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Messages - JeMaCheHi

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176
Thanks Covarr, you're always so kind. So everything that deals exclusively with data files should work, isn't?

And, about Aali's driver, I saw some people say that they installed it, and it looks they use Steam version. Is it right? Is it compatible? I looked at its thread a couple of times but I didn't found any reference to this and I wouldn't like to mess it up for trying... plus the fact that I'd like to understand how it works xD
Since the last version is dated from 2011 I can't be sure by myself. I checked the wiki but the only stuff there about the driver is a link to the forum.
In short, it's another difference between the two versions that i cannot understand. From what I've learned, if the two exe are different, and they manages the graphics in a different way, Aali's driver shouldn't work with Steam version, am I in the right direction?

177
Thanks for your work Omzy.

I wonder if that's the cause of the server high stress...  ;D ;D ;D

178
Troubleshooting / [FF8] Steam and original PC differences?
« on: 2014-07-15 12:47:47 »
Hi everyone. First of all, I wasn't sure about where to put this, so I did it here after all. Please move it where it proceeds if needed. Now I go with my question:

I want to learn about FF8 and I've been reading in the wiki, but now I'm noticing that there's no differenciation between original and steam version. For example in the data file format article, there's the three types fl, fs, and fi, but nothing about different versions are told.

I know that Steam version is a direct port from the original with some additions, but not sure about how different they are. I mean, the files seems to be the same, and some mods that worked with the original will do with the Steam, but others won't.

I'm not very sure about how to check this, and I'd really appreciate if someone could point me in the right direction.

Thanks in advance!

179
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-15 09:21:17 »
What do you mean with "elsewhere"? I've just used them in FF8 steam version with hextLaunch. And always worked randomly. I'd really like to program my own dll specifically for steam version which enables this HP expansion and damage, but I'm a dissaster with the assembler and can't get a clear idea about how to do it anyway.

180
@Omzy
Ok, I'll keep an eye on the project!

@Mcindus
I was thinking about this... is there any way to change the ugly "B1" "B2" "B3"... icons for the psx ones x, o, [ ], /_\ ?

181
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-14 19:54:20 »
Well, I had to boot the game 5 times in order to get HP.dll to work. I mean, according to log each dll is always loaded, but in practice, some of them will actually work in some cases. From my experience, what I do for get it working is:

1-I open HextLaunch and boot FF8.
2-I check if dll is working.
3-If not, I close FF8 and its loader and open HextLaunch again.
4-Return to 2 and continue until dll works xD

As you can see, no change is made between the two situations: working and not working.

182
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-14 18:23:59 »
Actually, I had it set to 6000 and changed because it failed to load very frequently. Changed to the default (1000) and it got better, but no flawless. But you're right and I thought about that. I was trying with delays in a range from 1000 to 6000, but I lost my time because it continued working randomly.

I'd really like to know how this is working in the inside... You seem to know a lot about this... if you can I'd appreciate some references to good documentation about programming dlls and all the stuff.

And thanks again DLPB  :-[

183
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-14 16:27:48 »
Ok, thanks DLPB. Here you have my HextLaunch and all the files containing HL_Files.

https://mega.co.nz/#!tdBnGBbI!6srl4-cjpP001i4dvBlqQ2AN42ADFz8F8o9MCPCaoGw

184
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-14 12:08:10 »
Yes, it's meant to be there, sometimes works and sometimes doesn't. And yes, I replaced that. I feel embarrased for being so annoying, but I'd really want to know why that modules works so randomly.

185
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-13 23:21:42 »
Nop. It's giving exactly the same info:

Code: [Select]
FF8_Launcher.exe opened successfully.
Succeeded in loading by Process Name.


Damage.dll was loaded successfully.
HP.dll was loaded successfully.
Publish.dll was loaded successfully.
RaW.dll was loaded successfully.

___________________________

14/07/2014, 1:16:49

For now it's loading the 4 correctly. Since I don't know why it's failing I cannot reproduce the error...

186
@Omzy

I see. There is something I can do? Do you want me to post it in the Tonberry thread?

187
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-13 21:30:08 »
Doesn't the new version give more details in the log than before why stuff isn't loading? I think that was the whole point; might wanna paste the new log for the failed loads.

Or does it put that info somewhere else? I honestly haven't had a chance to try it yet.

Nope, it gives exactly the same info. The point here is that it actually loads them, but they will randomly work: maybe work or maybe not.

188
I catched two bugs, Mcindus!  :-P :-P :-P

On the one hand, some characters aren't replaced (I promise I'll upload a screenshot as soon as I can). This gives a weird sensation because you have some letters very defined (modded ones) and others blurry (the old, non replaced ones)

On the other hand, and I'm not sure that it's SeeD related but I'll put it here, when you read a magazine (don't know their english names, but you know, the ones you need for learning Zell's limits, for example) you'll only see the text, but not the background image.

I'll keep reporting things I see if you like :D

Edit: Remember I'm using Spanish version :-P

Screenshot as promised! You see some letters (most of them in some cases) aren't replaced?


189
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-12 20:07:30 »
I got all of the .dll's to work.  RaW is in DLL_in along with the new addons.  All of the tonberry mods are in my parent ff8 directory. Magic.  Thanks DLPB.

Did you get HP.dll working? I can't make them work except RaW and Damage.dll. As you said, Magic.
And, thanks for the new version, DLPB.

EDIT: I was wondering about other games, where mod's load order is very important. Could be happening something with the load order? I've been thinking about this, and it's a good reason that could explain why sometimes loads certain mods, and sometimes it doesn't. It'd be good if more people tells us if they are having similar issues.

EDIT2: Now after disabling steam ingame overlay, publish.dll works. After reenabling it, publish still works. Man I'm going sick with this.

EDIT3: Now HP.dll is working for first time. At least for me, it appears to get the dlls working completely ramdomly. I'm running out of ideas u.u

190
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-12 12:03:24 »
Yes, actually, it's supposed to be developed for Steam version. At least for me, Tonberry is working as it did before using HextLaunch. Weird is the fact that for Mcindus works Publish.dll, but for me doesn't. Raw.dll works for me but doesn't for him. It's like... why the same dll works in some cases and doesn't in some others?

191
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-11 23:40:37 »
Here are Omzy's post
http://forums.qhimm.com/index.php?topic=15291.0

You have to download Tonberry 1.4 and inside the .rar you'll find the 3 dlls needed.

(Here's direct link, if you don't want to donwload the entire .rar) https://docs.google.com/file/d/0ByMkI_Nb8OmJSkRxRHgwb1M4SkE/edit

EDIT: By the way, Mcindus, Publish.dll doesn't work for me, nor HP.dll, but Damage.dll works. Very strange that certain dlls works for ones and doesn't for others...

192
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-11 23:24:39 »
I'm having the same issue. RaW will work into DLL_in folder, but Tonberry dll's won't. In any case I'm having weird issues with Tonberry so I won't discard anything... but at least the other mods will work for now!

Thanks for your patience to all of you, I'm glad to have fixed this now!

193
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-11 22:56:41 »
Did it!

There was a little mistake I'm afraid.
The right way to put the executables is first, the launcher, and then, the FF8_ES.exe, that way:

Code: [Select]
[HextLaunch]
File="C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VIII\FF8_Launcher.exe"
"C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VIII\FF8_ES.exe"
Process=FF8_ES.exe
Window=
LoadHext=0
InjectDLL=1
NoInput=1
Delay=6000

This way, it'll boot the launcher and try to inject dlls but untill you open the game, the actual FF8_ES.exe it won't be able to do it. Hope this helps everyone else u.u

194
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-11 22:23:59 »
I feel so stupid, man. I did everything you guys told me, and i'm still getting that damn error. I put all the dlls, I removed tonberry and its mods, I tried everything that passed on my head and it doesn't works. Soooo dissapointed about myself u.u Still can't see where the error is.

195
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-11 22:13:26 »
All dlls should be placed in DLL_in

apart from bass.dll  which should remain in root

When you say all you mean ALL, even non mods related?

196
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-11 22:02:17 »
Are you using any Tonberry Mods? or the sweetFX graphic plugin?  If so, I'm not sure, but that might be the problem.

I've been trying to test this myself and have been having the same issues as JeMaCheHi.  Going to continue to test. 

Should I put ALL .dll's here? like RaW, the tonberry dll injector, etc?  or just the difficulty .dll's that we're trying to add? (considering it all works fine as-is)

Yes, I'm using Tonberry mods. Actually, I'm using your two mods (SeeD and Tripod, great job man) and Eden project. I removed them but problem still continues. What version of the game are you using?

197
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-11 21:40:42 »
No need to apologise! Hahaha

I know that, and it's obvious that it should work that way, but you know, sometimes Windows is so "magical" that you have to do absurd things in order to get it working.

I've been trying with this a couple of hours and I'm getting exhausted man. I tried by installing FF8 both in C:/ drive and D:/ drive (I have 2 steam drives), and booting hextlaunch from the game's folder and from outside of it. It's still not working. You guys made it work in your steam versions? The same dlls? The same config file? (obviously subtituing FF8_ES for EN or whatever).

I'm starting to think that the problem is the Spanish version...

198
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-11 19:06:08 »
HextLaunch should be compatible with any version. Hell, it should be compatible with any application period. Even if the DLL isn't actually compatible with that application, it should still load (and potentially cause all sorts of trouble, but that's not the same as not loading).

You didn't answer DLPB whether you ran the program as admin or not. It's absolutely necessary.

Yes, I did. I told I'm using HextLaunch as admin in my last post. I'm using Steam version but as you said, Covarr, it should work with any application. Maybe I should check in FF8's properties to run as admin always?

Edit: By the way, my ini is correct then, aren't it? It's correct what I put under Process?
Sorry about all the inconvenience guys, I always have this kind of trouble: something simple that works for everyone, doesn't for me u.u

199
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-11 18:44:34 »
While I'm writing this I'm using the same ini file I just posted before, executing HextLaunch.exe as admin in my windows 7 64bit. Maybe isn't it compatible with Spanish version? I don't know what else can be...

200
Gameplay Modding / Re: FF8 Steam and Addons
« on: 2014-07-11 18:19:53 »
As long as the process is ff8_es.exe and you have that line under process=, it can't fail... unless there is some bug with my tool that I can't replicate OR a problem with the dlls.

Send me the dlls AND your ini file and the log.

The dlls are damage.dll and hp.dll from the post mcindus referred in his first post (that one http://forums.qhimm.com/index.php?topic=8715.125). The file is FF8_Launcher1.4-AddOns.rar and there you can find the dlls. I don't know how to send them directly to you so I tell you where I got them.

About the ini file, since you told me to put the line under "process=" and covarr told me to do it under "file=", i tried both separatedly and together with no result. I'll paste it here:
Code: [Select]
[HextLaunch]
File=C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VIII\FF8_ES.exe
Process=FF8_ES.exe
C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VIII\FF8_Launch2.exe
Window=Final Fantasy VIII
LoadHext=0
InjectDLL=1
NoInput=1
Delay=6000

In that ini I refer to FF8_Launch2, but I tried with FF8_Launcher too. Actually I (think I) tried every possible combination of configurations and anything worked.

Thanks again for your help DLPB

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