Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sithlord48

Pages: [1] 2 3 ... 62
1
FF7 Tools / png2dds script
« on: 2020-05-15 03:06:57 »
Hey all. I wrote this little script for users on linux or mac os who want to convert png2dds files.

1. Install imagemagick from your package manager
2. Save this a png2dds.sh
Code: [Select]
for D in `find . -type d`
do
    for file in "$D"/*.png
    do
        if [ "$file" != "./*.png" ]; then
            convert $file "$(echo $D | cut -c3-)/$(basename "$file" .png).dds"
        fi
    done
done
run with png2dds.sh it will convert every png file from this folder recursively into a dds file with the same name in the same path as the png file.

To remove png files after the script is done
Code: [Select]
find . -name *.png -delete

2
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-05-09 13:48:45 »
Oh my bad the southmk2 does have the broken bridge .
Keep up the good work :D

3
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-05-09 12:19:35 »
Great work . I've been looking thru the thread and there are some links missing
Do you have links for ?

Finished Southmk2 (with broken bridge)
tin_2
tin_3

4
You can't just modify, link or use GPL libs as plugins and not release your code that is a VIOLATION of the GPL.  This is why there is a GPL and LGPL the LGPL you allow others to link or load. With things under the GPL if you link (and you clearly do even if you think you don't the binary doesn't lie!). or use the GPL lib as a plugin. (and you do this too) You have to comply with the licensing. IMHO Part of the problem is you don't understand or wont admit you are wrong in this case. Even if not linking your still in violation as your proprietary application is loading GPL plugins. (see the link below)

https://www.gnu.org/licenses/gpl-faq.en.html#NFUseGPLPlugins


5
Troubleshooting / Re: How to back up save files?
« on: 2020-05-05 12:16:02 »
Find your saves and copy them some where else. Where are your saves? depends on the version of the game your playing and how

https://sourceforge.net/p/blackchocobo/wiki/FAQ/#pc-saves

6
Not what I expected in today's episode of DLPB
 

7
Good to see you got it sorted out.

8
Does it or does it not link Aali.dll ? cause i can see it a ref to it at 0x7c988  "41616c692E646C6C" in hex or "Aali.dll".  Plus the screen shot above, Its okay to admit you were wrong we won't think any less of you.

9
No I do get it .. its all about you ..

10
Then if none of your code links to his i don't see what the issue is with the GPL.

People can fork projects all they want no ones cares about your crying about it.If you are unable or unwilling to support the forked driver then only support your one method of doing things. If you wrote code in a half decent or modern language and released it people might use your code for other projects too...

I Personally find if really funny that your talking about one unified toolkit when im the person who has been trying to get that going forever with ff7tk. As I've said many times before . one base of tools with provided source made in a system agnostic way is the best thing for our community ..

11
does your dll link to his ?

12
Wait A minute>!!!!!

Dan do you modify aali's driver , and link your stuff to it with out providing the source of both these items? If so then you NEED To release your code Since its otherwise a GPL violation. You are depriving people of Two of the Four freedoms that aali's Provided with the driver and that you must continue to provide

Freedom 1.
 The freedom to study how the program works, and change it so it does your computing as you wish (freedom 1). Access to the source code is a precondition for this.

Freedom 3
The freedom to distribute copies of your modified versions to others (freedom 3). By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this.

13
Today I Added about 100 more field locations. You can now use Black Chocobo to access every field in the fieldmap. A reminder that some will expect specific game progress values so your mileage may vary depending on the field you pick and the progression variables in your save.

In addition to adding the remaining locations i also fixed a few errors in the FF7Location data like the one USB reported above.
@USB thanks for the report!!!

@Meical No i have not seen this. What version of the game are you playing and are you playing with any mods?

14
Not sure what you are doing wrong but the screen shots were created by putting the saves to those locations so they do save.

Go download the newest continuous version and try again .. If its still happening let me know.


15
@jons Be Sure to check the save location changes checkbox on the location tab Before you change the location to the debug room

16
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-04-21 00:33:52 »
Great work!

Your gates and objects archive has some files with non lower case characters in the file names. All items in char.lgp should be named with lower case letters.

To answer the question of how many are done in total between this and others, I currently have 98 Updated and new fields that is about 1/7th or 14% of all the fields.

17
If you are asking if you can edit the achievements file and unlock achievements, Yes you can open Black Chocobo and use the Achievement Editor (F10) to unlock them.Open the Achievements.dat file in your user folder. If you are asking if you can alter the achievements themselves so that they unlock under new conditions, Then the answer is no we can't do that.

18
General discussion / TRANSLATORS WANTED
« on: 2020-04-06 14:03:57 »
Are you down with the i18n? Do you wanna work in l10n? If you wanna get your feet wet or just are bored stuck at home with nothing better todo.
I'm looking for some translators to help me update the translations for Black Chocobo.
The current translations need to be proofed and a few phrases maybe need to be added or updated. Anyone who is willing to help update (or add) a language Please PM me.

Current Languages.
  - English (stock translation)
  - Re translation
  - Spanish
  - French
  - German
  - Japanese

Languages I would like to see supported. (High Downloads per Country)
 - Italian
 - Portuguese
 - Taiwan (Hokkien or Mandarin?)
 - Russian
 - Polish

19
Your Welcome! Thanks for enjoying it!
We are almost there only two more formats then we can edit them all (until a ps5, xbsx release of the PC port, althought maybe this will be the first gen without one due to the release of FF7 remake.)
In addition to formats the only real area left is to finish the game progress reversing and finish my code modernizing effort.

20
Announcements and site development / Re: Rule enforcement
« on: 2020-03-21 19:33:21 »
Quote
If everyone, even the higher ups can't follow rules why even bother.
DLPB a "Higher Up" That's Funny, You must be new here.lol. He's just a member who has made a few mods. DLPB is consistently DLPB , His Behavior is the reason he would never be considered for a moderator position.

21
I'm trying to update the Sector 7 - Sum Progress field in the game progress tab to "The Pate is Falling" but it always goes to "Initial Settings". Is this a glitch? Can this field be set?
Yes and I have fixed the error. Please try the newest Continuous build. It should write it correctly now. I may have not fixed the display code.

22
thank you very much

it runs :)
Good to know. I'll Keep the building the 32bit version.

23
Windows 7 Ultimate 32-bit OS

already tested the newer version 1.10.0 I already showed in the link from https://imgur.com/I3ODTGi
I have updated the build to build a 32 bit . (still fails on XP :( )
@Pating please try this release and let me know if it runs for you now.
https://github.com/sithlord48/blackchocobo/releases/download/v1.10.0/Black_Chocobo-1.10.0-win32.zip

24
What version of windows are you running? I think you need windows 7+ (64-bit).
Try the newer version 1.10.0.

25
Hi!
Thank you for your work, sithlord48.

I use the Nintendo Switch version of the savegame but I face some issues. It seems like the byte offsets are different (maybe it is region related, I use the EU/German version) because I get shown different levels for the first character and artefacts of the texts in the savegame loading screen after modding.

I tried the new 1.10.0 with official Switch support

It seems like the Bytesize of the original savegame is: 65.109 Bytes
For the modified one it was bigger (Unfortunatelly I cannot see the original size)

Thank you for your support

:-)
Use checksum to extract your saves. Switch saves are the same as a PC save and there is no region difference. If you continue to have issues please provide a link to your unedited save file.

Pages: [1] 2 3 ... 62