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Messages - jusete

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51
Team Avalanche / Re: Remastered backgrounds : final packs
« on: 2018-10-08 06:15:35 »
Thanks for the pack shampignon!

52
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-10-07 08:31:37 »
Link for the playground area is on first post (games_1). Fcyo is not imported yet. Don't know if shampignon is working on it, if not I'll try to do it by next week.

53
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-10-06 01:19:48 »
new WIP:

elm_wa

Shall I keep the refraction IOR on the triangular showcase?


What do you guys think?

54
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-30 11:11:20 »
in game:






First post updated.

Donate here


55
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-29 18:40:03 »
Final renders:



I´ll try to import them by tomorrow xD

Donate here

56
Team Avalanche / Re: Jmp's Field Scenes
« on: 2018-09-28 12:02:47 »
Yes, interesting. As DanTsukasa said, we are a few doing this for a hobby and we are doing what we can when we can. It's a big project so you just need to be patient. Just one suggestion, guys:
Instead to complaint about the lack of people doing this, the time to finish the project or the order of the fields, why you don't just learn how to do it and open your own project? All what I have learned has been watching YouTube videos and searching on Google. It's too easy to complaint about the work of the other without knowing if you can do it better...

57
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-26 14:39:15 »
Thanks guys!

Thats pretty damn awesome man.
Could you post a wireframe of that too? I'd love to see how much is texture compared to how much is actual mesh.
sure! Here you go:

There is some displacement effect on the floor and on the cave xD

58
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-26 00:54:33 »
Welcome back, hope you had a good time
Thanks! I went home for one week. Family, friends, good food...xD. Definitely I had a very good time.
Here is a first look of zz8:

Still need to edit the ambient occlusion and render in a bigger resolution but it´s close to the final result.

59
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-25 11:41:37 »
Hi guys! Just post here to say that I'm alive xD. I came back from holidays last week and after a few days training and watching videos I'm ready to start zz8 with 3ds max. Hopefully it won't take too long. xD

60
Team Avalanche / Re: Wall Market HD Scenes - SoulEvan
« on: 2018-09-14 09:51:52 »
Hey, looking forward to this. Well done so far.
Now I want to say something about what you have posted on my thread:
 As someone replied you on my post, this is not a company. We are different people doing something by hobby in DIFFERENT projects. Jmp has his style, you will have your style and I have my style. I'm trying to finish every location (farm, Zz fields and when I finish zz8 I'll start to make kalm area) and if you look into my thread, you will see that my project is tidy and you can find the links and the previews easy at first post, there is no point to create a new thread with the same content. About  replies, I know that sometimes, jmp seems to be a bit rude and I think that he probably can change some words like: "your slicing is very bad!" Or "you are very bad doing this or that" for:" Hey, maybe you can improve this" or "I think you can do better with the walls/light/floors...". But is not his intention to discourage no one, Bear in mind that most of the people here don't speak English and sometimes it's hard for us to find the proper words or sentences. About you, I think you need to change your attitude. I appreciate all your work with the website and you already showed us your point of view about the project, but I think that posting 2-3 times the same thing about that we are not a team, the project needs to be more tidy... because things like that are that newcomers won't join to the project. A thread full of people saying what we need to do will move away the people, they will lose interest. Another thing I realized is  the way you answer in your post, thinks like "Okay, and how can I change it? And why is it "black". How is it happening? Don't get it" doesn't really help to maintain the good atmosphere in the forum. I have learned  by myself All I Know of 3d editing, photoshop and design in general (YouTube is your best friend if  you have any doubts) you  always can post here any question, but I think that will be faster to search the answer by yourself as we are not 24 h. Connected. I think that you need to solve your differences by pm and if you can't solve them, then just don't post in the thread of each one. I don't want to act like a father or something like that, but this is starting to look like a school playground. Just wanted to show you my point of view about this topic, sorry if I said something that has bothered you.
On the other hand, I was very busy these last week's at work and the next one I'll be on holidays out of the country so it will take some time to make the next scene. I'm learning some things in 3ds max and trying to find some good models for zz8 and hopefully use only that program for the next scenes. I'll keep you posted. Keep the good work guys!

61
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-08 22:26:24 »
Hello

We are starting to be a real team, it's good ! Thanks to the new workers !

I've been working on other personnal projects this week so I didn't work much on slicing. I've tested the zz's maps and they are good, good job to Sl1982. I've just seen a little default on zz1, the light effect is cut by a layer, so we have a stairway effect. I decreased the intensity of the light so that it does not reach the edge of this layer. I also changed the order of two layers for a softer effect. I think it's better now :

zz1 : https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT

I also worked on zz6 and I was about to be crazy ! I managed to keep the light of the materia as Jusete done, but I had to keep the original layers of the water effect. You can test it :

zz6 : https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3

If someone think he can do better, I'll say good luck !

I"ll work on the farm's screens soon, but as I already did this with the jmp's version, I know it will be a long work...


I have tested zz4 and it looks amazing. I know that one is a pain in the ass to import, thank you very much.

62
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-07 11:12:55 »
I forgot about the right door but I think that door is not in use in game, it's always opened. About the door at the farm, maybe you need more practice xD, it's not as simple as take the same slice from Palmer and cut in the new field. Sometimes you need to cut new things and edit a bit the position of the field to match with the original one. I'll take a closer look and see if I can import it. Thanks for the feedback mate.

63
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 17:21:07 »
I like it, well done mate

64
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-06 16:12:48 »
I have posted another link with my version keeping the original glow I made:




65
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-05 19:09:54 »
yep, Sorry. here is the good one:
https://imgur.com/m7FTxwK

66
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-05 16:04:47 »
Zz7 is an easy and a good one to start.  Good luck xD

67
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-05 09:01:14 »
Thanks for the support guys! I really appreciate your help SoulEvan, I love the showcase website xD

Here is zz7:



and here the separate layers (materia, light, and background)
https://mega.nz/#!hUQHRCyY!2b4uBy4dqkSfp0yiAd66DfPu_x-l8ZwSMOR7B-R6Kwk

Donate here


68
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-02 20:54:21 »
 Thanks shampignon, I appreciate your work. :-)

69
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-02 19:15:22 »
I can see the picture without problems from the topic  :-[
Try to download from here: https://imgur.com/Iy8h4Jc
Zz6 is not imported yet so need to wait for the download link xD

70
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-02 15:59:53 »
Hey, the lights are set up to have a consistent environment. With the new materials, that amount of light will be too much for the scene. About games_1, inside not finished yet but I think that grimmy took the old field spots and some machines as well. The imported one is ok. Ill reupload zz6, I don't know what happened. Thanks for your advices! xD

Edit:

zz6 picture is reuploaded now. In my first post you have all my finished fields and the links for those that are ready for the game.

71
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-02 10:55:30 »
Wow, thanks a lot SoulEvan. Amazing work, thank for take your time to do this

72
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-01 19:38:07 »
Maybe creating a new one here as a continuation of the old one? you can put a link of the old one for the people that want to see your amazing work so far at the beginnin of the thread xD

73
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-01 18:21:03 »
Hey! nice work, man. I can see some substance painter textures there xD. In the other hand, why are you posting your work here and in your thread as well? Don´t missunderstand me, I love your work and keep up to date but I think that will be less confusing for the people if you update your thread instead both. Maybe someone can move your thread to the team avalanche section to make it easyer to find. What do you think?
Keep the work work mate!

74
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-30 20:59:27 »
Wow, that was so fast. I was about to upload the PSD with all the layers you need but I tested your zz1 import and is amazing so this one will be fine. I didn't realize about the sizes, I'll have that in mind for the next one. Thanks for the advice.

Edit: I tested zz5 in game and it looks amazing. Thank you sl1982 xD

75
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-30 19:52:49 »
Oh, I used for this one 4000x4000. As this one is a square I supposed that was fine.

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