It's not related to the compressed texture disk cache, it's the limited RAM cache in 0.8b and newer which is causing trouble. (0.7.11b had an unlimited RAM cache which caused the game to crash instead)
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uniform sampler2D y_tex;
uniform sampler2D u_tex;
uniform sampler2D v_tex;
uniform bool full_range;
const mat3 mpeg_rgb_transform = mat3(
1.164, 1.164, 1.164,
0.0, -0.392, 2.017,
1.596, -0.813, 0.0
const mat3 jpeg_rgb_transform = mat3(
1.0, 1.0, 1.0,
0.0, -0.343, 1.765,
1.4, -0.711, 0.0
float y = texture2D(y_tex, gl_TexCoord.st).x;
float u = texture2D(u_tex, gl_TexCoord.st).x - 0.5;
float v = texture2D(v_tex, gl_TexCoord.st).x - 0.5;
vec3 yuv_color = vec3(y, u, v);
if(full_range) rgba_color = vec4(jpeg_rgb_transform * yuv_color, 1.0);
yuv_color.x = yuv_color.x - (1.0 / 16.0);
rgba_color = vec4(mpeg_rgb_transform * yuv_color, 1.0);
gl_FragColor = rgba_color;
Is it possible to add a fake fullscreen mode? In window mode the vsync works perfectly with my nvidia card. I find a program which removes the borders of the window.
But I got a problem when using Knigths of the round:Code: [Select]
deffered draw queue overflowThe summon is a bit glitched after this.
Thanks for the new version of your driver Aali. Just got around to testing it and it seems to be working (after updating to the latest Nvidia beta driver from 327.23 which doesn't work right with your latest driver, on the old version all i got is a white screen when loading FF7). only problem i am having with FF8 so far is my controller doesn't work (works fine without the driver and with old version), i am using a official 360 Controller, i tried official driver and the XBCD driver, both have the same problem and just don't seem to work in-game when using this latest driver.
I also keep getting an error where ff8 says "failure to compress textures" while I'm using any menu - and in my APP.LOG, I have about 25 instances of failure to compress textures.
I am using SeeD mods, which is probably why but I don't know if it's supposed to compress the menu textures. And for some reason, I can't disable those popups. I will try again without the mods folder enabled and see what happens.
Here is another bug:
Textures, which should be semi-transparent are non-transparent now. It also effects the balloons in the snowboard-minigame and the round-map in the Chocoborace.
Is it possible to include a feature like in the Steam version that FFVIII can read the videos from the mod folder? I'm making a video mod for the Steam release with dubbed FMVs and I'd love to replace them. Since that's not possible with the old exe yet and the game reads the .PAK file from the image drive. I was wondering if this was possible to be included in the next driver version. Thanks!!!
Mmmm... But is blending explicitely turned off in real-time or is there some sort of flag in the file that specifies it should be diabled?