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Messages - jmp434

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1
Team Avalanche / JMP434 Cosmo remake
« on: 2018-12-13 16:47:31 »


I had a desire to model the stone, I must say that I'm pretty crazy on this one, the colors are very difficult to differentiate haha

2
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-12-11 20:58:59 »


Hi everybody,

That's with the arrival of my daughter, I have a little less time to work, but I could make this scene :)

I hope you like it: D

To answer the question, my partner and I liked the name of Linoa, which is ultimately very rare. Moreover, it is part of me, thanks to this game which is ours: D

3
Team Avalanche / Re: Jmp's Field Scenes
« on: 2018-10-12 21:31:59 »
Hi guys, forgive my absence. My daughter "Linoa" is born this October 10 😁

4
Team Avalanche / Re: Jmp's Field Scenes
« on: 2018-09-30 18:00:27 »
Hi all, sorry for my absence, I had to dislodge for 15 days :) Work at home. I'm going back to work. For a short time only because my daughter "Linoa" should point the tip of her nose quickly enough: D

5
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-30 17:58:21 »
The! I love so much! I appreciate the fact that you went on 3ds max. may be just a small flaw easily correctable ... Your soil ends pretty badly in the upper left corner. We see that your platform is square. But otherwise, I have nothing to say, it is sublime :)

6
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-14 05:18:58 »
I use it. But despite everything, there are some mistakes in the scene. Big mistakes even

7
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-13 18:24:20 »
Hello, I will start with a simple question! Apart from developing criticisms what are you trying to do just right? You speak without even looking for evidence to what you tell. If I stopped on the road, it's simply because I work 15 hours a day, the little free time that I have, I devoted it to modeling. I do it for pleasure. This is not my job! So obviously I do several things because I'm doing it for pleasure and not for her to take my head! After thirty rendering without getting to go into the layers of the game it enerves me and I spend something else to free my neurons a little!
Then you say that I did not really want to recruit people .... I have a dozen post on several forums always remain unanswered. So as I said before criticizing, try to really know what it is. Subsequently your comments, are simply a source of demotivation for anyone who reads you because you have never done anything at this level and you talk about this or that while the work you have done on the cuts is not just not good ... So your critics start a little upset ... The last little thing that I have to say is that yes I have to start my first scene with an old computer. Not powerful enough for this job. I changed during and during this change. I lost 3/4 of my work. So yes there is work to complete. The rest of the avalanche team has left all this work because of the obvious lack of people ready to really help. For my part I lack of time and I would miss even more soon being given that my wife must give birth in the days to come .... So yes I have other priority. So it would be nice to try to help rather than criticize all the time. The last scene I produced, I spent only 4 hours of my time. So obviously there are corrections to make.

Yours truly.

8
Team Avalanche / Re: Wall Market HD Scenes - SoulEvan
« on: 2018-09-13 18:05:57 »
Each black face you see in the viewport will not be rendered correctly. This is called the normal face

9
Team Avalanche / Re: Wall Market HD Scenes - SoulEvan
« on: 2018-09-12 18:22:58 »
I would look at it. Attention I see a lot of face in the wrong way.

10
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-08 20:50:27 »
In addition, I lost a lot of files when my hard drive burned.

11
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-08 20:49:11 »
here he has precisely to explain. A music writer can sometimes take a year before releasing an instrument! The inspiration comes and goes.

12
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-08 13:56:32 »




I have little time to work today but, I have already reproduced this :)

13
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-08 12:28:04 »
That's what I said, there is a slight shift that is correctable via photoshop. Yes, I'll take care of it. Then by doing it ourselves we see the problems. I always share the preview and after the mod file, I do it from the beginning. In order to allow me to correct everything. I like to create each environment of the region and then proceed to cut and make my corrections as well, I make a package of the area. What is important to do is to reserve in your site the exact scene that I do so that no one has fun recreat it ^^, as I say mod errors often happen because we get a very pixelated image in the 3D software. So obviously difficult to respect the precise dimmensions, it takes sometimes a dozen rendering on certain complex scene. I am posting a screen of my software to give you an idea of ​​the accuracy that the software gives me on the original background. You will understand then that it is complicated. In addition the original designers have created a lot of inconsistency. Perspective problem sometimes. And here I take jun_w, if you look at the blue light beams on the floor at the entrance to the rooms, it's a light that goes off the wall. Yet in the game, you walk on it completely illogical haha ​​on a lot of place.





Here on the bottom right screen, you see that the pipe has a shift of 1-2 mm

Yet all the rest of the pipes is lined up, as well as every pipe of the stage. The designers have create backgrounds that do not respect the perspective, the only thing possible is to shift the object sometimes 1 mm so that the cuts do not create a hallo shift. But it works and many times. Some scenes work the first time but not all. That's why on each preview rendering we create you can criticize the formatting and this is normal since we must see the problem ourselves and correct it later. It is sometimes discouraging so much it is played on millimeters.


14
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-08 10:58:15 »

15
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-08 08:54:28 »
Hi SoulEvan, I just tested your cut Junpb_1, it is very very very bad! We pass through the objects, the bar has 5 millimeters of space between where it should be, and several other errors for example on the ceiling fan. Do not share without testing, it's nice to try but first you have to test then look that there is no modeling error, because it happens, when we import the background in our software , it is enormously pixelated, which does not allow to work exactly on the measurements, a modeling is reworked. But you have to be able to see the mistakes. Here I have already tested the scene in game and I know that the parts put themselves well, I just have a small shift, that's why I asked Shampignon to work, my camera moved slightly when I worked I did not realize immediately. but the form remains good :)

16
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-08 08:38:47 »
Here I am reworking the smoke, it fits well in the layers, but is a little too fast ^^, I have to relaunch renders during the night because they are very long, so I rework on them tonight :)

17
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-07 05:04:08 »
Okay, I find how to make it into the game, it consists of turning it into 8 bit format. However, I made the smoke too far apart. I will redo an image sequence :)

18
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-07 04:44:11 »
https://drive.google.com/open?id=1iLcB2F_cdJayBkkeHuzJLgFUrcXGlxjJ

Hi, everything is automated and homogeneous with my program :) I already rename the file but I think it is necessary to change the format for it to be accepted.

19
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 20:45:16 »


That's what the smoke will give. I returned to work. I can not share the layers until tomorrow morning ^^

20
Team Avalanche / Re: [HD Remake] Transports - Highwind
« on: 2018-09-06 20:03:08 »
SoulEvan sa does not serve much to answer them. They do not work anymore ... They have been inactive for 3 years and a half ... They have completely abandoned the subject ... It's a shame but good.

21
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 19:26:36 »
I did not finish the cigarette smoke haha

22
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 16:04:12 »


As I said, here is the finished rendering :)
I will proceed to the cutting in order to integrated it into the game: D

23
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 15:53:03 »
It's not as easy to do it as writing it ^^,

the correction is made. I am finishing rendering.

The scene is almost over :)

You also have to know that I can not reproduce exactly the same scene. Then I like to put some of mine in there too: D

24
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-06 09:22:07 »


And here is the rendering practically finished. as I say, I do not like tiling :( So I'm going to rework this one: D

25
Team Avalanche / Re: Jmp's Field Scenes
« on: 2018-09-05 19:44:49 »
Hi Steyner, sorry I do not know these mods. When to others, I announce that I create a topic on each separate place. Simply because this topic becomes interminable in the long run. Here are the links of my first to JUNON!

http://forums.qhimm.com/index.php?topic=18407.0


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