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Messages - Tyler_Wu

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FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-10-15 17:52:23 »
I just wanted to say i love the new format,     only thing that i can suggest would be making the list of weapons and armour and such appear in the order they are supposed to be found in the game.

right now for example in the list, force stealer is listed way down the list but when playing the game you find or can buy the force stealer soon after you get the hardedge

FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-10-12 03:18:05 »
you can go up to 30 000 dmg and HP i thought, using dziugos patch?

Archive / Re: Changing the prices of things in shops
« on: 2008-10-12 03:15:07 »
That's awesome, i wouldn't even be able to memorize how to use a hex editor.

I think Gjoerulvs had changed the prices that mastered materia sell for, but i dunno about that other stuff you mentioned like changing the prices of things in shops.

FF7 Tools / Wall Market, FFVII KERNEL.BIN editor
« on: 2008-10-10 18:05:11 »
Awesome! This could really make things interesting. Thanks for sharing!

Releases / gjoerulv's "Hardcore" mod
« on: 2008-10-05 16:35:09 »
to be honest i just used a save editor to give myself omnislash and final attack as soon as i started disc 3.   BUT only because the battle arena was just simply not possible, for me at least

Releases / gjoerulv's "Hardcore" mod
« on: 2008-10-03 21:26:52 »
so i finally got to the boss guarding the typhon summon materia.  he looks awesome (black version of materia keeper for those that dont know)  and i thought he was perfect difficulty level, he was a nice challenge  (unlike ultima weapon)

i also killed the boss that guards the quadra magic materia, pretty cool.

i wanted to know in what order should i get the mime, quadra, and hp/mp switch materias.  like when are they first supposed to be defeated storyline wise.   

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-24 11:33:30 »
thanks for the info gjoerulvs,  sorry for my incompetence i shouldve been able to figure out that ???? enemy skill strategy on my own.  anyways main reason i posted just now is because i wanted to add in my opinion on might guard.   i think it should stay at 80mp.  like you said it has really great affects AND it only costs one materia slot.

Releases / Re: FF7 - Reasonable difficulty mod[1.1]
« on: 2008-09-24 07:33:46 »
that has to be a bad install or something because i played hays mod up until kalm and it was fine

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-24 05:15:01 »
gjoerulvs  can you tell me whats up with those triangular prism monsters right before jenova death in the whirlwind maze?   they like have some conversation in some language that i dont know. but anyways  my team gets killed whenever i attack them, like insta death... except it kills them even if they are immune to death.  and everything does zero dmg to them with the exception of limit breaks and phys attacks,  it says they are weak to holy but alexander does zero dmg.

im just wondering how to beat them because it doesnt seem possible altho i havent tried death sentence or pertrifying them yet.,  and do they give you an item or a decent amount of exp or ap when defeated?

i also wanted to know where i can find the angel whisper enemy skill. my strategy guide says they (the humanish looking women) are in the crater but it seems like you moved or removed them because i cant find them anywhere in the crater or whirlwind maze.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-22 21:34:30 »
yea the kujata bosses were definitely harder than jenova life,  i actually  just went and killed jenova life first because the kjata bosses were giving me a lot of trouble.    that 3500 ap was a big help.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-22 14:41:49 »
yea i replaced the scene and kernel with your updated files from sept 21.

sometime today tho ill go on my other comp and double check for you tho,  make sure it actually is the updated kernel.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-22 11:24:30 »
ive tried out some of the early to mid game again.

-materia keeper seems perfect now with his newly buffed trine, 

- godo seems perfect too now however i should mention, yuffie was level 35 when i did it. not sure if you would consider that overleveled or not. she also had biaga because i did the quest right before going to the crater and snowfields and such.  i waited until then because yuffie was really weak when i first got the tiny bronco as she wasnt part of my main party and didnt have any good limit breaks.

-right before i was about to enter mt nibel i turned around and went after the midgar zolom to attain beta enemy skill.  it was very hard but eventually i pulled it off, seems good to me.

- luck plus materia is still screwy.   when its mastered it sells for 1million 50 thousand gil.  and it masters at about 9500 ap for me at least.  it was at like 9380 ap total or something like that then i got into a battle in the wutai area,  after the battle it was mastered.

- kujata summon guardian bosses are still a bit too hard i think,  i think if levant was just a tiny bit weaker then everything would be cool (when hes left alone he is pretty hard).  his two sidekicks seem fine to me.

- deathblow materia,   i think you should take a look at it,  in my opinion it takes very little ap to master AND when it is mastered it sells for way too much gil.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-19 20:14:59 »
gjoerulv's  i tried the soldiers a few more times (i downloaded the new kernel and scene)  and eventually i figured out the proper strategy,  mini, and sleep, and berserk... so the battle was still hard but not anything too crazy.

i was wondering what kind of changes you made to them in the new files,  maybe they werent overpowered before... maybe its just cuz i hadnt figured out the proper strategy yet, something to think about.

i tried hojo once too,  and his last form killed me eventually,  that comet counter is pretty cool.  i think i could defeat hojo if i try a few more times,  try out some different strategies.  he seems pretty hard but not overpowered or anything.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-17 12:13:18 »
ill try your advice.

i should have time to play today so when i get to hojo ill let you know if i crash.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-17 11:24:57 »
im gonna have to take back what i said about reno and rude being extremely hard on the gelninka.

it took about 8 gameovers but eventually i found out that reno is easily taken out of the fight but just casting stop on him. after this is done the battle isnt too hard, just about right i think.

now as for the trio of turks in sector 8 midgar. i think they should be buffed considerably, i beat them my first try and they didnt even get any of my characters into critical condition. elenas fire attack does like 1200 dmg or something like that lol.

even easier was the proud clod. he seemed exactly the same as vanilla ff7 except maybe more hp?  i dunno but his knee bend and his beam cannon both do less than 2000 dmg.  this boss i could of just held the x button down the whole time and won with one person casting comet 2,one person casting ultima and another casting curaga.  just like that over and over.  of course i did slow him and did cast haste on all my chars but still.

after that i got to that trio of soldiers, locke and whoever, right before hojo.      they slaughter me in like 3 turns,  even if i leveled for an hour i would still get mangled by these guys.  i really think they need to be looked at,  along with these same 3 soldiers back when you fight them on the runaway train.   maybe they are weak to paralyze or sleep and i just havent noticed yet? i dunno, im sure you will tell me if im just being dumb.

so in summary please make this list of bosses harder or at least take a look at them to see if there is anything you might like to change.

- the 3 turks in sector 8
- carry armour
- proud clod (this guy is one of the top 3 easiest bosses in the game along with palmer)
- rude at rocket town
- maybe the birds guarding phoenix (can easily use stop on all of them... easy win)

i also wanted to ask about a couple weapons,  tifas premium heart has an attack of only 48or something like that but the real problem is that it does crap dmg unless tifas limit break meter is mostly full. any way you can change that?   and yuffies conformer only has an attack of 15?!? thats no ultimate weapon! altho i guess if the conformer had high attack like vannila ff7 it would be unfair because of the whol full dmg when using morph thing.

i liked the monsters in sector 8 and the gelninka plane too.  the behemoth in sector 8 was fun to fight with.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-16 20:11:09 »
runaway train-  i tried this quest 6 times.  every single time i would  kill everything until i got to that trio of soldiers, they would completely slaughter me with ease every single time AND it didnt help that i only had 2 or 3 minutes left on the clock by the time i got to them. so eventually i just killed everything up to those trio of soldiers then i would let the time run out on purpose because there is no way i would be getting past the soldiers.

i was just about to come in here and say the phoenix bosses were way too easy  but then i saw archus post so maybe i was just lucky i guessÉ

i just kept casting stop-all  so all of the red birds were stopped the entire fight cuz i just kept recasting it.  then my other two characters would just spam  comet 2  and and freeze.  i think they should all be immune to to stop  or maybe just make it so stop has a smaller chance of succeeding.  because stop made this battle so easy i seriously could of just held the x button down   (im playing with a playstation controller hooked up to it)  the entire fight.

carry armor was also quite easy,  not one of my chars died once,   i think his lapis laser should be waaaaay stronger and then that would probably be good enough. maybe speed him up a tiny bit as well.

rude at rocket town- two turns and it was over,  just casted comet 2 twice and maybe one of the contain spells and that was it,  nuff said.  kinda pissed me off because i accidently killed him before i could steal the ziedrich. 

gelninka rude and reno-  is this battle meant to be done right before you go to midgar to fight hojo and the turks, proud clodÉ        because i just killed diamond weapon  and i cannot kill rude and reno, its freaken hard i actually gave up. and it would be even harder if i was using up turns trying to steal the tough ring and zeidrich from them!

diamond weapon-  i really liked this battle, i thought it was great,  he even gave me 35000 exp AND 35000 AP too.  if you plan on changing diamond weapon in any way i would suggest just making him a tiny bit faster.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-14 20:43:39 »
i finally got to schizo and he wasnt really all that hard once i gave one person a ice ring, one a fire ring,  and all 3 of them a dragon armlet.  just need to make sure they have enough hp to survive the quake3 spell and thats all there is to worry about really.

the gold dragon that guards the neo bahamut materia was so hard that i had to level a bit.  went up 4 levels.  then i tried gold dragon 3 more times and managed to win. was pretty hard.

ive tried jenova death 4 times now,  ill try a couple more times.  two of my hp plus materia only need about 600 more ap to level up so maybe ill go do that then ill try jenova again.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-13 01:54:49 »

And Lost Number kinda sucks if you can't beat him the 1st time around. In my opinion at least. 'Cause then you must wait to get Vincent. You could make another way to get the key and save Lost Number for the Cosmo Memory though. But to be honest that sounds kinda stupid considering Hojo's note.

i completely agree with you on lost number.   

about palmer,  yea i dont think he should be hard either,  he is a joke, and he should stay a joke lol.     i do kinda like the idea of adding a little bit of security (one or two soldiers to help palmer out)

new feedback

- i noticed that lord godo (the top of the pagoda in wutai) gives 5000 ap!!    i like that, BUT i found him to be a bit too easy if you come well prepared with  regen, mighty guard, biaga, and having the elemental-gravity combo in your armour hes not much of a challenge. 

- i loved the jenova battle right after aeris dies,  it was intense, i was all wide awake and on my toes the whole time, took me 4 tries to beat that boss.  it was a lot of fun.  i think that boss battle is perfect. its the most fun ive had out of all battles so far in this mod.  now i should mention i had the water ring but i wasnt using the aurora armlet OR the adaman bangle so that mightve made a difference in difficulty.

- kjata summon materia...   i cannot beat these 3 bosses,  im like level 50 now and have curaga, white wind, mighty guard, comet, etc etc.  and i still cant beat them.   i think i just havent figured out a good strategy yet,  i havent tried psn or demi or parlalyze confuse so maybe ill have to try those next time.

mecha soldier in cosmo canyon,   still cant kill him before he knocks everyone out, even with casting slow on him and haste on me.   i did steal a couple turbo ethers off him tho, is that the only real reason to fight him?

bug?   i just got hyper jump limit break for cid.   i tried it on those bosses that guard kjata summon materia.     it crashes the game everytime! lol
maybe it has something to do with hyper jump having a chance at causing the status death?

im going to the great glacier and all that tomorrow,  ill let you know what i think of all that.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-10 20:26:32 »
ok thanks! It's still too easy huh? The trio returns yes! And to be honest I though that Chocobo would be easy. hmmm... must have miscalculated lol.

I didn't think it's that hard in the gi cave either. And I may have forgotten to make the other fights with the Turks harder. Sadly I haven't much time these days to update (as always lol).

whoops, just checked. The chocobo wasn't supposed to have that much hp. And it wasn't supposed to immune to paralyze either. Feel free to fix it with Hojo. Thanks for the feedback. Keep it coming!


The gi cave, yea i thought it was a little too easy other than the gi nattak boss, he was good.     i just got the tiny bronco and i still cant defeat that big mecha robot soldier thing outside of cosmo canyon, he always uses megaton punch and i get game over before i can kill him,   i just thought i should bring that up because i have no idea when you wanted him to be beatable.       

one question,  are you able to change or edit the reward for looking at all the turtle paradise posters?  i was just wondering, cuz i think it would be a good idea to increase the reward a little.       maybe 2 of each source instead of one.  i dunno its probably not even possible to change it lol

im not trying to be pushy or anything but here is my opinion on some of the bosses so far,

- materia keeper in the nibel cave is too weak,   at least his trine anyways.

- palmer was a joke,  i killed him before he could even get any of my chars into critical condition.  i think that at the very least his HP should be buffed.  i dont think palmer should be too hard or anything but i shouldnt just be able to walk thru him either.

- im too scared to try the wutai quests yet,  without any materia i would be pretty weak, so i think im gonna wait a bit before i try it out. 

right now it seems like the boss that guards the titan materia is stronger/harder than the materia keeper and the gi nattak  and the lost number too.   im not sure if thats how you intended everything, i just thought i would mention it.

id like to hear others opinions of the bosses and other stuff i mentioned, i know theres some that have played as far or further than me in this mod

last thing i wanted to say,  im loving this game so much right now, i loved ff7 vanilla but now its the same thing but an actual challenge and its balanced, it makes me wonder how much more popular ff7 wouldve been if it had a normal mode and then a hard mode that was the same as your mod,  haha i wish.  gjoerulv you did an even better job than i had hoped, i love  how sometimes ill get gameover and have to try again with a different approach/strategy. its a whole different game compared to if you would of just simply buffed all the stats of everything.

i tried to keep this whole msg short so i wouldnt waste your time, lol im sorry i get carried away sometimes when im really into something.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-09 17:12:03 »
So i just got to cosmo canyon.  i havent had any real problems,  i had to level a bit to defeat the jenova on the boat  and i had to level a bit to beat that crazy monster guarding the titan materia

in my opinion bottomswell should be a little tougher as well as reno and rude when you find them in gongaga (some of the random encounters in gongaga are harder than they are)

when is the silver chocobo supposed to be killed?  there is no way in hell i could beat him when i first encountered him thats for sure.

question for ya,  does that trio of 1rst class soldiers ever come back in the game? the ones from the shinra tower? i thought they were interesting, i just wish i had a better chance of stealing, i couldnt get any of their items.

this patch combined with saints high res patch  makes the game look amazing.

with the high res you notice so many little details in backgrounds and such you wouldnt notice with the psx version and its awesome when all the chars are battle models rather than those stupid lego block things from the original.   it really makes me feel like im in the game, a lot better than vanilla ff7 at least.

 then on top of that you could always install gjoerulvs balance/difficulty mod and that 9999 limit breaker patch too.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-03 03:22:50 »
Seems great so far. guard scorpion and air buster actually required multiple tries and some real strategy.

Thank you for putting a very new and refreshing spin on this game. I'm loving it so far,  I'm just about to climb up that wall to get to the shinra company headquarters or whatever its called.

problems with vista? ive never had any problems and i didnt install anything other than what came on this discs at first.   eventually i added some things like the phoenix patch and whatever.

Releases / gjoerulv's "Hardcore" mod
« on: 2008-08-29 02:54:20 »
gjoerulv's you have made me so incredibly happy now that i can play this. ive been going crazy trying to keep myself busy waiting, creating maps for heroes 3 complete and such. lol its good that my last map was finished last night. cuz i wont be spending much time on it now that i can play your mod!!!!


General Discussion / Re: Favourite FF game in the series?
« on: 2008-08-15 16:40:30 »
it was only hard if you didnt spend your liscence points on getting your limit breaks asap.  yea i forget the ff12 name for them.

i thought 12 was good, just too much running back and forth, it was tedious, and way too many of those marks to hunt, should of only had half the amount in my opinion.

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