Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jusete

Pages: [1] 2 3 ... 12
1
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-29 15:28:56 »
Amazing news, thanks shampignon!

2
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-29 10:21:34 »
Nice one. I'll try to adjust the rendering settings for the next one, I'm sure there is something I can do to prevent aliasing without external editing. Thanks guys

3
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-21 18:45:25 »
The problem with the ai upscale is that you loose all the detail. Check the signs next to the reactor gate, you can´t even read "NORTH GATE". I don´t see any issue with the aliasing to be honest, only few places but nothing that photoshop and the smoothing tool can solve xD

4
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-20 19:30:36 »
Thanks friend😜

5
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-16 18:58:25 »
Thanks guys! ;D ;D

6
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-13 01:41:02 »
Thanks mate, your textures helped me a lot.

7
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-12 19:09:51 »
md1_1 finished!!!

It´s going to take a while to start the next one as I´m really busy with the las preparations for the big day and with work. I´ll probably come back on Decembre or maybe January so that will give some time to Shampignon to finish the backgrounds xD.
Thanks guys!


As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

8
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-09-26 22:27:25 »
Thanks for your time, friend!
New update xD

9
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-09-25 12:58:41 »
Thanks! Shampignon is importing the fields to the game but as far I know he is a bit busy atm. I'll try to contact him and find out how is he doing, if he can't I'll import them xD

10
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-09-24 18:37:07 »
Finally got some time to work on the textures ;):



Still working on the illumination and the tone of some textures  :P

11
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-09-10 09:36:01 »
No news so far, still so busy at work and travelling a lot to my country to get everything ready for the big day. :(

12
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-30 06:40:35 »
It will work, but it needs to be loaded above the others. Priority is given from top to bottom in the Active Mods tab.
I mean if you have the fields in aalis driver mod folder and you have another field model  activated in 7th heaven. I suppose it will load the 7th heaven one... :-)

13
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-28 19:41:31 »
oh, sorry I wanted to say the mod folder. You need to set up a mod folder path first, create a folder called field and then place the field folders inside , this is how I have mine:
Final Fantasy VII\mods\DK\field
(DK is my mod folder xD)
This is the code inside the ff7_opengl.cfg file:

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = DK

Idk if will work with another field mod enabled in 7th heaven though

14
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-28 18:23:48 »
Thanks Alan! just remember to set Direct Mode ON in ff7_opengl.cfg xD

15
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-28 07:15:06 »
Nice, the upscaled backgrounds I have are not too detailed. Thanks buddy

16
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-26 19:52:27 »
Finally, mesh finished!!!


17
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-12 20:06:37 »
Small update:

18
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-25 19:39:49 »
WIP
md1_1


19
General discussion / Re: Modders Haven
« on: 2019-07-24 07:27:16 »
Moddershaven's project

20
General discussion / Re: Modders Haven
« on: 2019-07-23 23:49:12 »
We are not accepting new members right now. The project is still alive and in the final stage but we'll release it when the quality of the mod can offer a good gameplay.

21
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-19 13:09:12 »
Thanks shampignon!!! You are the best!

22
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-01 19:53:48 »
A quick one thanks to DynaGamer:

animations:

Only changed few things and added the textures, 80% of this fields is thanks to him. Well done buddy

23
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-27 07:56:38 »
Thanks for the feedback guys! I'll probably take a break to finish another project and after that I want to do midgar xD.

24
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-19 16:47:37 »
yeah that was intentional, wanted to make it a bit different from the original one but keeping same style. About that section you say, I didn´t know what was that blue area so I made it like the other but I forgot to put the X wood  :-[ :-D. I´ll try to fix it with ps. Thanks for the feedback!

Edit: fixed!

25
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-19 11:39:38 »
Here you have, my friend:


Thank you Shampignon

Pages: [1] 2 3 ... 12