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Messages - lionheart82

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-04-20 23:35:35 »
Thx for info you guys, very helpfull.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-04-20 22:21:43 »
Thought so... Sigh... Will have to wait then. Thanks for quick response, cheers.

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7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-04-20 19:35:22 »
Hey guys, i got all installed on my lap, Windows 7 32bit, iso working, but i get this message once game screen starts up:

OpenGL renderer does not support OpenGL 2.0. Your graphics drivers are probably not up to date. Shaders are required since version 0.8.

So i can only shut down message and screen.

Now my lap is bought in 2007, and im sure there aint no new drivers for it... Its toshiba satelite. Yeah i can hear you guys screamin  with tears laughing - get a new one!

I got a pc but im not home and not gonna be for a few months more, so...

Is it my guess that thats it or does someone have any advice? Anyway to get that opengl support or/and shaders support on it?

Log and dump are in the zip if needed.

PS thanks to everyone who worked hard to get us this new version!

PPS forgot, if i installed Windows 8 or 10 would it make any difference? And is there a difference in 32/64 versions, if one is not compatible w ff7/7h or not?

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how do i disable? what is ochu and 7h? thanks for your help.
As DLBP said for ochu, disable run in tools section and in 7h you have cheats mod disable running there, wherever you have it checked.

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hey, i really like this mod so far, but am having trouble in aeris's house. i put on auto run when i installed but even though i try walking out, when i get past the bedroom door, something happens and it triggers a run, which triggers aeris and i can't escape. is there a way to quickly turn on and off the autrorun? or am i doing something wrong?

Yeah, disable autorun(both in ochu and 7h), its triggering creacking action always. Even holding circle to walk doesnt work. You can enable it afterwards.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-23 16:52:54 »
Lol it was the textures crashing the game after all, for whatever reason. But OMG those old graphics, i was shocked. Got so used to using updated gfx textures, i forgot how blurry the original was!

Thx guys for helping eliminate probable causes.

Edit: so i got team avalanche gui to work, just copied folders from their zip to mods-textures folder and fonts etc is very beautiful. No letters juming out of boxes.
But theres no invisible boxes no lije there was before, dunno if it was ochu working and ir doesn't now or i got some mod todo it. Note to self - write down what you mod next time.

Anyways guys use team avalanche gui it updates menus a lot. If you cant find it ill upload it and send link, i hope that's, um, legal/allowable?

PS it's NOT 7h iro, just to be clear.

Edit: - received Sense Materia. - "Terrific"
Edit2: Midgar Raid loot expectations vs reality - hilarious

EDIT 3: Bug? - so i got to this part:
-) Red XIII's Lv.4 Limit
Visit Bugenhagen while he's dying to get a Key that unlocks the
Cave of the Gi. Head for the back of the cave.

I cant open gi cave door even though i got gi cave and seraph comb from Bugen, do i have to go to North Crater for option to activate/door to open?

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-23 13:06:10 »
No all mods are through 7h. The only thing I can think of is i have certain graphics in folders copied instead of satsukis gfx mod in iro, so ill try removing it from mods textures folder and see. It wasnt a problem so far afaik.

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Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-04-23 12:52:42 »
Woooooow, that is fantastic, though it would be uneven if all monsters werent like that in the game. It would be a good stuff.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-23 00:44:31 »
well if i disable all mods then 7H gives me message - no mods have been activated. i have to enable at least 1 mod for 7H to launch, thats why i left music, seemed least obvious to cause problem. tried launching ff7.exe directly, same effect. any suggestions?

here are my 7H settings screens maybe the culprit is there? they are in this folder in pics:

thx for the help.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-22 16:23:15 »
ive reached sector 8 during midgar raid mission and game crashes if i try to climb down first ladder. i switched off ochu, turned off all mods save music, same result. Help? here are applog and crash save files:

also first save icon before descending into sector 8 also didnt work, just fyi.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-20 09:52:37 »
Lol yeah the reflect happens 4 times on both sides each, so 9th time it affects enemy if you hit it first with a spell. Dunno if your whole party would be affected by all+cure that way try it,off course aim cure at enemy first so it ends up on you.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-19 08:35:52 »
Dunno onegaminus, havent gotten to disc 3 yet... Hope its not a bug on my game, but an available feature.
i got 2. apocalypse at ancient forest second to end screen, from the chest that says and no one attacked!, i got 1. recently, i think from gelnika...? is that a bug?

also at very last screen of ancient forest thers an unmoving guy(supposedly?), that cant be interacted, was he supposed to be shopkeeper?
i can send screenshot but how do i choose pic from computer?

edit: nvm heres imgur url:

edit: lol, felt guilty to grab loot from gelnika and forest using no battles field option in ochu, so used enemy away and sneak attack+exit and it worked perfectly! funny stuff. even when encountered, cloud just throws sneaky exit and runs away.  8)  :evil:  :mrgreen:

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-19 05:36:06 »
thx onegaminus.

 - I don't know how you could be doing the battle against lucrecia if you only have the sub so far. -

i got no race bred gold chocobo, which i rode 1. time to cave, fought a number of battles, went 2. time after getting sub, got lucrecia battle, to strong atm, left it for later.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-19 03:23:18 »
so im already in sub and dont remember if i missed cids scimitar or is it placed somewhere else? cant chack it, already saved over that game and cant go back?

and where the hell is that student of cids for his l4 break? or is it in disc 3 only? im finished rocket launching searched whole town and nuthin.

forgotten citys path to the altar is also blocked and cant get ther for her l4?

godo also repeats same get thur maurrhia sentence when talked to w yuffie in party and yes i got levi scales.

i only managed to activate vincent fight but am not yet strong enough to beat the bast...bitc...kahem lucrecia.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-18 11:48:45 »
You've said it good man. My sentiments exactly. Btw where is dark and purple cave, im at huge materia quest atm, is it available yet or later?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-17 01:28:03 »
Great, so 1.5 isnt on 7h iro yet i suppose?

Oh and which materia would you suggest to master? Im using double growth equipment mastered most materia at least once, am thinking command and magic counter, hp/mp absorb would be most useful... What about elemental, added cut/effect?

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-16 20:51:16 »
Sega a bug: after ft condor materia battle when party (cid, barret, yuffie) talk to old man they mention seeing cloud and within the convo theres a line from vincent even though hes not in the party. Dont remember h line but can replay if you want?

Also when revisiting church w aeris, she's still in the church talking of fixing the roof and chill. Also i cant get through the passage even though theres red arrow. Suppose that all is normal?
 The first guy past the church screen cant be talked to, and at save point i dont have rank up and check option, i guess it wasnt possible at that game time progress so you programmed save point that way?

Lol Horneos mansion is open! An idea you could make a cross dressing mini game/theatre/competition/comedy w boys n girls there w some kind of reward? Would sure be fun.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-15 18:00:23 »
Hey chief im back from gaeas cliff, giving seph black materia and getting highwind. Im in fort condor and the man says theyve had 5 battles and have 0 gil. Is this normal or did i somehow miss 5 of them??? Ive done immediately every battle i got notified of. If i did will i miss some important reward at end of all battles?

It would really suck if i did and i went through so much effort to do them all.

Oh and theres a bug whenever i go bavk from battles, exit with teleport guy is blocked by invisible barrier and i have to climb up and back down, so i can get out normally.

7th Heaven / Re: New Threat + The Reunion?
« on: 2017-04-14 16:37:51 »
This is the chat. Its just 1-2 pages back from the last one.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-14 16:07:27 »
Lol i asked that already both chief and alyza. No reset option as of yet, but they told me to use ochu to force game over, it works. Untill its done in a better/easier/direct way.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-14 14:13:30 »

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Sorry didnt paste the first time...

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-14 13:51:19 »
Hey chief! I just found this hilarious series of ff7 videos, it would be fun if you could implement it into nt!

7th Heaven / Re: New Threat + The Reunion?
« on: 2017-04-14 08:03:10 »

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7th Heaven / Re: New Threat + The Reunion?
« on: 2017-04-14 06:27:23 »
Go to nt thread, chief just talked about it there.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-13 18:18:42 »
QUOTE: No ETA I'm afraid; I'm just past the Corel Train though.

NT 1.5 will have a completed re-write, but I'll need a break before looking at making a special version with Beacause script in it assuming Dan gives the go-ahead. The eventing between both mods is different so the only safe way to do it would be manually which will take time.

Wow that probably what most of us want, at least i would've wanted that very much, whenever it was finished. I allways wanted to try beacause but i allways ended up plaing nt beacause of new stuff, tactics, harder difficulty etc, compared to just different and improved language, which if i even oalyed would be w invincibility mod, just to read different dialogue.

It would also be with improved difficulty in some areas and enemies,by then i presume. Like in temple, that chest optional enemy was insanely difficult for me w constant fire attack every turn almost whereas wutai pagoda was ridiculously easy if you knew to prepare and even wo it.

Hopefully dan will give you consent and or cooperation on that project!

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