Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Covarr

Pages: 1 [2] 3 4 ... 160
I think this issue may be related to Windows' DPI settings. Right click on the application and choose properties. In the compatibility tab, near the bottom, you'll be able to override system DPI settings, which should help.

Yeeeah, It's not a very legit copy. I thought about that. I guess I'll have to get it legal to work, do I?
You would know that if you read the rules before posting. Let me know when you've bought the game properly, provide some evidence (photo of your discs, link to Steam profile, etc), and I'll remove the Pirate group and avatar from your account.

Until then, everyone else please be reminded (because for some reason I need to remind people of this all the time) that it is also against our rules to help members known to be using pirated copies of games.

7thHeaven / Re: VINCENT's anatomy messed up
« on: 2018-09-14 00:20:51 »
Just Vincent. The wrong animation is applied to him, causing him to move all wonky. Someone uploaded a fix years ago, but the links have gone down.

Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2018-09-12 23:11:00 »
ff7maniac, you misunderstood me. I'm saying it's good to make large originals, and then shrink them to distribute them. Ideally people could download the appropriate pack for how big their monitor is.

But it's still gonna be a long time before we have enough renders to be worth worrying about this.

Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2018-09-12 22:07:56 »
I don't think it's necessarily unwise to render massive masters. They can always be downscaled for distribution, but that prevents the need to re-render if, in a few years, 8K monitors become the norm or something.

7thHeaven / Re: VINCENT's anatomy messed up
« on: 2018-09-11 22:40:38 »
This is not caused by any mods in 7thHeaven. This bug is in the game itself.

Audio Modding / Re: FFVII music file names
« on: 2018-09-06 21:35:23 »
Missing Song Titles:
  • Comical = (unused)
  • hiku = The Highwind Takes to the Skies
  • riku = The Destruction of Shinra (part 1)
  • si = The Destruction of Shinra (part 2)
  • tb = Main Theme of Final Fantasy VII (second half only)
  • cintro = Those Chosen by the Planet (intro only; this plays when Sephiroth burns Nibelheim)
  • nointro = Those Chosen by the Planet (without intro)

  • mogu = The Highwind Takes to the Skies (intro only)
  • cannon = Mako Cannon (without The Destruction of Shinra)
  • oa = Opening ~ Bombing Mission (even though ob is bombing mission alone, it's also included in full in oa)

If you wanna go the extra step to making this a perfect list, double check your grammar and punctuation:
  • There should not be a space between the last letter of a song title and an exclamation point (e.g. "Hurry !" is wrong, "Hurry!" is correct). You have made this mistake with every exclamation point in the whole album.
  • "Racing Chocobo's" should not have an apostrophe.
  • You have several titles improperly capitalized ("Those Who Fight Further", "On That Day, Five Years Ago", "It's Hard to Stand on Both Feet", "Those Chosen by the Planet", "The Nightmare Begins", "Words Drowned by Fireworks", "Listen to the Cries of the Planet", "Launching a Dream into Space", "Parade Fanfare").

Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 16:20:01 »
Yeah, the newer, lighter tiles make a huge difference. This finished rendering looks absolutely gorgeous.

Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 15:52:16 »
Yeah, it looks pretty as-is, but some of the objects and details in the scene are almost getting lost because they're barely visible against the darker tiles.

General discussion / Re:
« on: 2018-09-04 22:57:55 »
Ive used this before. The results are better than just waifu alone. But I can get pretty much identical results using waifu and making edits such as using the AA, sharpen, and other tools in GIMP. The pricing for it isnt worth the output if you know how to use an image manipulation program.
GIMP's sharpen tool (and Photoshop's, and basically any other sharpen tool) has a tendency to create haloing and ringing on edges. Nothing I've seen from this does any such thing. But, what's more, this seems like it might be far quicker and easier than manually tweaking each field in photo editing software after scaling.

If nothing else, it's better than a lot of the smudgy scales that are floating around.

General discussion / Re:
« on: 2018-09-04 21:20:37 »
This is really, truly impressive. I'm tempted to invest some money in one of their plans for further experimentation; I think this has the potential for better upscaled backgrounds than we've ever seen before. No substitute for the work being done on redoing backgrounds from the ground up with fresh scenes and renders, but I think this could definitely be the best stopgap until that is finished.

Edit: Their pricing is wonky, though. A monthly plan is such a ridiculously better price, I can't fathom why someone would pay their much higher per-image pricing unless they need very few images processed over an extended period of time.

Instead of calling me and pretty much everyone else here a lying flaker in the PM's.
This is not the first I've heard of him harassing people in PMs. I am issuing ONE warning for this. If I hear about it again, Incinerator, you're out of here. ~Covarr

FF7 Tools / Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« on: 2018-08-15 20:48:01 »
Game trainers are notorious for false positives in antivirus software because they edit memory. Heck, even Cheat Engine sometimes gets flagged, and it's really well known software that should be getting a pass from AV manufacturers by now.

You'll notice it gets flagged with some sort of "GEN." or "Generic" name by AVG. This means it was caught by what is called "heuristic" detection. In other words, rather than recognizing a specific virus, trojan, or other malware, it sees that it behaves similarly to a virus, so it assumes it must be one. This is simply not the case, but in the modern antivirus world there's really no way to prevent these false positives.

We don't have a strict rule regarding what language you use, but we generally prefer English, because the site staff all speaks English and it's quite difficult to adequately moderate things we don't understand. I've seen some people post dual-language posts with the content in both English and another language; I think that's a good compromise.

FF7's frame limiter is pretty much completely broken. As I recall, DLPB is working on a new one that will show up in the next version of Reunion.

Graphical Modding / Re: model problem
« on: 2018-07-23 20:30:01 »
We will not help with models ripped from other FF games.

Oh man, I can only imagine how much of a pain it must be to get backgrounds that are already rendered at the wrong angles and with the wrong proportions in places to line up properly with the game's walkmeshes. Good work.

I do have to ask, though, did you get the original artist's permission to distribute modified versions of his work?

I think I've missed some posts here
An unfortunate side-effect of our recent anti-spam measures, which require all new members' first five posts to be approved by a moderator. This can cause posts to be missed quite easily in high-traffic threads, and this is probably the highest-traffic thread on the site.

7thHeaven / Re: Quick question
« on: 2018-06-29 16:07:07 »
This mod contains copyrighted models ripped from other Square Enix games, and we therefore do not support it on this site.

Neither. You should rip the game yourself. We do not support pirated games here.

They talk about being huge fans and aiming for the best quality. And they are also responsible for the badly-scaled assets and rendering issues that plague the PC versions of FFV and FFVI.

There is a bit of a disconnect here between what they have said and what they delivered.

Pages: 1 [2] 3 4 ... 160