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Messages - cmh175

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Graphical Modding / Re: New HD ending FMV
« on: 2013-05-06 03:16:49 »
Really? I always thought it was kind of random. Black screen with kids laughing, I thought it was a little creepy the first time I saw it lol. I muted the playing video and played the soundtrack song over it. It was mostly to remove the loud sound that goes off with the FF7 icon, I could add the laughing again sometime.

Graphical Modding / Re: New HD ending FMV
« on: 2013-05-06 02:47:01 »
I've seen several others that have here, and even mentioned using AC or Crisis Core. Hell the Sepheroth in flames video from AC was even included in the bootleg mod torrent. It's not like I posted an iso of the whole movie or something.

Graphical Modding / Re: New HD ending FMV
« on: 2013-05-06 02:21:39 »
The first scene is a clip from the blu ray and I kept the audio. The end is from the original video and the audio is from the opening song on the AC soundtrack layed over top to match the audio already playing. Otherwise it stopped suddenly and had this loud annoying sound with the FF7 icon. I actually tested it by naming it "opening.avi" and just started a new game. I do have a game save right before the fight with Jenova though, I'll add it to the video.

Graphical Modding / New HD Ending FMV
« on: 2013-05-06 00:50:13 »
I was looking around for a video like this and couldn't find one, so I made an HD version of the ending3.avi video. The original was blu ray quality, so it lost some of its clarity when I converted it for the game but it still looks pretty good, and it doesn't suffer from the massive black bar at the bottom of the original. It took awhile to figure out the codec, have to thank LeonhartGR for helping me with that. I tested this on my pc and it works fine so it shouldn't have any problems, so just let me know if it doesn't work and I'll see if a lower quality video is needed for anyone.

New updated video is ready for download and can be previewed below. As mentioned below you can test it in game by renaming it eidoslogo.avi.

Graphical Modding / Re: Cait Sith Field Model
« on: 2013-05-02 03:48:24 »
Thanks. Damn I'm missing something than. May have to wait till I get Kimera working. I tried the runtime installer without any change.

Graphical Modding / Re: Cait Sith Field Model
« on: 2013-05-01 23:54:08 »
Well that doesn't look right. After recompiling a fresh char file Cait Sith looks the same. I think aebc.hrc -aehc.a maybe Red XIII.

Now I have a weird issue. When I start the game everything seems normal, but there's never any music. All the sound effects seem to be working but the music never does. When I start the tast manager I see an error posted behind the game that says "Access violation at address 00000000. Read of address 00000000." I noticed sometimes the music wouldn't start right away so I'd go to the world map or enter a town and it would pick right up, but now it never does. I checked ff7music.exe. It looks like it's configured correctly, and the sound test works in FF7config.exe. It's weird because I don't think I ever changed anything. Worked yesterday and now nothing. I tried rerunning bootleg and no change. Any ideas?

Graphical Modding / Re: Cait Sith Field Model
« on: 2013-05-01 18:20:28 »
Ok so it looks like I have his field and battle models ready. I know this forum has strict guidelines for what can be shared so I want to reiterate: I'm not the owner of this mod but I was given permission to make changes and share it. Treat it like freeware: feel free to make changes and share them. If anyone finds a problem or something that violates any forum guidelines just let me know and I'll yank it down and try to fix it.

I do know for example another mod in the file looks the Zerox Tifa battle mod, which was also converted into a field model to go with it. I don't know if that's actually what it is or the ruling on that mod. Either way I had to make a lot of changes to it. The field model was completely missing it's right arm and the battle model would cause the game to crash. It seems to work perfectly and looks great so I could post it later if no one has a problem with it.

Ok cool, I'll try that and get Kimera working. That'll help a lot with testing and editing.

Graphical Modding / Re: Cait Sith Field Model
« on: 2013-05-01 16:49:06 »
I downloaded Kimera 097, seems like a cool program but I'm getting a "Component 'MSCOMCT2.OCX' or one of its dependencies not correctly registered: a file is missing or invalid" error. I'll just pick Cait Siths files out manually for now and see if they work or if I missed anything. Sure go for it, feel free to use it as you'd like. There doesn't seem to be many mods for him so go ahead and spread it around.

Graphical Modding / Cait Sith Field Model
« on: 2013-05-01 14:38:33 »
I'm testing a new field model for Cait Sith and need a little help. A friend of mine sent me a bunch of mods he's made, but he sent me a full copy of the battle.lgp and char.lgp files. I don't want to just fully replace mine so I've been picking out what goes with what. The problem is I have no idea what files in char.lgp make up Cait Sith, and my friends English is pretty limited and getting into technical computer questions really raises the language barrier. Any one have an idea which are his, or at least what he's labeled as on the FF7-2 spread sheet? My understanding is it's an original model so I could upload it after I pull him out if anyone's interested in checking that and trying the mod. The giant white polygonal blob he rides around on can be pretty distracting, and this new one is rounded off and less of an eyesore.

I tried doubling it, till it finally said the internal resolution was too high, and tried lowering it all the way down to the lowest default. It never seemed to show any change. The picture included is with the Facepalmer texture files and is the best I've gotten it to. "Couch pc gamers" seem to be a minority here, not something that's really come up yet huh? If it's the best for now it's not the end of the world, definitely still worth playing. I'll play around with it and see if I can come up with something that'll help those playing on tvs.   

I am only taking a wild guess here, but the washy look may be due to your 36in TV. Try increasing the Internal Resolution inside Bootloader Configure and let me know if that makes a difference.

I have tried that without any change, but that was when I wasn't using any facepalmer textures. I'll try that again with the new texture files. Is there a suggested internal resolution for HD tvs? Otherwise I'll just go up in steps till I've doubled the default.

I tried all three solutions and they seem to produce similar enough results, so just using the Facepalmer texture through bootleg did the trick. It's not perfect as Covarr mentioned, but it doesn't have that pixelated look anymore. It's still a little washy looking but before I could barley read the sign on the basketball game at the Golden Saucer, let alone any other sign. Is there a thread for the Team Avalanche new background project? I found this one;nowap but it seems abandoned.

I'm glad you have experience with it. It makes explaining the obvious feel less bad on my part :)

You can always manually install them as well. Just extract the 5 files I mentioned into /mods/Bootleg/field.

Be aware that when you extract, it has a single folder called field. Inside that folder are hundreds of other .rar files, so it's best to extract the field folder somewhere temporary first, then extract all its .rar files into /mods/Bootleg/field. Lastly, extract all the Fixes into mods/Bootleg/field.

Ok cool, I'll try that after rerunning bootleg with facepalmer textures. Yeah my first bootleg experience includes me accidentally extracting one file to the desktop, had 2000 .rar files in it, oops. Causes windows explorer to crash btw. I'll try your idea and post my results.   

I don't think this is an "issue" with Bootleg, but rather a user error when installing. It happens all the time  :P

Oh I definitely don't disagree. I work in IT and do custom pc and server builds, so I'm very used to user error. I wouldn't be surprised if I've missed something.   

I'm confused what you mean by this.

All my videos use FacePalmer field textures. Run BFE.exe again with FacePalmer as your Field Textures option. I don't know if you downloaded my torrent pack or if you did individual downloads, but if you did individual downloads, use + FixedLightingTexturesPART1.rar + FixedLightingTexturesPART2.rar + FixedMissingFiles.rar + FixedSpecialCases.rar. So long as those 5 files are present and green, you don't need to download Omzy' because they are the same thing.

I downloaded everything straight from the torrent so everything's green and those files should be there. After the installation I actually loaded your preset file first, but the backgrounds always looked the same. I'm out right now so I'm pulling all this from memory so I don't remember every setting. I think I tried the facepalmer texture but I'll check again, may have been that one combined with a few others. I'll try that again before the Omzy's field pack and let you know if that worked or if I had to try Omzy.

I combed through all the files and stuff while picking out my bootleg settings to see what everything does and became pretty familiar with all of them, I don't think the field pack is included. That's a great solution for now. Doesn't necessarily have to be perfect, but for example the path on MT. Nibl can be hard to make out right now. The Team Avalanche project sounds awesome and like it'll really bring the game into this generation, but this should definitely work fine in the mean time. I'll post the results later for anyone else who may have this issue. Thanks a lot for your help.

I have a question about bootleg and FF7 that no one else seems to have reported having. I ran bootleg just fine using EQ2Alyza's Tifa bootleg directions with the 2012 rerelease and it worked great. The only issue I'm having is the backgrounds are really unclear, not the crisp graphics I'm used to. Originally I played the psx version, so I don't know if it's just a difference between the two, but the buildings and everything look very washy and you can see a lot of their pixels. I don't have a copy of the APP log at this moment but my settings are pretty simple: bootleg textures and avalanche overhaul, and on the game launcher I set the resolution to 1920x1080 and unchecked preserve aspect ratio (didn't help with it on), complex shader and put the setting to DXL (shader option, whatever it was called) to 420. If it makes any difference I'm using a EVGA 660ti card plugged into a 36in HD tv using hdmi. Is it the mere fact I'm trying to play an old game on such a large screen with much higher resolutions, or am I missing a setting? Otherwise it's amazing and you guys have done incredible work.

On further inspection it seems the game running without bootleg mods looks the same background wise. Does anyone have any ideas? I miss the awesome visuals the reactors and all the little towns have. I can post a screen shot later if anyone would like to see what I'm talking about.

edit: picture of the issue. Not the best but you can see how cloud looks fine, but everything around him is pixelated and washy.

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