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Messages - mirex

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26
Completely unrelated / Re: looking for 2d game sprites
« on: 2007-04-20 13:11:34 »
Hi, maybe I'm replying too late, but maybe not.
Here are some free sprites:

http://molotov.nu/?page=graphics

especially see those created by Ari Feldman:
http://molotov.nu/?page=graphics#Spritelib

27
Hi
I've been trying to use L.Spiro's document to decode the battle animation, but as you can see in Biturn I was not successfull. I tried to follow his document but still I decoded only first frame. Only on some models more than first frame are displayed. Maybe you'll have more luck than I had.

I also tried to contact L.Spiro multiple times regarding this problem, but I got no replies...

28
It should be possible to play Starcraft on Linux, there are some how-to's for it on internet. I'm going to try them tomorrow, as I'm buying Starcraft + Broodwar today.

http://www.google.com/search?q=starcraft+on+linux&start=0&ie=utf-8&oe=utf-8&client=firefox-a&rls=org.mozilla:sk-SK:official

29
She might be nice and cute, but still she's too far from your world halkun :-P
Go get some other cute girls that live closer to your location.

30
Completely unrelated / Re: Best Geeky Jokes Ever
« on: 2007-01-29 07:40:24 »
I'll post some of jokes from some other forum I'm visiting.


RL game review - http://uk.gamespot.com/gamespot/features/all/gamespotting/071103minusworld/1.html


What do have indian wigwam and linux in common ?  No Gates, No Windows, Just Apachees inside.





http://www.fresh99.com/messy-networks.htm









The boy is smoking and leaving smoke rings into the air. The girl gets irritated with the smoke and says to her lover:
"Can't you see the warning written on the cigarettes packet, smoking is injurious to health!"
The boy replies back:
"Darling, I am a programmer. We don't worry about warnings, we only worry about errors."


Code: [Select]
+-------------------------------+
| If you cut out this coupon,   |
| you can buy a new monitor!    |
+-------------------------------+


there are 10 kinds of people
those who can read binary, and those who can not


Primary school, teacher asks pupils:
"George, tell us, what does your father do for a living ?"
- "He's a baker".
"Well that's nice" says teacher
"he bakes bread for us children. And what about your mother, what does she do, Marry ?"
- "she is a nurse."
"see children, she is taking care of ill people. What a wonderfull job ! And what about you Johnny?"
- "My father dances naked in the gay-club"
Teacher is stunned. "Hmmm" says teacher, "there are also such jobs".
When the lesson is over teachers goes to Johnny and asks him:
"Is it really true that your father dances in that club ?"
And Johnny replies: "No, he works in Microsoft, but all our family is ashamed because of that".


Shakespeare has given us the age-old question:
"To be or not to be ?"
Computer science has given us the answer: "FF".
0x2B | ~0x2B == 0xFF


Programmer died. He's at heavenly gates. He sees the God himself and starts complaining:
- oh God, why did you let me die so young ? I haven't cheated on my wife, I haven't written any viruses, I did not share music or films ... so why, God, why ?
God waves on him with Bible and says: - RTFM, son, RTFM.



Well and also, if you like computer geeky jokes then you should know TV series "IT crowd"

1st season (6 parts) is out and its said that 2nd season is being prepared.


and by the way, PF 11111010111 !

31
General discussion / Re: Shokotan drawing Sephy..
« on: 2007-01-19 11:35:08 »
I don't understand a word she said but she's cute and she can draw :)

32
Scripting and Reverse Engineering / Re: FF8 model progress
« on: 2007-01-08 13:45:10 »
Yes.

33
Scripting and Reverse Engineering / Re: FF8 model progress
« on: 2007-01-05 11:43:14 »
doh sorry, I'm really not sure which one was it. It was long time since I tackled those files. But IIRC there were some more .fs / .fi / .fl archives inside those big ones, maybe you need to look for those. Really this is on you, I don't remember.

34
Scripting and Reverse Engineering / Re: FF8 model progress
« on: 2007-01-02 13:29:41 »
No recent updates. You can read about it in many other threads, links are here: http://forums.qhimm.com/index.php?topic=5586.msg72121#msg72121

To sum it up, Biturn is able to view 3D field models partially, its a beta version (as seen on screenshots). That's all available as far as I know.

35
Completely unrelated / Re: Do you read?
« on: 2007-01-02 13:16:19 »
I was reading when I was teenager, now, when I'm older I read only from time to time.
I'm fan of Sci-Fi & Fantasy & Adventures. I am recently reading few of books from Terry Prachett about Discworld. Its a fantasy with strange sense for humour. 3 quotes:

"You're dead," he said. Keli waited. She couldn't think of any suitable reply. "I'm not" lacked a certain style, while "Is it serious?" seemed somehow too frivolous.
    -- Princess Keli in trouble (Terry Pratchett, Mort)

"It's going to look pretty good, then, isn't it," said War testily, "the One Horseman and Three Pedestrians of the Apocralypse."
    --Sourcery

    Rincewind: I'm not going to ride on a magic carpet! I'm afraid of grounds.
    Conina: You mean heights. And stop being silly.
    Rincewind: I know what I mean! It's the grounds that kill you!
    --Sourcery

I really liked a book from David Brinn - Practice effect (http://www.davidbrin.com/practiceeffectsample1.html).

I also liked adventurous books about Mrs. Tragacik ( Samochodzkin ) by polish writer called Zbigniew Nienacki.


Quote from: Alhexx
I think my favorite book is George Orwell's Nineteen Eighty-Four.
I'm planning to read that one.

36
General discussion / Re: FFVII Materia Growth
« on: 2006-12-21 09:07:24 »
I've looked through my monster database http://mirex.mypage.sk/FILES/monsters.txt where I had stored this kind of information and here are creatures that I know with most AP. Numbers could be wrong, you could try to check the numbers through Leviathan tool or with http://www.ffonline.com/ff7/enemies-ab.htm.

Information for each creature are : level, name, hp, item, location, item, AP

Code: [Select]
40 Serpent              14k  MindS   Gelnika     WaterR  -  70 AP
40 Cactuer              6k   TetraE  Cactus I    -       -  100 AP
50 Unknown  (tongue)    11k  PowerS  Gelnika     FireA   -  150 AP
46 IronMan              20k          North Cave  Elixir  -  W, 150 AP
52 Unknown3 (creep)     15k  MagicS  Gelnika     BoltA   -  200 AP
60 King Behemoth        18k  -       North Cave  PhDown  M  250 AP
 - Master Tonberri      -    -       North Cave  Elixir  -  250 AP
51 Unknown2 (needle)    13k  GuardS  Gelnika     AuroraA -  300 AP
54 Dragon Zombie        13k          North Cave  Cauldr  -  H, 300 AP, Pandora's Box  (but I think I was able to encounter only one of these)
57 Dark Dragon          14k  Vaccine North Cave  DragonA M  350 AP, Dragon Force
59 Mover                3000 Protect North Cave  TEther  -  800 AP ?
41 Magic Pot            4096 -       North Cave  -       -  1000 AP

37
Q-Gears / Re: Warning Code comments ;)
« on: 2006-12-12 14:09:31 »
I think that its still a variable, as you can create a pointer to it. Imagine situation:

const char noname[] = "null";

const char* GetName( int number )
{
   if ( something )
     return somearray[ number ];
  else
     return noname;
}

IMO waste of chars is okay if there is better readability of code. But its all about one's style.

38
Q-Gears / Re: Warning Code comments ;)
« on: 2006-12-12 12:41:26 »
Hi, I'm not in the team, but I can give you some suggestions:

#defines are not nice for constants. they can be used, but its not nice. const's are better. #defines are for macros
I also suggest defining the constants inside classes (or namespaces?) to avoid conficts. To avoid defining constant for each instance of class making it static is a good way to go.

If you are defining 'int' constants which you want to use in the definition of code (for example as size of the array) then const would not work, in that case I suggest to define it as in enumerate.

Example:

Code: [Select]
header:

 class GearsFileDefinition {
    static const int number_of_bones;

    static const std::string init_file_name;


    enum { filename_length = 34 } ;

    static const char filename[ filename_length ];

 } ;

cpp:
// initialization of static variables
const int GearsFileDefinition::number_of_bones = 4;

const std::string GearsFileDefinition::init_file_name = "gears.ini";

const char GearsFileDefinition::filename[ GearsFileDefinition::filename_length ] = { "Hello" } ;


usage inside the class:

  for( i=0; i<number_of_bones; i++ ) {
     ...
  }

usage outside of class:

  for( i=0; i<GearsFileDefinition::number_of_bones; i++ ) {
     ...
  }

  Log( GearsFileDefinition::filename );


Hope that you understand the code, if you don't please ask.


gigaherz: naming convention depends on users. I saw few of conventions and each was hated by someone else ;)

39
Archive / Re: FF7 models to 3ds Max
« on: 2006-11-23 11:36:19 »
Hi majinmunkee
it is true, the MAX 7 plugin located on my webpage does not work for everyone. Sadly I don't know the reason or solution because I haven't tried it myself, but try to go along these advices:
http://forums.qhimm.com/index.php?topic=4404
you should get few of missing DLL's and then it might work.

I'm not familiar with 3DS problem in MAX, maybe you can try to get MilkShape 3D free editor, load 3DS there and resave it to update them, and then try to open them in MAX.

About the models. Lets sumarize it:

.TEX files are FF7 textures. Not common format, not readable, but it can be converted by Biturn and by one of Ficedula's tools. It also gets converted by Biturn when converting whole model.

.P files are FF7 models - 3D geometry. Contains 3D model of one body part, colours and a part of reference to texture file if body part has texture.

.RSD files are present in Field model files. They contain information of which texture and which body parts are together. They point on P files and TEX files.

.HRC files are present in Field model files. They define the model skeleton, they have a list of RSD files which form whole model.

In Battle models (those with better quality) its a little different. Models don't have file extensions so its not easy to know their type, but files which 3rd and 4th letter is 'a'  (for example  "meaa") are something like .HRC files in field models - they define whole skeleton.

So if you view/convert P file you get one body part. If you open the .HRC or "AA" file you get whole model with skeleton and body parts attached to it.

read also this document for some more details:  http://mirex.mypage.sk/FILES/gamedata.txt

40
Completely unrelated / Re: What consoles do you all own?
« on: 2006-11-23 09:38:16 »
PC
notebook
some japanese clone of Nintendo with 50 games and lightgun for shooting ducks.

that's all, I can't afford to have many consoles, too expensive.

41
Archive / Re: Projects links and status
« on: 2006-11-18 17:03:20 »
In this post you can find list of my programs, also with links:
http://forums.qhimm.com/index.php?topic=4351.msg58632#msg58632

42
Completely unrelated / Re: Thanks for the welcome!
« on: 2006-11-10 11:53:18 »
Andy_Spacey: don't take it so seriously. it was only a debate. First half of the mentioned thread seems to me like a normal discussion. Yes, second half started to feel a little aggressive, that's right. But that's not reason to leave forums.

43
Completely unrelated / Re: Quite the Situation
« on: 2006-10-12 06:42:59 »
L.Spiro: Don't take everything too seriously. You're not the most important person in the world. You will have to be replaced on the project eventually, somewhere in the future.
There allways will be someone who will take over your project.
That's the reason why projects and code should be documented at least to make it readable to other people.

You can try to go to tokyo company, get the deal with them and make them understand that you need to finish your job now and you can enter employment right after you finish it.
I don't know how is it in Thailand, but in our country you cannot leave your job when you want to if your boss won't let you go, because it can cause finnancial loss to the employer just as in your case. Here in slovakia Boss can keep you in your job for additional 3 months from date when you wanted to leave.

And ofcourse, it is allways a good thing to finish your dues. It would not look good on your resume that you have left it unfinished just because you got better money. Your new employers could get an image of that you could do the same to them.

44
Rhys: I don't know about any other char.lgp lists, I haven't made this one, I just found it somewhere on the net / forums. There are two more lists for battle.lgp models, of which one is made by me and other one is made by Alhexx. Those can be found at:
http://www.alhexx.com/documents/other/battle_database.txt
http://mirex.mypage.sk/FILES/monsters.txt

45
Completely unrelated / Re: Chess
« on: 2006-10-09 09:22:11 »
Heh thats funny that your boss will be paying you to play *Chess at Work*  :-D

46
I just finished watching "IT crowd" which is short series about computer geeks, there are only 6 episodes out.
And also Firefly (Serenity) which is something between Cowboy Bebop and Startrek. Reminds me of Cowboy bebop also because it has only 14 episodes and one movie, which is quite similair to Cowboy Bebop.

48
Completely unrelated / Re: I am under martial law.
« on: 2006-09-21 07:48:22 »
I Hope that nothing wrong gets on in Thailand. I wish luck and good health to you and all people in Thailand.

49
Completely unrelated / Re: Wiiiiiiiiiiiiiiiiiiiii
« on: 2006-09-21 07:41:13 »
Quote from: chaoscontrol
Now that the Wii is soon to be released I wanne know what your opinions about it are at this moment. I personally think it's the best thing that happened to the gaming franchise since Pong.
How can you have any opinions on thing that wasn't even released yet ?

50
Troubleshooting / Re: Skeleton not working properly
« on: 2006-09-19 07:16:01 »
Dang. I knew that I messed up something in 0.88 when changing the base of the engine. It should be reading more of the frames properly, and it was working I swear ! ( it was reading out 3 frames from whole animations instead of 2 ;) as before )

I'll investigate.

And I also move this thread to Programming Feedback where it belongs.

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