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Messages - Covarr

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1
FF7 Tools / Re: [PC] Text editor - touphScript (v1.3.0)
« on: 2018-11-14 16:19:40 »
adol125, please read the forum rules. In particular, pay attention to this part:

Reporting Posts
Only use the report button to report actual rule infractions. Do not use it to report mods or tools that don't work, missing download links, members being unable to solve your problems despite their best effort, or updates that take longer than you hoped. If you cannot cite the exact rule being broken, chances are pretty good you shouldn't be reporting the post. Abuse of the report button will lead to warnings and potential moderation.

Thread creators cannot see reports, only site staff can. Reporting a post will not help your problem be solved any faster.

2
Audio Modding / Re: Final Fantasy VII PlayStation MIDI
« on: 2018-11-10 22:02:14 »
I think the point was getting the sequenced note data, not a streamed wav rip.

3
Audio Modding / Re: Final Fantasy VII PlayStation MIDI
« on: 2018-11-10 16:52:38 »
While the PS version was sequenced, there are no MIDI files in the game. This site has a PSF RIP, but I was unable to convert it using vgmtrans. You can certainly give it a try; you may have better luck than I did.

4
How does this not have any replies? This here is absolutely amazing work!

5
Good luck not getting this removed by Kickstarter for violating their terms.

6
Completely unrelated / Re: RIP Diablo
« on: 2018-11-05 23:39:02 »
I assume the reason they outsourced this game is because their own guys are working on Diablo 4 internally.

7
"Into" in this case is slang, and means "attracted to". One word is correct.

8
I have a question: is it possible to get this retranslation to work on the PlayStation 4 version of the game? I think I already know the answer, but I figured I'd ask anyway. Thanks!
I've got bad news and good news. The bad news is it would require a hacked PS4. I don't know the current state of PS4 hacking and modding, but I suspect there's no way to get a PS4 to actually launch a modded game like that.

The good news? The PS4 version of FF7 is basically the Steam version in a wrapper, much like the Android and iOS versions are. Data formats are exactly the same. As mods go, injecting the retranslation should be relatively straightforward.

Someone more informed than me on the state of PS4 modding as a whole could probably give a more useful answer. But as of right now I'm pretty sure the answer is "not yet, but probably in the future".

9
Would it be feasible to apply this same technique to GBA games?
GBA is really, REALLY weird for audio. It's got six sound channels. Four are literally chiptune stuff such as square waves carried over from the GB, present for backwards-compatibility, but also used in several GBA games. The other two channels don't have any sequencing capability. Rather, they are fed an audio stream from the CPU, which handles all sequencing and sample-based mixing in software. This means a few things:

  • There is no guaranteed, defined format for music. A lot of games use the "Sappy" engine for mixing music, and it's well enough documented that it's not too hard to rip its samples and sequences, and then reassemble it in a modern DAW for higher quality. But a lot of games don't, and a lot of games' sound engines are not really understood or documented (or in many cases even begun to be researched, if it's a game nobody cares about). There is no consistent format like you'll see on other systems.
  • Games that use the holdover GB audio channels don't have samples to rip, making accurate reproduction of their particular square waves, noise waves, etc. more challenging. Not impossible, as emulators have done a generally good job, but it does create substantially more effort for someone trying to recreate songs than sample-based music would have.
  • Several games use GB audio and GBA sample audio in tandem, which means all of the challenges of each individual type of audio, plus the added challenge of mixing them together and getting volumes right. This can be easier or harder depending on the sound engine in use.

That said, for games that DO use the Sappy engine, GBAMusRiper will create MIDIs and rip the samples to .sf2 soundfonts, which can make for VERY easy ripping. Here are several GBA soundtracks done like this (as well as several dead links).

10
You've pasted your links wrong. All of them got truncated in the middle with rogue ellipses inserted in their stead. Did you copy this from a post on another forum? If so, it's better to copy the post's source than the final rendered post, because many boards have a tendency to shorten URLs for display.

11
Completely unrelated / Re: Don't be shy - Photos
« on: 2018-10-10 15:41:27 »


I'm the guy in the middle. IMO this is one of the best pictures of me that exists.

12
Kickass. I considered making something like this myself several years ago, but didn't make it far on account of intense laziness.

13
Troubleshooting / Re: Slowdown problem in FF8
« on: 2018-10-05 15:37:00 »
What are your computer's specs? Slowdown depends a lot of the machine running the game (not that a game this old should have any slowdown at all on any remotely modern machine, but from what I understand the rerelease has higher requirements).

14
7thHeaven / Re: HELP! Error Starting FF7 (CODE 5)
« on: 2018-10-04 22:26:06 »
Hmm... This smells like some sort of security feature Microsoft added to protect against injection attacks. Hopefully, this doesn't require too substantial a reworking of 7H's code in order to get it working again.

15
I think this issue may be related to Windows' DPI settings. Right click on the application and choose properties. In the compatibility tab, near the bottom, you'll be able to override system DPI settings, which should help.

16
Yeeeah, It's not a very legit copy. I thought about that. I guess I'll have to get it legal to work, do I?
You would know that if you read the rules before posting. Let me know when you've bought the game properly, provide some evidence (photo of your discs, link to Steam profile, etc), and I'll remove the Pirate group and avatar from your account.

Until then, everyone else please be reminded (because for some reason I need to remind people of this all the time) that it is also against our rules to help members known to be using pirated copies of games.

17
7thHeaven / Re: VINCENT's anatomy messed up
« on: 2018-09-14 00:20:51 »
Just Vincent. The wrong animation is applied to him, causing him to move all wonky. Someone uploaded a fix years ago, but the links have gone down.

18
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2018-09-12 23:11:00 »
ff7maniac, you misunderstood me. I'm saying it's good to make large originals, and then shrink them to distribute them. Ideally people could download the appropriate pack for how big their monitor is.

But it's still gonna be a long time before we have enough renders to be worth worrying about this.

19
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2018-09-12 22:07:56 »
I don't think it's necessarily unwise to render massive masters. They can always be downscaled for distribution, but that prevents the need to re-render if, in a few years, 8K monitors become the norm or something.

20
7thHeaven / Re: VINCENT's anatomy messed up
« on: 2018-09-11 22:40:38 »
This is not caused by any mods in 7thHeaven. This bug is in the game itself.

22
Audio Modding / Re: FFVII music file names
« on: 2018-09-06 21:35:23 »
Missing Song Titles:
  • Comical = (unused)
  • hiku = The Highwind Takes to the Skies
  • riku = The Destruction of Shinra (part 1)
  • si = The Destruction of Shinra (part 2)
  • tb = Main Theme of Final Fantasy VII (second half only)
  • cintro = Those Chosen by the Planet (intro only; this plays when Sephiroth burns Nibelheim)
  • nointro = Those Chosen by the Planet (without intro)

Corrections:
  • mogu = The Highwind Takes to the Skies (intro only)
  • cannon = Mako Cannon (without The Destruction of Shinra)
  • oa = Opening ~ Bombing Mission (even though ob is bombing mission alone, it's also included in full in oa)

If you wanna go the extra step to making this a perfect list, double check your grammar and punctuation:
  • There should not be a space between the last letter of a song title and an exclamation point (e.g. "Hurry !" is wrong, "Hurry!" is correct). You have made this mistake with every exclamation point in the whole album.
  • "Racing Chocobo's" should not have an apostrophe.
  • You have several titles improperly capitalized ("Those Who Fight Further", "On That Day, Five Years Ago", "It's Hard to Stand on Both Feet", "Those Chosen by the Planet", "The Nightmare Begins", "Words Drowned by Fireworks", "Listen to the Cries of the Planet", "Launching a Dream into Space", "Parade Fanfare").

24
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 16:20:01 »
Yeah, the newer, lighter tiles make a huge difference. This finished rendering looks absolutely gorgeous.

25
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 15:52:16 »
Yeah, it looks pretty as-is, but some of the objects and details in the scene are almost getting lost because they're barely visible against the darker tiles.

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