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Messages - Sapphire

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1
Team Avalanche / Re: [HD Remake] Midgar sewers
« on: 2013-05-15 03:58:33 »
Sweet stuff dude, I wish I had the time to work on these scenes again :(.

2
Team Avalanche / Re: [HD Remake] WIP Sector 5 slums
« on: 2013-04-23 03:26:54 »

Thanks! I hope I can give you some motivation for continuing your awesome Midgar model, or make a field screen  :)

Sorry buddy, bad news i'm afraid. As I was going through all my stuff that I was able to salvage during a format it appears as though I backed up the wrong Midgar file I am pretty far back now but that's okay, it just means i've made room to perfect what needs to be.

3
Team Avalanche / Re: [HD Remake] WIP Sector 5 slums
« on: 2013-04-22 12:30:10 »
Fabulous work there mate.

4
Hi guys, i've been recently modifying my FF7 scene.bin and kernel.bin etc etc, i've switched materia keepers battle background to swirling heavens(safer sephiroth battle) and switched the animation id of the enemy skill "Laser" to that of the Supernova ID, I went onto test my modifications and to my surprise, the game broke.

Now if I do this on the actual Safer Sephiroth battle, it works. Have I screwed up somewhere along the way?

For some strange reason it's working now.

Edit :

HeartlessAngel continues to be-devil me:
Animation ID -> DE -> F0 -> A8 -> 7E -> 90 All fail to work, some are different animations and some crash the game, even with the swirling heavens background these animations fail :(

Edit 2 :

AnimationID 07 seems to work for heartlessangel but only on a group of enemies does it look like Bizarro&Safer's heartlessangel, 07 is the Life AnimationID which is Red and explodes when cast on all allies/opponents. However HeartlessAngel is Purple and explodes reguardless of Single/All, have I missed an animationid?

http://www.youtube.com/watch?v=e6iTahltgi4&feature=youtu.be

5
Team Avalanche / Re: Midgar Remake
« on: 2012-10-18 09:56:41 »
Sorta offtopic but isn't  Killerx20 in this forum?
I came across this image and it seems pretty much completed. Wouldn't be better to ask him to use this model instead of Sapphire and some other guys wasting their talent on something that has been done before?

Just wondering.. :p

killerx20 and i have been working on our midgars for years, before Team Avalanche even started, either way both our midgars wont stop production until finished and perfected, not for any reason. Though killerx20 has just cloned his plates, TA wants variation. Though with the amount of time I have on my hands lately I don't have much time to do anything. You also don't use models, you just render our FMV's.

6
Team Avalanche / Re: Midgar Remake
« on: 2012-10-14 12:43:42 »
A pretty render.......

Reactors are now fully updated! Not one bit of floating mesh and all labeled and numbered correctly.


7
Team Avalanche / Re: Midgar Remake
« on: 2012-10-11 04:16:56 »
Rev-amping the reactors again. No more floating geometry! Except the english 05/xx/xx/xx etc.... I'll fix that later.



Midgar is simply too large for a sandbox creation, although.... Noen, Killerx20 and I have successfully gotten our Midgars in the CryEngine 3, yes... It was very fun to walk around :P.

8
Team Avalanche / Re: [HD Remake] Sector 6 Slums
« on: 2012-10-11 04:02:08 »
Wow, incredible work dude. The wireframe is insanely clean too i'm quite impressed! Glad to see there are more and more people joining our team, keep it up!

9
Team Avalanche / Re: [HD Remake] Sector 6 Slums
« on: 2012-10-10 10:51:23 »
Sweet job dude, is this a 3D model or is it photoshop? I only ask cause you didn't show any editor screenshots. If this is photoshop this is incredible, really nice work.

10
Noob effort

This guy are sick...

Great stuff Mayo, I don't think anyone has really touched the slums apart from one other person here. Good to see it's getting some attention!

11
Team Avalanche / Re: Midgar Remake
« on: 2012-08-19 13:30:24 »
Update :

Re-Scaled Reactors.
Re-Scaled Central complex.
->Rev-amped Reactors (No more floating geometry!)
->Rev-amped outter plate-dividers.

To do list :
Add the 2 odd light thingies on them.
Destroy Sector 6!
Add plate elements (The smaller buildings on the plate and around the complex)


12
Team Avalanche / Re: Midgar Remake
« on: 2012-08-17 18:42:44 »
To put it simply.

The Reactors are far too big which is an easy fix :).

Indeed the Central Complex is far too small, though it's much bigger than my previous version.  None the less it will be taken care of ASAP. Guess the fancy renderings can't hide everything haha :(.

13
Team Avalanche / Re: Midgar Remake
« on: 2012-08-17 18:23:08 »
Haha, was kinda hoping no one would pick that up :(.

Different edit, a different day unfortunantly. I will get around to it though! Mark my words.

14
Team Avalanche / Re: Midgar Remake
« on: 2012-08-17 06:29:13 »
Updates as promised!

MATERIALS!
Reworked Central Complex
Rev-amped plate system





I need to rescale the reactors as they are currently too big. Will have some more updates soon.

15
Haven't seen you on msn for a looooong time D;<

16
Well hello there Jake!

17
Team Avalanche / Re: Midgar Remake
« on: 2012-08-11 11:35:22 »
Getting back to work today  8-)

Didn't actually realise how small my Midgar was till i zoned out everything but the plate support(this really needs to finished)



Anyway, I may be able to post an update soon!

18
Team Avalanche / Re: Midgar Remake
« on: 2012-06-20 02:33:39 »
Oh wow I have missed so much! I have returned once again!!

My reactors still need some work to them too, IMO they're the most difficult pieces of geometry i've had to deal with, though i'm quite delighted to see i'm not the only one needing several versions and minor ajustments and optimisations here ;3.





I'm gonna continue work on it ASAP!

19
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2012-02-26 06:28:43 »
http://ncs.millenia3d.net/Screencap/2011-05-08_1857.png

Yeah, I pretty much had Biggs done, and then I never got around to Jessie - although it occurs to me I may have started the model at some point. How completed it was though, I can't remember.

Oh wow that looks absolutely amazing!

20
Team Avalanche / Re: Midgar Remake
« on: 2012-02-23 16:46:37 »
http://www.youtube.com/watch?v=vfjDbkdKVBs

The full view of it will be up soon, due to a terrible internet connection I could only upload this.

21
Team Avalanche / Re: Midgar Remake
« on: 2012-02-23 08:08:34 »
Tiny little houses... Don't worry, I will make some variety houses so they aren't all the same!


22
Team Avalanche / Re: Midgar Remake
« on: 2012-02-23 06:42:54 »
Hmm time for an update.

Fixed the top of the HQ, remodeled and restructured it, completely redone from scratch, dropped from 2500 poly's down to just 1775 poly's :).


23
Oh wow, nice work Spoox!

Good to see you made use of my towers, I have to redo the bottom of the headquaters too, but the top and the middle is near complete what not.

I have to give you my latest .max see what you can salvage and use from there. I'm sure theres something of use for you!

25
I'm online now :).

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