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Messages - FatedCourage

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326
I have been using that texture, too. Because it's used in the scene where Squall is being tortured and other moments. Sadly, my inexperience prevents me from understanding this. After using tonberry again, I noticed there is a texture for Squall and his gunblade...on the bottom right. Perhaps I'm missing something obvious. Or maybe there is a hashcode being shared here.

Edit: Okay, I did figure it out. There were two codes that were shared with low poly Squall and his gunblade counterpart. Thus why it ended up that way.

These codes were the reason.
sql_13,2061200895
sql_13,2061135359
Just change them to sqgunblade. As long as people are using Mago textures which include low poly Squall and gunblade Squall (I'm wanting to use Devina's if they get finished), nothing should change in any of the areas.

Also, here is just a list of codes I've found that I don't think have been added to the list yet.

sqbody_13,4215008853
sqbody_13,4286578559
sqbody_13,4282384221
sqgunblade_13,1791651327
sqgunblade_13,1791716863
sqgunblade_13,2061200895
sqgunblade_13,2061135359
sqgunblade_13,1791715839
sqgunblade_13,1791650303

327
Concerning the top and bottom textures swapped. You need a specific texture folder with a specific texture where the top and bottom are swapped(ex:sqheadt /sqheadt.png  and sqbodyb/sqbodyb.png). There is a" t" at the end when the texture is at the top instead of the bottom and there is a "b" when it's bottom instead of top.
I've mentionned that in first post.

Well, the texture used in this one scene is low poly Squall without the gunblade. Not sure why, though. Maybe that's the problem with the gunblade. Oh no, I saw the first post. I just wasn't really sure if the textures given by you guys were fine as they are or needed editing of some sort. But I guess they need to be swapped around.

328
It could be a different texture entirely, so it simply needs to be found using Tonberry, using debug to find the file and then changing it as necessary. And it could also be that this texture shares the same hash code... I would start on that basis! I could be wrong

I tried Tonberry, but didn't come up with anything. But I'll give that another shot. It's a possibility. I was surprised that low poly Squall was used for this scene rather than the model with the gunblade.

329
Okay... So I've ran into one texture problem with the gunblade and one question concerning high poly Squall. The first is simply this...
Not sure how to fix that.

And the other is that Squall's textures are in opposite spots (head being top corner, body being bottom corner) for another area under Garden. And I'm wondering what needs to be done to get those to work. The scene for it is extremely short. But I'm trying to get everything that I can done for Squall.

330
It did the trick. Oddly enough... I thought I did that the last time...but knowing me I probably didn't change the texture names.  :P

Edit: Also, here are some more high poly Zell codes...

zebody_13,4283948889
zehead_13,1991731711

Also, I'm not sure why having all the high poly characters with the new textures in the same room make the game slow down a bit. But I've noticed that on my end.

Edit #2: Here are more codes for Squall's high poly body. With these, his body won't revert back when he saves Rinoa at the sorceress parade or when he's in the area where he hands Irvine the rifle. Also one before Irvine delivers the shot.

sqbody_13,4215008853
sqbody_13,4286578559
sqbody_13,4282384221

Edit #3: I found codes needed for Squall when he is put up on the torture device in the prison. Apparently, the model with Squall's gunblade is used for it. It glitched at first until I found both codes. I assume one code is for blinking, which it seems to override and everything still works.

sqgunblade_13,1791651327
sqgunblade_13,1791716863

331
You're welcome. And thank you. Ah... Okay. So, I'll be posting here from now on. Works for me! Also, I've tried the updated list and my Squall's pants revert back to old for some reason too. But when I use the list I've been working on myself (with the included codes for the other characters from your updated list), everything appears fine.

Here is my list if you need a look. Perhaps something is different? https://www.dropbox.com/s/78v5t4gp9wr8hg2/objmap.zip?dl=0

332
Question. In the original Zell picture, was Yagami able to get his outfit to work? I did manage to find a code to show Zell's entire model off. Head still works fine with the codes in place already.

Code: zebody_13,4250197849

333
I'm all for teamwork.  :) Okay, I will continue to do that. I look forward to using your Quistis. But quick question... Should I put the codes here or on Shunsq's page or both?

Update: Regarding that glitch at the SeeD ball, I was able to fix it. I removed one of your codes and replaced it with two others.

Code removed:

sqseedhead_13,3968939419

Codes added:

sqseedhead_13,2103987711
sqseedhead_13,2112376319

With these, I was able to keep Squall's head in the rooms where he changes and at the ball/after it with Quistis. And as you can see, Zell's head is glitch free. :D

The only problem I can think of is that since there are no new textures for the uniform, I can't truly test out everything to make sure it's 100% good to go. But I will do that when they are ready. Since I'm not using Deling, this is mostly just trial and error while I learn.

334
Here are some more hash codes for you. They keep Squall's new textures at end game or else he reverts back for one scene.

sqpant_13,3304034731
sqhead_13,970511871

Edit: Hash codes for Deep Research Center for one room oddly enough-

sqpant_13,4286578687
sqhead_13,836296191

Also some low poly codes for Squall in Ultimecia's Castle.

sql_13,2126413311
sql_13,2126478847
sql_13,2147450367
sql_13,2147384831

335
Ah, okay. Glad to be of assistance. Okay. I will do that.

Edit: Also, I did manage to find another set of hash codes needed for high poly Squall in the Deep Research Center. Why he needs to be high poly in this room, I have no idea.

Codes:

sqpant_13,4286578687
sqhead_13,836296191

Edit #2: Also, here are some low poly Squall codes for Ultimecia's Castle. Without all of them in place Squall gets kind of glitchy or the new textures don't show up in some areas. I've been everywhere else in the castle and with these, I don't see any other problems with Squall. But I'm also fairly new at this so don't hold me to it.

Codes:

sql_13,2126413311
sql_13,2126478847
sql_13,2147450367
sql_13,2147384831

And I'll post them on Shunsq's page, too.

336
Okay, well I tried seeing if I could add the new textures myself. It appears I can get the new textures for the pants/outfit to show up, but... Everything else is...gone. I can keep the original body with the new outfit textures, though.

Edit: Nevermind. Looks like I managed to find the right codes and fixed it. Seems to work fine, now.

I used these codes if needed:

sqpant_13,3304034731
sqhead_13,970511871

337
I've tried this out. Works great. I decided to try it at end game. After beating Ultimecia for the final time, Squall's textures revert back to his original in the following scenes. Then after the scene with Matron, it uses the new textures again.

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