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Messages - jmp434

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51
Hello everyone, being a fan of Final Fantasy 9 especially, I hoped to see its output on PC and the possibility of being able to create it in HD, to redo it in 3D the ideal would be to get the walkmesh, as well as the coordinates camera and each environment to be able to work on it, I am completely null on the mod of FF IX so I wondered if someone had a complete pack to provide me so that I can take care of it? I had already done previously on FF 7 for those who know me :) But FF7 never interest me as much as the 9 and I would like to spend my time on the environment of the 9 which attracts me more and give the opportunity someone to do something :)

Sorry for the bad english, google translation does not speak very well your language.

52
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-11-26 20:51:25 »
This scene does not fit in the layers, I had already seen and highly appreciated, so tested also haha

I will attack a small scene now :)
I miss it a little bit.

53
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-10-24 03:03:40 »
Nice!  :)

54
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-10-23 14:01:12 »
https://drive.google.com/open?id=0B1pXslAsObCDZ1kxdGVBQ0YydHc

Here is the link for the rock in question, I have already done a work on the coordinates of the textures, it will only have to change to enter your layers. Be careful not to triangulate too much, the shapes are seen in the rendering and it does not make good, sometimes by making a copy paste of the rock scaled you get better rendering. Trying to do what it takes to get into your layers, the cameras did not import at home. Here is a rendering of my rock.

As well as the settings made on your maps.



55
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-10-23 12:44:56 »
What software do you work with? For re-encoding :)

56
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-10-20 19:50:25 »
Hi, exellent work, however, I find that the rock does not have a correct finish, it must work with a displacement, if you send me a link with your workflow file, I rework it correctly, a 3ds max workflow folder, if not an obj if you do not work with this one :)

57
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-10-11 17:50:20 »
Attention to the layer of the library.

58
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-21 16:58:18 »
Just texture

59
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-21 15:25:36 »
3D ressource is textures mega pack, 16 GB

60
FAQs and Tutorials / Re: [FF7] Tuto 3D scene creation
« on: 2017-09-21 12:56:47 »


Here is the torrent, with textures for those wanting to learn.

https://drive.google.com/open?id=0B1pXslAsObCDVE5PT0VwN05uS1E

61
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2017-09-21 12:55:27 »


Here is the torrent, with textures for those wanting to learn.

https://drive.google.com/open?id=0B1pXslAsObCDVE5PT0VwN05uS1E

62
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-21 12:54:20 »

Here is the torrent, with textures for those wanting to learn.

https://drive.google.com/open?id=0B1pXslAsObCDVE5PT0VwN05uS1E


63
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-21 12:52:43 »
Hello!
These are only textures that make the wood so, only the floor has been patterned with zbrush to give it a more user shape, but the texture remains of the texture with good bump setting etc. All my textures are working with the torrent that I have given you. To create the normal map I use "Crazy Bump" which gives me occlusion, bump, displacement and specular map. It is also possible to work the contrast etc. of the complete texture :)

64
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-20 13:54:41 »


Hum  ;D ::)

65
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2017-09-14 02:41:52 »
Use the building of the middle for example, but this one is already in court :)


66
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2017-09-05 20:27:55 »
For lack of time, I took care of a battle scene a little more quickly. Full HD texture repainted on the original textures to create something identical. What do you think?



EDIT:

Original battle scène

67
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-04 06:54:09 »
Hi, try to work a bit with a dirt for your textures, it smeared a little your texture. Then the ground and stone effect lack of relief, I would add a Normal Bump. Otherwise exellent work. I would like to recover time to work :(

68
Graphical Modding / Re: Final Fantasy 9 camera
« on: 2017-06-10 23:04:29 »
Photo mathing :)

69
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2017-05-09 12:54:17 »
No, and that bothers me.
There is a guy who posted in the post of the avalanche team but without too much news.

70
Team Avalanche / Re: I'd like to contribute to the project
« on: 2017-04-25 08:45:03 »
Hi, the problem of working on fields in 3D, is that there is a lot of dimmension to respect and being given the cleanliness of our fields, we realize a lot of inconsistency in this game. I have a lot of scene in suspension because I do not have time, I work enormously at this time and if I have 1h for me per day is huge.

For once, I have 3 weeks quiet, so I will try to work a bit during this time, we could exchange some document, advice and others to work together!

There is access to my facebook in my profile for an instant messenger. I'm waiting for your answer!

Here are some of my renderings. (I work today on 3ds max after starting on Sketchup accompanied by Thea Render, but it lacks possibility)














There are others, but I can not post everything here, my topic gathers all my work, go for a walk and you will see my progress.
http://forums.qhimm.com/index.php?topic=16748.0


71
Team Avalanche / Re: I'd like to contribute to the project
« on: 2017-04-06 18:54:20 »
I will be back soon, some problems IRL.

72
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-02-04 12:51:38 »
The inner wall with a Unwrap will have a different texture and will give a different look or simply detach the inner wall for texture has by basic texture, no?

73
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2017-01-30 00:27:50 »
You work great! You amaze me, are you a graphic designer? Do you work at the original map scale?
Think you remake the world?
An open world would be great ^^
I would like to do the same for 7
But I do not understand absolutely nothing a Unity :(

74
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2017-01-28 20:00:23 »
And where do you think I can find help?

75
Announcements and site development / Re: Forum upgrade
« on: 2017-01-26 14:57:35 »
When I talk about banner, it is giving the possibility to create a presentation below its post I show you on ff7.fr what I did. It would be interesting for modders to do this kind of thing.

After yes a banner specific to the site of qhimm would be welcome also, I counted that in the "theme" of the site

http://ff7.fr/forum/index.php?page=affprofil&id=2690

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