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Messages - Chrysalis

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Been playing (and streaming) this and so far I think its very very good, the balance is very well done.

Well done sega chief and definitely it breathes new life into this game.

Also it works fine with my enhanced stock UI as well.

I am very sad to read this thread.

I do respect DLPB for his work on reunion, but it is sad to see him diss 7thheaven so bad when right now its by far the best modding tool for the game.  It is buggy but its still the best.

I dont like installing mods that require their own installer, primarily the issues are I dont know whats been replaced/updated by the installer, and also that typically these mods are not modular in the sense they play well with other mods.

For this reason my ff7 installation remained in a static configuration for several years as I didnt want to change any of the files from the working setup I had, I then discovered 7thheaven and the way it works by allowing you to setup a profile of mods to work together and dynamically load on top of a static install of ff7 is brilliant.  Ironically the only real flaw I found with 7thheaven was reunion, as it used a custom exe that was overwriting my custom changes.  This is when I realised the flaw of using custom exe's vs hext patching.

This was a prime motivator for me to look into making enhanced stock mod after I seen the hext version of reunion iro posted a while back.  As I wanted a higher resolution UI without been locked into using a specific exe and in a modular fashion.  Of course looking at all the hext code in that mod I also can see the sheer amount of work that has gone into menu overhaul.

I cannot comment on r06 modding features as it seems only a few developers have been allowed access to it, so I am completely blind as to what it is capable off, how mods will be integrated and as such enhanced stock is in a iro only format.

The problem of not been modular may still exist with r06 it seems because if I as a gamer cannot use r06 alongside mods installed via 7thheaven, then its made absolutely no progress from its r05 form.  The community should work together and not be split like this. :(

The issue raised by DLPB losing control of MO on 7thheaven I assume could be resolved by a conversation with alyzza to get it removed from that catalog and then making his own iro which he maintains by himself, sega chief maintains his own iro for new threat.  I have never heard of anyone who thinks 7thheaven is the actual mod.

Graphical Modding / Re: [FF7PC] Enhanced Stock UI
« on: 2019-10-14 21:03:46 »
Thanks for the report, in the latest version there is no crash but there was an issue to be fixed, when catching chocobo's which I made a fix for, if you come on to the qhimm discord, and want to do more testing you can contact me there.

Graphical Modding / Re: [FF7PC] Enhanced Stock UI
« on: 2019-09-23 11:07:08 »
You wont be waiting too long.

Fury is the native text for the game, this mod does no translation or text mods.
If you seeing Anger as well that suggests you have some part of beacause mod enabled somewhere.

Graphical Modding / Re: [FF7PC] Enhanced Stock UI
« on: 2019-09-14 21:30:02 »
Looks good, but will there be a non-7H version as well? And when you say no more .exe altering mods, what then becomes of tools like White Chocobo, which have to edit those files to change the shops, for instance? Or changing the text via TouphScript? If those things and others can no longer be done in that way, then how can those changes be made?

You can change the exe if you want, but having an altered exe is not a requirement for this mod.

A non 7h version means providing a bunch of separate files and telling the user how to install it, it would require a hext loader dll as well, its far more complicated to support in that format.

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-08-27 13:42:59 »

This worryingly looks like FF15 battle system more than anything else :(

It shows cloud doing basic type attacks (like ff15), then the game been paused in a tactical mode to issue more advanced commands.

The targeting system mentioned by Kuraudo worryingly reminds me of star ocean 4 which was one of the most annoying targeting systems I have seen in a action rpg.

7thHeaven / Re: New 7th heaven version?
« on: 2019-08-27 05:25:08 »
I recommend using 1.54.

Troubleshooting / Re: FF7 - opening STATUS menu - CRASH
« on: 2019-08-20 01:11:36 »
thats an old version of the opengl driver, I suggest first getting the latest.

Well I grabbed the latest iro from sega's thread but will try it again later strife, thanks :)

Interestingly also for me the new threat gives a downloading error but the others do work.

7thHeaven / Re: Game just will not launch
« on: 2019-08-08 13:07:29 »
Assuming the game launches standalone (make sure it does first).
Also assuming lordurquan's suggestion doesnt work.

The error indicates a possible hooking error, which could indicate security software might be blocking the hooking process, so if you have security software installed, I would exclude both ff7.exe and 7thheaven.exe so they not restricted.

Sega I have the hext to make shield (and lucky girl, peerless), appear in status menu during battle.

Will pass them on to you later.

I think I am going to add those as an option on the enhanced stock UI.

Graphical Modding / Re: [FF7PC] Enhanced Stock UI
« on: 2019-08-03 18:37:55 »
Was an issue with materia arrange order not been at stock behaviour, this is now fixed.

Also Magic menu pages have had alignment work completed on them.

Gameplay Modding / Re: [FFVIII-PCSteam] Ice Breath AoE?
« on: 2019-07-28 12:02:12 »
sorry ignore my post I failed to see this if for FF8 not FF7.

Graphical Modding / Re: [FF7PC] Enhanced Stock UI
« on: 2019-07-28 11:35:05 »
The reason I made this thread Covarr is I needed a url to put in the 7th heaven url section, but I appreciated you moved the thread instead of deleting it.  This thread is the intended support thread for the mod but it will be part of the new 7th heaven catalog for distribution.

Yeah DLPB you will be credited of course.  More then just a credit, this wouldnt have even been possible without your work.

Basically I made new fonts for the battle UI headers, I also made the new bar borders by myself based upon the thinnest bars.  But the font for the text and some UI enhancements were ported over from menu overhaul mod and that was never going to go uncredited, thanks for letting us finish it.

I will probably play this soon.  It be nice to play on a balance mod with so much time and effort put into it.

I certainly don't.  I do have a problem with 7h - in that I find it to be very very counter intuitive - and too much of a one size fits all approach, which can't ever work well enough across the board to be a good solution (hence the hourly threads that crop up by people either perplexed at how to install mods - or the conflicts of which Qhimm's is running out of space to store).  My secondary problem is how my mod is also being judged on the shortcomings of 7h. When it fails or has a conflict, people sometimes blame me or The Reunion for it. The Reunion - and especially R06+ are meant to be standalone mods - the latter even has its own modding solution.

I'm hoping more people create mods that work properly with the framework added to R06, but, if not, 7h is always there. 

I commend the effort with 7h and I'd never have a problem with anyone who contributes.


First off congrats on your work with reunion, its a huge project and undertaking, and I am aware your work help's feed other's work as well as you share your knowledge.

My only concern is the R06 modding framework, I feel it may split the community with some modders supporting reunion and others 7th heaven, as right now 7th heaven I feel is an excellent tool, one can just add mods to it, remove it, all without manual fiddling, its click and play almost.  The only real issue is the main catalog has been allowed to get out of date.

Also you use precompiled exe's which is probably the main reason 7th heaven has been problematic with reunion, hext loading would likely make it work so much better.   It allows much more modularity in selective use of features and co existence with other mods.  But I accept this isnt a 7th heaven thread.  So will stop there, but maybe to hope one day you reconsider your stance on allowing the two to be used together with your support.

I can tell you the limit bar is good on the status screen after I fixed the bars, I also made the bar more like the battle screen style, it was adjusted before to try and cater for the misalignment.

So its just the exp bar that needs fixing now on status and post battle.  If we cannot fix post battle I suggest we keep the main menu aligned, as that one is seen the most by the player, also the status screen isnt as bad as the post battle screen.

Thanks, I did just do an update internally so it isnt as bad, but will put this and then redo again to fit the fix.

Also I fixed the one extra pixel on the bottom barrier bar (noticeable if you look hard enough LOL).

I believe this one if for after battle menu but it causes it to crash.

Code: [Select]
{after battle lvl - probably to fix bar alignment, dont know as it crashes game
{6C8358 = E8 7C B5 24 00 C1 EA 05

7thHeaven / Re: Cannot update catalog
« on: 2019-07-24 19:55:40 »
I think there is an issue today as I get errors when starting the launcher, try waiting a day as LordUrQuan said.

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-07-24 19:54:54 »
Like they didnt bother with using aali's mod on steam? O_o

Sorry I been out for some hours, I am finishing up now, MP cannot be moved without hexediting which I wont bother with to move that.

There is also a known issue with next level exp bar alignment's, I think there is a fix for it provided by DLPB but it crashes enhanced stock so that is a known issue to be left alone.  Its not as bad on the main menu, its worst on the post battle screen.

There will be a newer iro also with preview images for each config option.

Graphical Modding / [FF7PC] Enhanced Stock UI
« on: 2019-07-24 19:20:57 »
Placeholder, upcoming release.

Barrier can definitely be moved left, I dont know yet about MP, I will look into it (I think MP is already in its left most position and stock also has it out of line, barrier is too far left in stock and I over compensated), I just want to finish the bars first, as moving those is just editing their position in the png files.

Doing my own fonts, making my own borders in gimp, what next :)

what do you think of the bar redesign :)

compare the barrier to the atb limit borders.  Also sorry didnt read your reply until I posted this so havent looked at what you suggested yet.

also after big guard

I think I just need to move right hand side one pixel to the left.

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