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Messages - jusete

Pages: 1 ... 9 10 [11] 12 13
251
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-19 11:45:08 »
wow, thanks  meesbaker. Where are the lzs files located? I don't find them

252
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-18 21:13:25 »
Thanks a lot meesbaker, It works perfectly.

You know how I can edit the animation of the enemies for make them playable?

Example: I changed the model of vincent to rufus, with all his animations, but when I try to attack the animation is not the same that he uses when is an enemy. How I can fix that?


Thanks!!!

253
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-17 22:21:28 »
I mean remove the animation that appears after the limit. In my video, when red13  becomes redWere, just after running her limit break with their animations. With libre could be removed?

Thanks!

254
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-17 21:32:35 »
How I can do to not run the attack of the limit when I change to a redwere?

255
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-16 19:34:09 »
You are right, xD. I changed the correct values and it works perfectly. So now I need to replace vincent model for red were and then and edit the id of vincent with shotgun. Weapons will be the same? Thanks for your help!

256
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-16 18:12:22 »
Thanks for the info Jeet, It is  good alternative but the sripts o pc are a bit direrents and I have a problem:

VINCENT SCRIPT

Galian beast: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1 AC 01 FC

gigas: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1 AC 02 FC

mask: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1 AC 03 FC

chaos: E0 EA F4 19 F3 D8 01 29 00 E2 C5 F3 C9 F4 01 F3 CA A2 11 F1   ???????

Are the numbers in red color that I need to change to load the vincent models? Chaos script do not have the AC 04 values?

RED XIII SCRIPT

Limit 1: E0 EA F4 19 F3 EC F0 D8 00 1A 00 2D D1 20 03 00 00 04 F0 F7 06 2E 2F FA F0 30 E5 EE 00 E8 FC

Limit 1.2: E0 EA F4 19 F3 EC 2C E5 EE E8 FC

Limit 2: E0 EA F4 19 F3 EC 2C F0 2D E5 EE 00 00 E8 FC

Limit 2.2: E0 EA F4 19 F3 EC F0 D8 00 1A 00 2D D1 20 03 00 00 04 F0 F7 06 2E 2F FA F0 30 E5 EE 00 E8 FC

Limit 3: E0 EA F4 19 F3 EC 2C 2D 2E E5 EE 00 00 E8 FC

Limit 3.2: E0 EA F4 19 F3 EC 2C F0 2D E5 EE 00 00 E8 FC

Limit 4: E0 EA F4 19 F3 EC 2C E5 EE

When I change the galian beast script of vincent to limit 1.2 of RedXIII all is ok (like the video) but when I change the  gigas script to the 1.2 the model of Redwere appears again. Any ideas?¿

257
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-15 11:05:21 »
Thanks for your help Jeet, now we just need to know how to make the limit load an unused model, so that it does not interfere with vincent limit. xD

258
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-15 00:07:07 »
I got it!

http://youtu.be/bVQsTb_aPiE?list=UUfFJfIXAmizpXDdyUZGghXA

Thanks Jeet for helping with this!! xD

259
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-10 21:52:09 »
Thanks a lot, jeet. I will try this tomorrow.

260
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-09 21:34:23 »
I cant help you about this, i dont play/mod for PC, but it must be easy to find, for gallian beast its SJAB ( but u dont need him) u need to find the same file but for red13 and vincent , the sile file is small

hey Jeet, This is vincent animation script:



And this one is redXIII antimation script:



Where are the values that I have to change?¿

Thanks!

261
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-07 12:12:56 »
well, in this .rar are the files of battle animations of red13, vincent, galian beast and red13 were wolf files swapped with galian beast, could anyone take a look at this and help me, please?  ::) ::)

https://mega.co.nz/#!xFhDxRxb!WRpFQvY4oY5xfYukZ5SPpXTHMZLYVFVjAiK6lo3rmQw

thank you guys!

262
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-05 21:50:32 »
Woo, Thanks a lot jeet but where are the animations script file that you mean?

263
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-05 19:41:50 »
ok, here is that I have managed (not much) I copied the file sjab of galian beast and remamed in rwab (for red 13) and this are the results:

When I select the option of "change" ("cambiar" in the videos)1 or 2 times the model of vincent appears (¿?¿ wtf) and then select the limit break options. Galian beast appears but with this problems:


http://youtu.be/JWnp19NzI4E
Changing the first limit of red 13 to galian beast with wallmarket



http://youtu.be/n2PyqrSmFYw
Without any change




264
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-04 18:45:08 »
And how I can change the animation script, Jeet?

265
Gameplay Modding / Re: change limit break for another one?
« on: 2014-11-03 21:13:36 »
Found! With wallmarket I can change all the limits between characters xD

266
Gameplay Modding / change limit break for another one?
« on: 2014-11-03 20:29:10 »
I have in mind change the last limit of red 13 to the first limit of vincent with the new werewolf model xD, Is it possible?

267
Damn!! Omzy´s map to Obj tool makes me the same export!! Any ideas to solve the problem?

268
you could get the binary from
http://gamehacking.org/download
or you could use Aali's Map to Obj here
http://forums.qhimm.com/index.php?topic=10929.0
http://backup.ninjaloot.se/share/map2obj.zip

Thanks Kranmer but the Aali´s map to obj.  doesn´t work for me, this is the result of my WM0.MAP export:

https://imageshack.com/i/ex6e85e2j

269
Ok, thanks.

270
Similar to this?
http://forums.qhimm.com/index.php?topic=10717.0

How I can download the tools of that post?

I have downloaded the tools of this post http://forums.qhimm.com/index.php?topic=10929.0 but the result is a .obj like this:

https://imageshack.com/i/ex6e85e2j

271
Graphical Modding / Re: new rufus model!!
« on: 2013-11-24 10:31:12 »
OK, thanks !

272
Graphical Modding / new rufus model!!
« on: 2013-11-23 17:07:03 »
Hey guys!!!

I found this model of rufus but i dont have time for export the model to the game. If someone is interested, i can send a mp with the model. The model is in battle pose, but i can send it in a normal pose.

Thanks, i wait your responses!




PD: this model is not ripped from another game, is 100% legal

273
Well, at last I found the error: my program img2tex has some kind of bug and not create transparencies. I've solved converting the image with TexTool_0.10 program.
 I hope you serve if you is the same.

Bye!

274
You need to apply black color RGB 0 0 0 to those parts of the bmp texture. Then use img2tex and set the option 0 as transparent and save the file as a tex. That's all I do :)

I did that you said but still not transparency:
http://img39.imageshack.us/img39/3591/5obk.jpg

Can i send you a private message with my texture for you take a look?

Thanks

275
Besides white texture, you need to apply shadows to the model with kimera. With that way you can see the other colors.

It's something like that:

http://img42.imageshack.us/img42/1593/3rvl.png

hey AlbusJC, how you got the transparencies of the texture??

in my model there is no transparency: http://imageshack.us/photo/my-images/545/umrn.jpg/

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