save the scenes they post and try them. My bad lol

768
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2012-01-25 14:24:49 »
Is this out yet?? Im a tad confused. is there any way to just save the images and import them to files?

769
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2012-01-25 14:22:24 »
Is this out yet?? Im a tad confused. is there any way to just save the images and import them to files?

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