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Messages - Rikku

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It is possible to use this tool with a game using 7th heaven playing it ??

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-01-28 19:21:30 »
Hi, does the limit requirement change in the  v2.0?

I have the two level 1 limits but it´s been a long time and seems that the level 2 doesn´t appear.

The story changes are AMAZING, i am enjoying A LOT, it´s like playing FF7 for the first time :)

3
And another  question ...

Hoy do you know if enemys are modded???

I remember the first boss Steiner causing death with a single attack but now he doesn`t do it... just a simple attack
But
I have mp+20% on Vivi first mace

4
Is there a way to add some new skills ?
I wanted to add the missing Frog Drop, Thievery and Dragon Crest to Alternate Fantasy (i tried using Hades Workshop) but it didn´t work.

I tried to edit the Free Energy from Zidane (no trance skill) in exchange to Inferno (for a all enemy attack) but didn´t work.

Can someone help me ?

5
Releases / Re: [FF8PC - Steam] Succession Mod (v.1.0)
« on: 2020-11-28 19:02:19 »
I am looking forward to play it :)

@Rikku  Thank you so much!

  In regards to Ragnarok, as I have said before, Succession is compatible with anything that doesn't change the field.fs files. That makes it compatible with almost all graphical mods, and around 85% of Ragnarok.

  I use Ragnarok regularily, and love it, and Succession is compatible with all of the battle related changes, and character/ability changes. But any event related changes (extra battles, quests, item rewards, drawpoints, card locations) are, very sadly, not compatible at this point.
 
  I do, however, plan to soon release a compatibility version of Martial Law. It is a re-balanced version that plays well with Ragnarok. It is the version I currently use.

6
Releases / Re: [FF8PC - Steam] Succession Mod (v.1.0)
« on: 2020-11-28 07:08:08 »
Wow, amazing !! i started following your mod since de first version.

Is it compatible with the Ragnarok mod ?? Maybe another rebalance mod ??

Thank you for your amazing work !! I will try it and i will enjoy it for sure

7
Hi everyone !!

I am wondering if there is a way to make magic no consumible, i mean if you use a magic in battle the numbers don´t go down, in the normal version there is a way but in remastered i don´t know if there is or not.


8
Hi everyone !!

I played the v5.0 in PC and is amazing, congratulation for this amazing mod, i enjoyed it A LOT !!

I have a question, what are the differences between the PC version (v5.1) and the PSX version (v3.2) ??? And is the beatrix recluitable version compatible with the psx version ??

I am thinking on replaying it on a phone emulators so it needs to be the psx version (and i want Beatrix in my party  :P )

Thank you :)

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-07-08 15:43:31 »
Hi everyone !

I am looking forward the 2.0 version of this awesome mod, is there close to be released ?

I was playing the 1.5 version and i stopped in order to wait to the update.
Some time ago i finished the v1.4, was there a increase in difficulty ? I found the 1.5 version harder.

On the other hand, is there any way to have a full controller support or the parcial controller support from steam doen´t allow it?

10
Hi everyone !!

I just saw this and i want to try the FF8 remastered with Ragnarok mod, which sent me to this page

Can this tool work as Roses and Wine, some like altering some things like no consume magic when you cast them ? or maybe have 1 magic the stat effect of 100 ?

Or is this tool different in another way ?

Thanks

11
Hi everyone !!

I´m playing the lionheart mode of the mod and is really awesome, a bit more challenger the the standard version but not a imposible to beat.

I have some questions

1.- Is there a way to use a full controller with the steam version or it is impossible ?
2º.- What are the main differences between the steam version and the remaster version ? I considered buying the remastered version but i don´t know, if the differences aren´t so big i will continue with the 2013 version.
3º.- In the remaster, It is possible to use a way to use a magic without a number down, i mean, a free magic cast way like in the 2013 version can ?

Thank you !!

12
Releases / Re: Final Fantasy VII OVA REMAKE
« on: 2020-04-28 15:37:55 »
Hi everyone !

This mod seems amazing !! is it finished or playable til the end ?

13
Is there any posibility to make Seifer or Edea playable ? Maybe on late disc 3 ?

14
Hi everyone !!!

This mod looks awesome i´m giving a try, congratulations !!!

i have two concerns, the "steam mod" (second link) include the beatrix recruitable? or it is just the base mod ?
And, can you play the mod in other languajes, like Spanish ?

Thanks !! :)

15
This mod is awesome !!!

I´m enjoying it a lot, congatulations :)

But, is there any chance to use it in another language, like spanish? Maybe in the future?

Thanks

16
Hi everyone !

I have one question.

If you open scene1 and use the "patch all" feature, does it patch scene2 and the others? or do you need to use it with every scene ?

When i used it the save buttom cannot be used, does it autosave ?

Thanks all

17
Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2019-12-29 09:44:18 »
Hi everyone !!

I have two suggestion in order to improve the FF8 system. These are two ideas though.

1º) Maybe rethink the magic refine system. I mean, boost the numer of magic and the items location (for example, graves only gives 5 magic, it could be changed to 10 or 20 and give the numer of graves given by enemys or perhaps create concrete shop who just sells this king of items).

2º) For hard purposes, i imagine the game as if you junction a magic then you can´t use it.
With this you need to decide which magic you junction and which magic you left to use it in battle and in the field giving a new level to the junction system and who seems to be justify by the own system.


Thank you all !!

18
This seems soo interesting !!!

But i have one question, for all really !

If you have to associate some magic with GF, in order to only junction (and use maybe, but i want to focus on junction) these magics when certain GF is junstioned, what will be your suggestions?

An example of what i am saying could be, Ifrit only allow you to junction fire, fira and firaga.

Etc...

19
Releases / Re: [FF8PC - Steam] Succession Mod (v.0.5)
« on: 2019-10-12 18:17:59 »
Hi everyone !!!

I just discovered this mod and i want to try it !!! congratulations.

I have two questions.
Is this mod finished yet ? The readme says it last until disk 2.

And, and more important, is this compatible with the RAGNAROK mod ???

It will be awesome if it is possible to complete the game with the two mods
Thanks.

20
Hey, what kind of program do you need to aply this patch ??

It seems so interesting, thank you.

21
Misc. Tools / Re: [FF10] Save Editor - FFXED (2012-07-09)
« on: 2019-07-03 12:18:43 »
Hi everyone !!

It is possible to use it with a Nintendo Switch FFX game ???

Thanks

22
Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2019-06-13 19:49:23 »
Hi everyone !!

I am looking forward to try the full version of this mod but, does anyone know when will be available ?

I enjoyed A LOT the ff7 new threat mod and i´m really really interested in this version.

Thanks

23
Hello, people!

Is it possible to use this editor on Android, or maybe Switch ?

It could be a good thing using Unleashed or Alternate Fantasy (i don´t know which is better) on Android.

Thanks.

24
Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2019-05-02 16:14:17 »
WoW, this looks so cool, but how does it work??

Every magic boost the same amount as your level ?


If you want them based on level, the following patches should do the trick:

Code: [Select]
#HP
963CB = 8A 5C 24 14 90 90 90

#Primary Stats
966E5 = 8A 54 24 1C 90 90 90

#Speed & Luck
96788 = 8A 54 24 1C 90 90 90

#Hit
9688E = 8B 4C 24 04 31 C0 8A 81 B8 01 00 00

#EVA
9691C = 8B 4C 24 04 31 C0 8A 81 B8 01 00 00

#Elemental Attack
969CC = 8B 4C 24 04 31 C0 8A 81 B8 01 00 00

#Elemental Defence
96AA9 = 8B 44 24 04 31 C9 8A 88 B8 01 00 00

#Status Attack
96BBC = 8B 4C 24 04 31 C0 8A 81 B8 01 00 00

#Status Defence
96C98 = 8B 44 24 04 31 C9 8A 88 B8 01 00 00

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-28 14:03:48 »
Glad to hear, this wonderful mod could be running on the Switch.
My concer is about Android. I´m thinking on buy it just for New Threat on my phone but i want to know if this is possible and if it is hard to
make it.

Thanks !!

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