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Messages - jusete

Pages: 1 ... 10 11 [12]
276
cmh175 thanks for the reply, sorry but i,m usin a translator  :oops: :oops: . I was referring to the color on the world map. In world_us.lgp file there is a model of a chocobo, but if I replace that, the color is the same for all chocobos in world map.

Thank you very much!!!!!!

277
hello!

I changed the model of the chocobo on the world map but the colors of different races do not change either. I tried to put a white texture too, but does the same. How could edit the color of the races by myself?

Thanks!

278
Graphical Modding / Re: New Red XIII
« on: 2013-10-02 20:19:41 »
Good work, cmh175!!! Can't Wait for release!!

279
Graphical Modding / Re: New Red XIII
« on: 2013-09-27 01:54:37 »
Import, pleaseeee!!!!

280
Graphical Modding / Re: New Red XIII
« on: 2013-09-26 18:24:12 »
Woooo!! You are the boss!!

281
Problem solved. Thank you so much Borde! You're a crack!

Thanks again, greetings

282
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-29 18:37:40 »
hello! First sorry for my english, i´m from spain and use a traductor  :-[ :-[

I have a problem to put the textures on a model, I explain:

I have the mogu head model and I make it with biturn to open it in 3dsmax, I put a texture and edit the UVWs properly. I open with pcreator and placed texture correctly, I assign the number of textures and save it in ".P" format. Then open it with Khimera, edit the size and position, I put the right texture and save. I extract with lgptools char.lgp file and replace all the files that I created with Khimera and return to compile the file. I replace the new char.lgp created and the model disappears, but when I remove the texture the the model appears. What am I doing wrong?

This post is all explained with pictures:http://forums.qhimm.com/index.php?topic=14470.0

Please I need help!
thanks


283
well, I've tried to manually convert the texture with image2tex but still the same. I tried to create it from a 24bit bmp and from an 8bit bmp. anyone know what happens?

284
hey Kaldarasha I activated the direct mod but don´t know that I have to put in the direct folder. What I have so: Direct / char / and here is the texture, it's ok? not use any special program to move from. bpm. tex. With Khimera bpm charge and automatically creates the file. Tex.

285
hey Kaldarasha thanks for your fast response.

the V_NOCULL is disabled, upload the image so you can see how are the options and the error message I get when loading the field where the model.





This is maddening!

thank you!

286
How do I do that?

287
Troubleshooting / problem with texture of a field model
« on: 2013-07-21 19:30:27 »
hello! First sorry for my english, i´m from spain and use a traductor  :-[ :-[

I have a problem to put the textures on a model, I explain:

I have the mogu head model and I make it with biturn to open it in 3dsmax, I put a texture and edit the UVWs properly. I open with pcreator and placed texture correctly, I assign the number of textures and save it in ".P" format. Then open it with Khimera, edit the size and position, I put the right texture and save. I extract with lgptools char.lgp file and replace all the files that I created with Khimera and return to compile the file. I replace the new char.lgp created and the model disappears, but when I remove the texture the the model appears. What am I doing wrong??

I leave some screenshots of model in Khimera, in game model with texture and in game model without texture.

 
model in khimera:



model with texture:



model without texture:




I need help! Thank you!



288
Graphical Modding / Re: help replacing field models
« on: 2013-06-12 19:56:02 »
Thank you so much cmh175!!!! I think I will do. I'll try.

Thank you!

289
Graphical Modding / help replacing field models
« on: 2013-06-12 19:03:59 »
Hi! I wanted to change a field model and wanted to know how to cut it into parts to replace it later with kimera. I have blender and 3dsmax. Thank you!

291
hey! what do you think about this cave?


292
Hi! I am also trying to complete the missing textures and your upgrade has helped me a lot, but there are some that would change, for example the bridge that goes to corel. I have a picture below.
I hope we can help

greetings!

http://img802.imageshack.us/img802/9496/puente1.png

293
Thank you very much!
greetings!


Posts Merged, courtesy of Covarr. Please do not double post; we have an edit button for a reason.


sorry but I have not found the documentation ... can you tell me which page number is? Thanks and sorry!

294
Graphical Modding / Re: changing default font #2
« on: 2013-04-25 22:34:25 »
Thank you so much! I will test

295
Graphical Modding / Re: changing default font #2
« on: 2013-04-25 21:31:20 »
Hey Agahnim!! I am very interested in your discovery! XD Please tell me what I have to do to change any character or Font.

thank you!

296
Hi!
I'm trying to change the battle menu and the main menu and I would like to know how I can modify the windows of these menus.

Thank you all for this great community! Greetings!

297
wow. It's amazing what you're doing with the game, cloudiar. congratulations

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