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Actually, here's a list of stuff that should be done for the FF's on PC
1.Resolution's of up to 1600x1200 should be supported (i mean it is only a matter of rendering the textures at a higher res)
2.Movies should be in high res (FF8's ones were quite sufficient)
3.The backgrounds should be rendered in at least 640x480 not stretched out from psx format.
4.The world map should be smooth (I mean like FF7 not like the blocky FF8 world map.
5.Audio for background music should be done in soundtrack cd audio style and be independant of the sound card.
6.PC users should be given the choice of unlimited save game space. (save state might be a good idea but it might spoil gameplay)
7.Full install should be allowed, i mean if PC users have lots of hard disk space, let them use it. (actually this allows better flexibility in editting the game)
8.The game should not only be ported exactly (for eg: DirectX has quite good water effects that can be applied rather than using the normal psx's water effects)
9.Text should also be done in high res (like FF7 not like FF8's lousy low res text, even the high res text looks low res)
10.More Squaresoft games should be ported like FFT, Chrono Cross, Vagrant Story, Legend of Mana. (I mean the PC market has an extremely huge and potential market so it's a good idea to take advantage of it)
[This message has been edited by The SaiNt (edited January 07, 2001).]
Well, here's what i have now,
256 MB SDRAM
50X Aopen CD Drive
ABIT KT7 Raid Motherboard
AMD Athlon Thunderbird 1000Mhz @ 1150Mhz
20.4GB Quantum AS20(7200 rpm)
8.4GB Quantum Fireball ST(5400 rpm)
2.1GB Quantum Bigfoot(5400 rpm)
Asus AGPV3400 TNT (TNT chipset) 16MB SDRAM w tv out
SBLive Value
Anyway, I don't find why FF8PC requires more processing power than FF7PC. I mean their both based on the same system, right?
BTW, Qhimm you still havent told us your age!
Come on, no harm done right?