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Messages - Oxymorjohn

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-23 04:28:53 »
I think I got Trine from the optional boss at the end of Nibelheim's mountains, on the screen with the pipes you can slide down.

EDIT: I lied, I did get it from Mt. Nibel but it was from the blue bird that's on the ground.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-22 21:45:28 »
@UpRisen and SegaChief: Since UpRisen mentioned innate abilities and fitting the theme of a character, I actually had some ideas for Cait Sith, Red XIII and Vincent. I know these would be tough to do (or maybe even impossible to do in the case of Vincent), but I really feel like these suit the characters. Spoiler below!

Spoiler: show
Cait Sith:
\\Curiousity Healed the Cat//
When Cait Sith gets a Shout or Dice critical hit, his HP/MP is restored by a damage dependent amount.

HP restored = Damage x0.2
MP restored = Damage x0.01


\\Jack of All Trades//
When Red XIII uses a limit break, all his stats are increased by 1.1x for the duration of the fight, up to a max of 1.2 times.


\\Experiment: Turk//
Each physical attack, Vincent has a 5% chance for his current limit break form to join him in a physical attack that the form can use. Each Magic attack, Vincent has a 5% chance for his current limit break form to join him in a magic attack that the form can use. This does not change Vincent's form; the form simply shows up spectrally then fades away when the attack is done.

When Vincent changes form, reverse this effect. Vincent will join him, instead, using attacks and magic that Vincent knows.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-22 20:58:33 »
Oh, I see. I chose the text in red. I didn't know it was going to kill her. lol.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-22 08:41:41 »
So... I watched some YouTube vids to confirm. Looks like Aerith ain't supposed to die in your mod, but in my game, Cloud laid her to rest in the water and everything. She wasn't revived.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-21 21:14:13 »
Yeah, I should probably deal with them; I'll cut the rewards down.

After running through the Temple itself, I think their threat level is about the same as the bosses in the temple. The birds give about 1.5x the rewards, though.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-21 06:35:30 »
Hey, Sega. Just wanted you to know there's a bit of a cheesey tactic I'm not sure is intentional or not. The giant bird enemies you can fight on the beach near Temple of the Ancients give HUGE xp. I'm talking like, 2-4 levels worth (depending on current level). Considering they only take a couple of minutes to kill, it seems a bit crazy. They are pretty tough to beat, but you can Slow them with Molotovs (edit) and summon Ifrit for Berserk, and take their threat level down quite a bit. I'm fighting them at level ~40ish on disc 1 and getting 2-2.5 levels a fight for less than 5 minutes of work.

EDIT: On top of that, they also give like 16k gil and over 2k AP.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-19 21:09:12 »
Ayyy, thanks.

EDIT: I thought it might be on there and I just didn't notice it. I haven't been using Red. Just checked, no E. Skill on him. Unfortunate. D:

EDIT 2: Hacked it in with BC. Seems to have worked lol. Hopefully it doesn't do anything screwy.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-19 20:44:26 »
I'm kinda freaking out a lil bit thinking I missed the E. Skill Materia(s). I just got the Dune Buggy. lol. Did I screw up?

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-19 00:04:06 »
Quick question: when I check my SP, there's a character at the bottom named "??" with 0/?? SP. Is this intentional? Is it just interacting with another mod such as the Jessie mod in someway? Is it because Sephiroth joins the party for the Nibelheim flashback?

7th Heaven / Re: Halp. Random Encounter issues.
« on: 2017-12-16 20:37:31 »
Update: I figured it out. It seemed to be a load order issue with NT. I moved New Threat up on the list and it's working now. If anyone else is having this problem, fiddle with that in your load order.

7th Heaven / Re: "Check subscriptions now" doesn't work
« on: 2017-12-15 16:31:56 »
I had this problem, too, because I overlooked something vital. Go to your settings and put this entire link in the "Subscriptions" box: iros://Url/http$

After that, try to Check Subs again / use the "Search" button in the Catalog tab.

That's the link it uses to draw the mod list and info from the server.

7th Heaven / Halp. Random Encounter issues.
« on: 2017-12-15 16:26:07 »
Soooo I installed the mods following the steps. The game looks better than ever! And I love how some of these add new content. I also installed New Threat.

I've noticed, though, sometimes the battle screen pseudo-freezes at the main beginning of the battle. The music plays and if there is a timer counting down, the timer continues, but the only way to fix it is restarting the game, losing progress.

On a similar note, sometimes enemies that don't belong in that area are showing up. I.E., a Tonberry showing up in Midgar Reactor.

I've had to reload and beat the first boss like 4 times because random battles keep glitching out for meh. Any suggestions? Would love to play the game through with these new refreshing mods.

(Gonna add some tags in case someone ever Googles this issue and can maybe find this topic for help in the future: FF7 Final Fantasy VII 7 7thHeaven 7th Heaven 7H NT mod Wrong enemies Incorrect Enemies Wrong Encounters Incorrect Encounters Where They Shouldn't Be)

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