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Messages - faulked

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Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-11-20 12:35:43 »
Here's the layer for the damaged bridge, hopefully somoene with skills can get this in game. *squints at Tsunamix/Shampignon*  :D

Version with transparency:

Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-11-04 10:24:00 »
Thanks Tsuna, appreciate you slicing the other two BGs! I'll see what I can do about the missing layer.  :D

This is great work. Never heard Star Fox 64 sound as good! Could you possibly do Ogre Battle 64? I'd loved to hear it in HQ too.  ;D

Another question. Would it be feasible to apply this same technique to GBA games? All the GBA soundtracks are spoiled by the compressed samples which causes hissing. To hear GBA music in HQ would be remarkable.

Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-10-16 19:27:34 »
If you could cut them, that would be great.  :D That step always gives me trouble, lol.

southmk1 is ready for slicing if you'd like to do that one.

Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-10-16 03:30:37 »
Thanks guys. Glad you like how it's turning out.  :D

I really like your texture work, what did you use? Substance painter?

Mostly just Blender and Photoshop. I've been making heavy use of Blender's texture nodes to make procedural textures, which I imagine is similar to how Substance Painter works.

Here's southmk2:

All that's left now is to tweak things and add more detail.

Team Avalanche / Faulked's backgrounds
« on: 2018-10-15 16:32:04 »
Hey guys. I've been spending some time working on a new field. Let me know what you think.  :)

This is a remake of southmk1.

edit: An XL version with properly positioned church:

There are two more fields featuring this area that I'll work on now that I have the base geometry in place.

nrthmk finished bg:

SoulEvan sliced southmk1 (thanks!):

Team Avalanche / Re: Jusete´s field scenes
« on: 2018-02-19 17:20:06 »
Wow.  :D

Nice work! Love the texture detail. What program are you using to render with, if you don't mind me asking?

Team Avalanche / Re: Remaking MD0 - Shinra Tower
« on: 2018-02-12 13:07:51 »
Here's a less corroded version. Shinra's Corporate Headquarters probably isn't surrounded by rusted junk.  :D

Team Avalanche / Re: Remaking MD0 - Shinra Tower
« on: 2018-02-12 12:04:58 »
Thanks jusete! Your own BGs inspired me to continue, they look awesome :)

So I've been experimenting with textures and materials to help me improve md0. Made a simple pipe section to give me some ideas how to proceed.

Team Avalanche / Re: Remaking MD0 - Shinra Tower
« on: 2018-02-11 07:43:35 »
Thanks, cmh175. Great suggestions. It does look a bit too clean and the surfaces lack detail. Wasn't going for an entirely realistic look, to be honest. More of an 'anime style' which I think FFVII generally uses. But I'll spend more time detailing the surfaces, hopefully I can improve the overall look. Very time consuming process, unfortunately.

Team Avalanche / Re: Remaking MD0 - Shinra Tower
« on: 2018-02-10 01:37:33 »
Thanks guys. Appreciate the feedback!  :)

I'll try to get it in the game if you think it's ready.

Team Avalanche / Remaking MD0 - Shinra Tower
« on: 2018-02-09 08:51:46 »
Hey guys. I was in a modeling mood again so I decided to try my hand at another background. Probably could be improved in various ways still, tell me what you think.   ;)

Here's another look at the tower:

Thanks to SpooX for his amazing Shinra Tool! I've had a lot of fun with it.

Team Avalanche / Re: Jusete´s field scenes
« on: 2017-10-16 07:37:15 »
That's pretty, jusete. How does it compare with the original?

Damn, Kaldarasha. Your upscale looks amazing. Please make a tutorial how you did that if you have some time.  :D

Where/how did you learn Square deleted the original 3D files for VII-IX, though? I thought it was a rumor.

I think he's wondering how to 'unscramble' the layers Palmer creates. That's a more difficult problem.

Step 1: Export the field file using Makou Reactor. File --> Export the Current Field

Step 2: Open field with palmer

Step 3: Export PNG files

Then you'll have the layers. You'll use the layers palmer exports as your template. Open the layers in photoshop and resize the document to the size of your custom field BG. Then bring your field into the document and use the layers as a template to break up your new BG. Save the new layers as pngs and import them into Palmer.

Here's the tutorial to use Palmer:

I was able to get a new field into the game. What problem are you having?

Team Avalanche / Re: Bombing Mission, first scene
« on: 2017-05-05 01:18:47 »
How do you get your images in game? Without the files. I wanna have a go at this

You need to use Palmer for that. See the stickied thread in this forum.  ;)

Team Avalanche / Re: Bombing Mission, first scene
« on: 2017-04-15 10:34:14 »
Hey, guys. I got my background in the game.

Compared to the original:

Here's the mod files if you wanna try it:

Team Avalanche / Bombing Mission, first scene
« on: 2017-04-14 20:28:44 »
Guess I'll be Team Avalanche until you guys get back to work!

Here's my progress on the first scene:

Would appreciate any advice, I'd like to improve it.

If someone wants to help me get it in FF7, I'd appreciate that too.  :D

Team Avalanche / Re: I'd like to contribute to the project
« on: 2017-04-07 03:19:47 »
I've slowly gone through many of the threads in this forum, following all the progress that has gone on. Sad to see development has come to a halt. Some of the HD scenes here are simply outstanding (Aerith's house is -perfect-). I'm in awe of the skill shown in this project. Hopefully others can pick up where you guys have left off. I'll be tinkering with scenes in the meantime.

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