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Messages - faulked

Pages: [1] 2
1
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-04-02 21:43:12 »
Amazing work dude. From what I remember you'll have a handful of images to do for these scenes.
Door Open, Door Closed, Hanging handles positions 1,2 and 3. Lights that fly past the windows.
There's a whole bunch. And for every screen too.

Thanks. If you look at the raw layers file I uploaded, you'll see I rendered all the animations for tin_1. But there's a couple problems with the layering in game unfortunately. Still need to figure out a solution for that. *sigh* doing these fields will take a bit of effort it seems.

2
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-04-01 07:45:41 »
tin_1 is now in game, just has some minor issues with the layering. Welcome to any suggestions for fixing that.



Game files

Raw layers

3
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-29 13:50:28 »
Very beautifull Faulked ! I like these !

To import them in game, I'll need several animations layers : for the doors, the hanging handles... Check all the layers with Palmer, you'll have a lot of work XD ! But in the end, it will snap !

Good job dude

Thanks dude. Yes, I exported the layers from Palmer. I'll let you know when the layers for at least one of the BGs are ready. Appreciate your assistance with the game import as usual. Thanks. :D

4
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-27 23:59:27 »
super faulked. you and jusete you should formed a team ^^

Good idea. We actually already cooperate on a somewhat low-key basis. Although remaking fields is a bit of a solitary effort.

The good news is I just finished rendering tin_3:



Google Docs Link


The fields still need the animations layers and probably some small adjustments to get them ready for the game import of course.

On that note, are they basically already a team? Do all "Team Avalanche" fields get placed into the "Team Avalanche Fields" in the Miscellaneous compilation?... The old Avalanches, Project Edge and these as well? Is that how that works?

I believe Jusette and Shampignon maintain the Team Avalanche files (packing the new fields, etc). They can probably best answer that question. :)

5
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-26 19:14:41 »
Glad you guys like how it's turning out. :)

Here's tin_1:



Google docs

6
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-25 09:05:04 »
Dude

Hey Tsuna. What's up dude. :D

How's Tsunamods coming along?

That is awesome. I remember trying to do this scene. I had the geometry down but i cant do textures at all

Texturing is a bit of a bottleneck, heh. It's very time consuming. Did you ever finish any of the fields? I wouldn't mind taking a look at the ones you made. :)

Wooo Looks perfect. The texture work is impressive, Well done . Now you only have to move the camera alb and you will have 3 or 4 more scenes. ;D

Thanks! I view this as a bit of a long term project for myself (making all the train areas). But you're exactly right, I can use my work on tin_2 to make several fields, which is great. :D

Here's a look at rootmap:



Google docs

Still needs the other layers for the screen animation, but it's a start. :)

7
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-24 19:02:49 »
Started work on a new area. Here's my remake of tin_2:



Google docs

8
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2020-03-07 01:05:41 »
Nice work !

Jusete already sent me the picture, so the slicing is done. I just have to test in game before sharing it  ;)

Appreciate you slicing it. Can't wait to test it in game. Thanks. :D

9
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2020-03-05 19:38:32 »
Jusette nudged me to finish nrthmk (didn't match up with the OG). Here's the finished BG. :)


10
Completely unrelated / Remaking Midgar in Fallout 4
« on: 2020-01-13 02:35:21 »
Just wanted to share a project I've been tinkering with. Would love any feedback or suggestions.

https://www.youtube.com/watch?v=mowc04zvKxk

The goal is to reimagine Midgar in Fallout 4, along with making quests and things to do in the city. Not much more specific of a plan than that at the moment, heh.

The good thing with using Fallout 4 is that most of the stock assets can be repurposed for this type of mod.

And if anyone has experience with Fallout 4's creation kit and is interested in working on Midgar (whether it's doing quests, level building, whatever you want) I can share a link to our discord server. There are two other modders besides myself doing some areas in the city.

11
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-10-13 01:13:29 »
It's great. Love the detail. :D

12
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2019-03-15 20:28:37 »
Have you seen on the Jusete Topic that the 2 screens "southmk" were available, and that I have remade the video for the explosion of the robot and the bridge ?

Yes! Tsuna linked me to that. You did an amazing job man, love how you did the animation of the bridge exploding. It looks perfect. Also the way you put textures on md0 looks cool as hell. Thanks dude. :D


13
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2019-03-13 18:55:46 »
Tsunamix and I have been collaborating on remaking the southmk2 movie.

Tsuna is doing the character animations and the camera setup while I've been tinkering with the explosion.

Here's a look what we have so far: https://youtu.be/GRu48k_FIMk


14
Team Avalanche / Re: JMP434 Cosmo remake
« on: 2018-12-20 07:42:16 »
Hey, nice start! Can't wait to see more, Cosmo Canyon is a cool area.  :D

15
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2018-11-20 12:48:45 »
Love how that reactor looks.  Awesome work guys. :D

16
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-11-20 12:35:43 »
Here's the layer for the damaged bridge, hopefully somoene with skills can get this in game. *squints at Tsunamix/Shampignon*  :D



Version with transparency:





17
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-11-04 10:24:00 »
Thanks Tsuna, appreciate you slicing the other two BGs! I'll see what I can do about the missing layer.  :D

18
This is great work. Never heard Star Fox 64 sound as good! Could you possibly do Ogre Battle 64? I'd loved to hear it in HQ too.  ;D

Another question. Would it be feasible to apply this same technique to GBA games? All the GBA soundtracks are spoiled by the compressed samples which causes hissing. To hear GBA music in HQ would be remarkable.

19
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-10-16 19:27:34 »
If you could cut them, that would be great.  :D That step always gives me trouble, lol.

southmk1 is ready for slicing if you'd like to do that one.

20
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-10-16 03:30:37 »
Thanks guys. Glad you like how it's turning out.  :D

I really like your texture work, what did you use? Substance painter?

Mostly just Blender and Photoshop. I've been making heavy use of Blender's texture nodes to make procedural textures, which I imagine is similar to how Substance Painter works.

Here's southmk2:


All that's left now is to tweak things and add more detail.

21
Team Avalanche / Faulked's backgrounds
« on: 2018-10-15 16:32:04 »
Hey guys. I've been spending some time working on a new field. Let me know what you think.  :)

This is a remake of southmk1.


edit: An XL version with properly positioned church: https://drive.google.com/open?id=1MCGLwuxbU-5XyzkVOR2-DcopvvD_DQ9_

There are two more fields featuring this area that I'll work on now that I have the base geometry in place.

nrthmk finished bg:
https://drive.google.com/open?id=1pSqL9EZybW8-8CILRzFqC6okl9OQfP9S


SoulEvan sliced southmk1 (thanks!): https://drive.google.com/open?id=1wwjEJ388-fgz-CjygDJRnDTLI3ioM1hR

25
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2018-02-19 17:20:06 »
Wow.  :D

Nice work! Love the texture detail. What program are you using to render with, if you don't mind me asking?

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